mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-30 08:20:24 +00:00
b8c8ef8395
The aamp editor now acts like the byaml one. Fixed aamp files saving with improper strings. Added toggle for viewport in bfres editor. The setting will apply to the config so you can always disable it for quicker previewing for bfres. More editors for bfres now dock rather than convering the whole screen. Plugins can have icons for the toolstrip that contains the save/update icons. Force PTCL texture injection due to an alignment thing
909 lines
30 KiB
C#
909 lines
30 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using GL_EditorFramework.Interfaces;
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using OpenTK.Graphics.OpenGL;
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using OpenTK;
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using Switch_Toolbox.Library.Rendering;
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using GL_EditorFramework.GL_Core;
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using System.Drawing;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library.Forms;
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using GL_EditorFramework.EditorDrawables;
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using FirstPlugin.Forms;
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using static GL_EditorFramework.EditorDrawables.EditorSceneBase;
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namespace FirstPlugin
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{
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public class KCL : TreeNodeFile, IFileFormat
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{
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "KCL" };
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public string[] Extension { get; set; } = new string[] { "*.kcl" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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return reader.ReadUInt32() == 0x02020000;
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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types.Add(typeof(MenuExt));
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return types.ToArray();
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}
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}
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byte[] data;
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STToolStripItem EndiannessToolstrip;
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STToolStripItem OdysseyPresetToolstrip;
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STToolStripItem Mk8PresetToolstrip;
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STToolStripItem Splatoon2PresetToolstrip;
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STToolStripItem SplatoonPresetToolstrip;
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STToolStripItem OtherPresetToolstrip;
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public KCL()
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{
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ContextMenuStrip = new STContextMenuStrip();
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ContextMenuStrip.Items.Add(new STToolStripItem("Save", Save));
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ContextMenuStrip.Items.Add(new STToolStripItem("Export", Export));
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ContextMenuStrip.Items.Add(new STToolStripItem("Replace", Replace));
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ContextMenuStrip.Items.Add(new STToolStripItem("Open Material Editor", OpenMaterialEditor));
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EndiannessToolstrip = new STToolStripItem("Big Endian Mode", SwapEndianess) { Checked = true };
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ContextMenuStrip.Items.Add(EndiannessToolstrip);
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CanSave = true;
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IFileInfo = new IFileInfo();
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}
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public void OpenMaterialEditor(object sender, EventArgs args)
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{
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CollisionMaterialEditor editor = new CollisionMaterialEditor();
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editor.LoadCollisionValues(kcl, Renderer);
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if (editor.ShowDialog() == DialogResult.OK)
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{
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}
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}
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public void Load(System.IO.Stream stream)
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{
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Text = FileName;
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Renderer = new KCLRendering();
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stream.Position = 0;
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data = stream.ToArray();
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Read(data);
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}
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class MenuExt : IFileMenuExtension
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{
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public STToolStripItem[] NewFileMenuExtensions => null;
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public STToolStripItem[] NewFromFileMenuExtensions => newFileExt;
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public STToolStripItem[] ToolsMenuExtensions => null;
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public STToolStripItem[] TitleBarExtensions => null;
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public STToolStripItem[] CompressionMenuExtensions => null;
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public STToolStripItem[] ExperimentalMenuExtensions => null;
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public STToolStripItem[] EditMenuExtensions => null;
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public ToolStripButton[] IconButtonMenuExtensions => null;
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STToolStripItem[] newFileExt = new STToolStripItem[2];
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public MenuExt()
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{
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newFileExt[0] = new STToolStripItem("KCL (Switch)", CreateNew);
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newFileExt[1] = new STToolStripItem("KCL (Wii U)", CreateNew);
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}
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public void CreateNew(object sender, EventArgs args)
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{
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var ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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if (sender.ToString() == "KCL (Wii U)")
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ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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OpenFileDialog opn = new OpenFileDialog();
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if (opn.ShowDialog() != DialogResult.OK) return;
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var mod = EditorCore.Common.OBJ.Read(new MemoryStream(File.ReadAllBytes(opn.FileName)), null);
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string name = System.IO.Path.GetFileNameWithoutExtension(opn.FileName);
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var f = MarioKart.MK7.KCL.FromOBJ(mod);
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KCL kcl = new KCL();
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kcl.Text = name;
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kcl.IFileInfo = new IFileInfo();
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kcl.FileName = name;
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kcl.Renderer = new KCLRendering();
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kcl.Read(f.Write(ByteOrder));
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ObjectEditor editor = new ObjectEditor();
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editor.Text = name;
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editor.treeViewCustom1.Nodes.Add(kcl);
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LibraryGUI.Instance.CreateMdiWindow(editor);
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return data;
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}
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public enum GameSet : ushort
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{
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MarioOdyssey = 0x0,
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MarioKart8D = 0x1,
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Splatoon2 = 0x2,
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}
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public enum CollisionType_MarioOdssey : ushort
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{
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}
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public enum CollisionType_MK8D : ushort
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{
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Road_Default = 0,
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Road_Bumpy = 2,
