mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-25 22:10:22 +00:00
108 lines
3.8 KiB
C#
108 lines
3.8 KiB
C#
using System;
|
|
using System.Runtime.ExceptionServices;
|
|
using OpenTK;
|
|
using OpenTK.Graphics;
|
|
using OpenTK.Graphics.OpenGL;
|
|
using System.Diagnostics;
|
|
using System.Runtime.InteropServices;
|
|
using System.Collections.Generic;
|
|
using SFGraphics.GLObjects.Shaders;
|
|
using Switch_Toolbox.Library;
|
|
|
|
namespace Smash_Forge.Rendering
|
|
{
|
|
public static class OpenTKSharedResources
|
|
{
|
|
public enum SharedResourceStatus
|
|
{
|
|
Initialized,
|
|
Failed,
|
|
Unitialized
|
|
}
|
|
|
|
public static SharedResourceStatus SetupStatus
|
|
{
|
|
get { return setupStatus; }
|
|
}
|
|
private static SharedResourceStatus setupStatus = SharedResourceStatus.Unitialized;
|
|
|
|
// Keep a context around to avoid setting up after making each context.
|
|
public static GameWindow dummyResourceWindow;
|
|
|
|
public static Dictionary<string, Shader> shaders = new Dictionary<string, Shader>();
|
|
|
|
private static DebugProc debugProc;
|
|
|
|
[HandleProcessCorruptedStateExceptions]
|
|
public static void InitializeSharedResources()
|
|
{
|
|
// Only setup once. This is checked multiple times to prevent crashes.
|
|
if (setupStatus == SharedResourceStatus.Initialized)
|
|
return;
|
|
|
|
try
|
|
{
|
|
// Make a permanent context to share resources.
|
|
GraphicsContext.ShareContexts = true;
|
|
dummyResourceWindow = CreateGameWindowContext();
|
|
|
|
if (Runtime.enableOpenTKDebugOutput)
|
|
EnableOpenTKDebugOutput();
|
|
|
|
RenderTools.LoadTextures();
|
|
GetOpenGLSystemInfo();
|
|
ShaderTools.SetUpShaders();
|
|
|
|
setupStatus = SharedResourceStatus.Initialized;
|
|
}
|
|
catch (AccessViolationException)
|
|
{
|
|
// Context creation failed.
|
|
setupStatus = SharedResourceStatus.Failed;
|
|
}
|
|
}
|
|
|
|
public static void EnableOpenTKDebugOutput()
|
|
{
|
|
#if DEBUG
|
|
// This isn't free, so skip this step when not debugging.
|
|
// TODO: Only works with Intel integrated.
|
|
if (SFGraphics.Tools.OpenGLExtensions.IsAvailable("GL_KHR_debug"))
|
|
{
|
|
GL.Enable(EnableCap.DebugOutput);
|
|
GL.Enable(EnableCap.DebugOutputSynchronous);
|
|
debugProc = DebugCallback;
|
|
GL.DebugMessageCallback(debugProc, IntPtr.Zero);
|
|
int[] ids = { };
|
|
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare,
|
|
DebugSeverityControl.DontCare, 0, ids, true);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
private static void DebugCallback(DebugSource source, DebugType type, int id, DebugSeverity severity, int length, IntPtr message, IntPtr userParam)
|
|
{
|
|
string debugMessage = Marshal.PtrToStringAnsi(message, length);
|
|
Debug.WriteLine(String.Format("{0} {1} {2}", severity, type, debugMessage));
|
|
}
|
|
|
|
public static GameWindow CreateGameWindowContext(int width = 640, int height = 480)
|
|
{
|
|
GraphicsMode mode = new GraphicsMode(new ColorFormat(8, 8, 8, 8), 24, 0, 0, ColorFormat.Empty, 1);
|
|
|
|
// TODO: Versions higher than 300 do not work for some reason.
|
|
GameWindow gameWindow = new GameWindow(width, height, mode, "", OpenTK.GameWindowFlags.Default, OpenTK.DisplayDevice.Default, 3, 0, GraphicsContextFlags.Default);
|
|
|
|
gameWindow.Visible = false;
|
|
gameWindow.MakeCurrent();
|
|
return gameWindow;
|
|
}
|
|
|
|
private static void GetOpenGLSystemInfo()
|
|
{
|
|
Runtime.renderer = GL.GetString(StringName.Renderer);
|
|
Runtime.openGLVersion = GL.GetString(StringName.Version);
|
|
Runtime.GLSLVersion = GL.GetString(StringName.ShadingLanguageVersion);
|
|
}
|
|
}
|
|
}
|