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Road_Sand = 4,
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Offroad_Sand = 6,
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Road_HeavySand = 8,
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Road_IcyRoad = 9,
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OrangeBooster = 10,
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AntiGravityPanel = 11,
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Latiku = 16,
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Wall5 = 17,
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Wall4 = 19,
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Wall = 23,
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Latiku2 = 28,
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Glider = 31,
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SidewalkSlope = 32,
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Road_Dirt = 33,
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Unsolid = 56,
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Water = 60,
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Road_Stone = 64,
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Wall1 = 81,
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Wall2 = 84,
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FinishLine = 93,
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RedFlowerEffect = 95,
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Wall3 = 113,
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WhiteFlowerEffect = 127,
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Road_Metal = 128,
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Road_3DS_MP_Piano = 129,
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Road_RoyalR_Grass = 134,
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TopPillar = 135,
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YoshiCuiruit_Grass = 144,
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YellowFlowerEffect = 159,
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Road_MetalGating = 160,
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Road_3DS_MP_Xylophone = 161,
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Road_3DS_MP_Vibraphone = 193,
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SNES_RR_road = 227,
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Offroad_Mud = 230,
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Trick = 4096,
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BoosterStunt = 4106,
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TrickEndOfRamp = 4108,
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Trick3 = 4130,
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Trick6 = 4160,
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Trick4 = 4224,
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Trick5 = 8192,
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BoostTrick = 8202,
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}
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public void Save(object sender, EventArgs args)
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{
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = "Supported Formats|*.kcl";
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sfd.FileName = Text;
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sfd.DefaultExt = ".kcl";
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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STFileSaver.SaveFileFormat(this, sfd.FileName);
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}
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}
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private Syroot.BinaryData.ByteOrder endianness;
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public Syroot.BinaryData.ByteOrder Endianness
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{
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get
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{
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return endianness;
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}
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set
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{
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endianness = value;
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if (value == Syroot.BinaryData.ByteOrder.BigEndian)
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EndiannessToolstrip.Checked = true;
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else
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EndiannessToolstrip.Checked = false;
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}
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}
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public void Export(object sender, EventArgs args)
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{
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if (kcl == null)
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return;
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = "Supported Formats|*.obj";
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sfd.FileName = Text;
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sfd.DefaultExt = ".obj";
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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kcl.ToOBJ().toWritableObj().WriteObj(sfd.FileName + ".obj");
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}
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}
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public void Replace(object sender, EventArgs args)
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{
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OpenFileDialog ofd = new OpenFileDialog();
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ofd.Filter = "Supported Formats|*.obj";
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if (ofd.ShowDialog() == DialogResult.OK)
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{
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var mod = EditorCore.Common.OBJ.Read(new MemoryStream(File.ReadAllBytes(ofd.FileName)), null);
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if (mod.Faces.Count > 65535)
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{
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MessageBox.Show("this model has too many faces, only models with less than 65535 triangles can be converted");
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return;
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}
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kcl = MarioKart.MK7.KCL.FromOBJ(mod);
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data = kcl.Write(Endianness);
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Read(data);
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Renderer.UpdateVertexData();
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}
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}
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public void SwapEndianess(object sender, EventArgs args)
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{
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if (EndiannessToolstrip.Checked)
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{
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EndiannessToolstrip.Checked = false;
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Endianness = Syroot.BinaryData.ByteOrder.LittleEndian;
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}
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else
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{
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EndiannessToolstrip.Checked = true;
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Endianness = Syroot.BinaryData.ByteOrder.BigEndian;
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}
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}
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Viewport viewport
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{
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get
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{
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var editor = LibraryGUI.Instance.GetObjectEditor();
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return editor.GetViewport();
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}
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set
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{
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var editor = LibraryGUI.Instance.GetObjectEditor();
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editor.LoadViewport(value);
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}
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}
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public KCLRendering Renderer;
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bool IsLoaded = false;
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public override void OnClick(TreeView treeView)
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{
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if (Runtime.UseViewport)
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{
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if (viewport == null)
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{
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viewport = new Viewport();
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viewport.Dock = DockStyle.Fill;
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}
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LibraryGUI.Instance.LoadEditor(viewport);
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viewport.Text = Text;
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if (!IsLoaded)
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{
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viewport.AddDrawable(Renderer);
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viewport.LoadObjects();
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}
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IsLoaded = true;
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}
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}
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public MarioKart.MK7.KCL kcl = null;
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public void Read(byte[] file_data)
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{
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data = file_data;
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try
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{
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Endianness = Syroot.BinaryData.ByteOrder.LittleEndian;
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kcl = new MarioKart.MK7.KCL(file_data, Syroot.BinaryData.ByteOrder.LittleEndian);
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}
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catch
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{
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Endianness = Syroot.BinaryData.ByteOrder.BigEndian;
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kcl = new MarioKart.MK7.KCL(file_data, Syroot.BinaryData.ByteOrder.BigEndian);
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}
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Read(kcl);
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}
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public void Read(MarioKart.MK7.KCL kcl)
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{
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Nodes.Clear();
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Renderer.models.Clear();
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int CurModelIndx = 0;
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foreach (MarioKart.MK7.KCL.KCLModel mdl in kcl.Models)
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{
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KCLModel kclmodel = new KCLModel();
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kclmodel.Text = "Model " + CurModelIndx;
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int ft = 0;
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foreach (var plane in mdl.Planes)
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{
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var triangle = mdl.GetTriangle(plane);
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var normal = triangle.Normal;
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var pointA = triangle.PointA;
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var pointB = triangle.PointB;
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var pointC = triangle.PointC;
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Vertex vtx = new Vertex();
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Vertex vtx2 = new Vertex();
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Vertex vtx3 = new Vertex();
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vtx.pos = new Vector3(Vec3D_To_Vec3(pointA));
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vtx2.pos = new Vector3(Vec3D_To_Vec3(pointB));
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vtx3.pos = new Vector3(Vec3D_To_Vec3(pointC));
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vtx.nrm = new Vector3(Vec3D_To_Vec3(normal));
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vtx2.nrm = new Vector3(Vec3D_To_Vec3(normal));
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vtx3.nrm = new Vector3(Vec3D_To_Vec3(normal));
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KCLModel.Face face = new KCLModel.Face();
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face.Text = triangle.Collision.ToString();
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face.MaterialFlag = triangle.Collision;
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var col = MarioKart.MK7.KCLColors.GetMaterialColor(plane.CollisionType);
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Vector3 ColorSet = new Vector3(col.R, col.G, col.B);
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vtx.col = new Vector4(ColorSet, 1);
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vtx2.col = new Vector4(ColorSet, 1);
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vtx3.col = new Vector4(ColorSet, 1);
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kclmodel.faces.Add(ft);
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kclmodel.faces.Add(ft + 1);
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kclmodel.faces.Add(ft + 2);
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ft += 3;
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kclmodel.vertices.Add(vtx);
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kclmodel.vertices.Add(vtx2);
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kclmodel.vertices.Add(vtx3);
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}
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Renderer.models.Add(kclmodel);
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Nodes.Add(kclmodel);
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CurModelIndx++;
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}
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}
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public class KCLRendering : EditableObject
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{
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public List<ushort> SelectedTypes = new List<ushort>();
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public Vector3 position = new Vector3(0, 0, 0);
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protected bool Selected = false;
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protected bool Hovered = false;
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public override bool IsSelected() => Selected;
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public override bool IsSelected(int partIndex) => Selected;
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public bool IsHovered() => Selected;
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// gl buffer objects
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int vbo_position;
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int ibo_elements;
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//Set the game's material list
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public GameSet GameMaterialSet = GameSet.MarioKart8D;
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public List<KCLModel> models = new List<KCLModel>();
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private void GenerateBuffers()
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{
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GL.GenBuffers(1, out vbo_position);
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GL.GenBuffers(1, out ibo_elements);
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}
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public void Destroy()
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{
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GL.DeleteBuffer(vbo_position);
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GL.DeleteBuffer(ibo_elements);
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}
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public void UpdateVertexData()
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{
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if (!Runtime.OpenTKInitialized)
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return;
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DisplayVertex[] Vertices;
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int[] Faces;
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int poffset = 0;
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int voffset = 0;
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List<DisplayVertex> Vs = new List<DisplayVertex>();
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List<int> Ds = new List<int>();
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foreach (KCLModel m in models)
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{
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m.Offset = poffset * 4;
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List<DisplayVertex> pv = m.CreateDisplayVertices();
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Vs.AddRange(pv);
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for (int i = 0; i < m.displayFaceSize; i++)
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{
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Ds.Add(m.display[i] + voffset);
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}
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poffset += m.displayFaceSize;
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voffset += pv.Count;
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}
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// Binds
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Vertices = Vs.ToArray();
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Faces = Ds.ToArray();
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// Bind only once!
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GL.BindBuffer(BufferTarget.ArrayBuffer, vbo_position);
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GL.BufferData<DisplayVertex>(BufferTarget.ArrayBuffer, (IntPtr)(Vertices.Length * DisplayVertex.Size), Vertices, BufferUsageHint.StaticDraw);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, ibo_elements);
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GL.BufferData<int>(BufferTarget.ElementArrayBuffer, (IntPtr)(Faces.Length * sizeof(int)), Faces, BufferUsageHint.StaticDraw);
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LibraryGUI.Instance.UpdateViewport();
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}
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public ShaderProgram defaultShaderProgram;
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public ShaderProgram solidColorShaderProgram;
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public override void Prepare(GL_ControlModern control)
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{
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string pathFrag = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader") + "\\KCL.frag";
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string pathVert = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader") + "\\KCL.vert";
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var defaultFrag = new FragmentShader(File.ReadAllText(pathFrag));
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var defaultVert = new VertexShader(File.ReadAllText(pathVert));
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var solidColorFrag = new FragmentShader(
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@"#version 330
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uniform vec4 color;
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out vec4 FragColor;
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void main(){
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FragColor = color;
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}");
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var solidColorVert = new VertexShader(
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@"#version 330
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in vec3 vPosition;
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in vec3 vNormal;
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in vec3 vColor;
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out vec3 normal;
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out vec3 color;
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out vec3 position;
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uniform mat4 mtxMdl;
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uniform mat4 mtxCam;
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void main(){
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normal = vNormal;
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color = vColor;
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position = vPosition;
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gl_Position = mtxMdl * mtxCam * vec4(vPosition.xyz, 1.0);
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}");
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defaultShaderProgram = new ShaderProgram(defaultFrag, defaultVert);
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solidColorShaderProgram = new ShaderProgram(solidColorFrag, solidColorVert);
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}
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public override void Prepare(GL_ControlLegacy control)
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{
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string pathFrag = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Legacy") + "\\KCL.frag";
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string pathVert = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Legacy") + "\\KCL.vert";
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var defaultFrag = new FragmentShader(File.ReadAllText(pathFrag));
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var defaultVert = new VertexShader(File.ReadAllText(pathVert));
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var solidColorFrag = new FragmentShader(
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@"#version 330
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uniform vec4 color;
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out vec4 FragColor;
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void main(){
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FragColor = color;
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}");
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var solidColorVert = new VertexShader(
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@"#version 330
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in vec3 vPosition;
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in vec3 vNormal;
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in vec3 vColor;
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out vec3 normal;
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out vec3 color;
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out vec3 position;
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void main(){
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normal = vNormal;
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color = vColor;
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position = vPosition;
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gl_Position = mvpMatrix * vec4(vPosition.xyz, 1.0);
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}");
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defaultShaderProgram = new ShaderProgram(defaultFrag, defaultVert);
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solidColorShaderProgram = new ShaderProgram(solidColorFrag, solidColorVert);
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}
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private void CheckBuffers()
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{
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if (!Runtime.OpenTKInitialized)
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return;
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bool buffersWereInitialized = ibo_elements != 0 && vbo_position != 0;
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if (!buffersWereInitialized)
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{
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GenerateBuffers();
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UpdateVertexData();
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}
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}
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public override void Draw(GL_ControlLegacy control, Pass pass)
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{
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CheckBuffers();
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if (!Runtime.OpenTKInitialized)
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return;
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}
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public override void Draw(GL_ControlModern control, Pass pass) { }
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public override void Draw(GL_ControlModern control, Pass pass, EditorSceneBase editorScene)
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{
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CheckBuffers();
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if (!Runtime.OpenTKInitialized)
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return;
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control.CurrentShader = defaultShaderProgram;
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control.UpdateModelMatrix(
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Matrix4.CreateScale(Runtime.previewScale) *
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Matrix4.CreateTranslation(Selected ? editorScene.CurrentAction.NewPos(position) : position));
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SetRenderSettings(defaultShaderProgram);
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Matrix4 camMat = control.ModelMatrix * control.CameraMatrix * control.ProjectionMatrix;
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GL.Disable(EnableCap.CullFace);
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GL.Uniform3(defaultShaderProgram["difLightDirection"], Vector3.TransformNormal(new Vector3(0f, 0f, -1f), camMat.Inverted()).Normalized());
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GL.Uniform3(defaultShaderProgram["difLightColor"], new Vector3(1));
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GL.Uniform3(defaultShaderProgram["ambLightColor"], new Vector3(1));
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defaultShaderProgram.EnableVertexAttributes();
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foreach (KCLModel mdl in models)
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{
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DrawModel(mdl, defaultShaderProgram);
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}
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defaultShaderProgram.DisableVertexAttributes();
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GL.UseProgram(0);
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GL.Disable(EnableCap.DepthTest);
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GL.Enable(EnableCap.DepthTest);
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GL.Enable(EnableCap.CullFace);
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}
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private void SetRenderSettings(ShaderProgram shader)
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{
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shader.SetBoolToInt("renderVertColor", Runtime.renderVertColor);
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GL.Uniform1(defaultShaderProgram["renderType"], (int)Runtime.viewportShading);
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}
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private void DrawModel(KCLModel m, ShaderProgram shader, bool drawSelection = false)
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{
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if (m.faces.Count <= 3)
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return;
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SetVertexAttributes(m, shader);
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if (m.Checked)
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{
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if ((m.IsSelected))
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{
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DrawModelSelection(m, shader);
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}
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else
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{
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if (Runtime.RenderModelWireframe)
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{
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DrawModelWireframe(m, shader);
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}
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if (Runtime.RenderModels)
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{
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GL.DrawElements(PrimitiveType.Triangles, m.displayFaceSize, DrawElementsType.UnsignedInt, m.Offset);
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}
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}
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}
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}
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private static void DrawModelSelection(KCLModel p, ShaderProgram shader)
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{
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//This part needs to be reworked for proper outline. Currently would make model disappear
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GL.DrawElements(PrimitiveType.Triangles, p.displayFaceSize, DrawElementsType.UnsignedInt, p.Offset);
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GL.Enable(EnableCap.StencilTest);
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// use vertex color for wireframe color
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GL.Uniform1(shader["colorOverride"], 1);
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GL.PolygonMode(MaterialFace.Front, PolygonMode.Line);
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GL.Enable(EnableCap.LineSmooth);
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GL.LineWidth(1.5f);
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GL.DrawElements(PrimitiveType.Triangles, p.displayFaceSize, DrawElementsType.UnsignedInt, p.Offset);
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GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
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GL.Uniform1(shader["colorOverride"], 0);
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GL.Enable(EnableCap.DepthTest);
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}
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private void SetVertexAttributes(KCLModel m, ShaderProgram shader)
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{
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GL.BindBuffer(BufferTarget.ArrayBuffer, vbo_position);
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GL.VertexAttribPointer(shader.GetAttribute("vPosition"), 3, VertexAttribPointerType.Float, false, DisplayVertex.Size, 0);
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GL.VertexAttribPointer(shader.GetAttribute("vNormal"), 3, VertexAttribPointerType.Float, false, DisplayVertex.Size, 12);
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GL.VertexAttribPointer(shader.GetAttribute("vColor"), 3, VertexAttribPointerType.Float, false, DisplayVertex.Size, 24);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, ibo_elements);
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}
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private static void DrawModelWireframe(KCLModel p, ShaderProgram shader)
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{
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// use vertex color for wireframe color
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GL.Uniform1(shader["colorOverride"], 1);
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GL.PolygonMode(MaterialFace.Front, PolygonMode.Line);
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GL.Enable(EnableCap.LineSmooth);
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GL.LineWidth(1.5f);
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GL.DrawElements(PrimitiveType.Triangles, p.displayFaceSize, DrawElementsType.UnsignedInt, p.Offset);
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GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
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GL.Uniform1(shader["colorOverride"], 0);
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}
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public override BoundingBox GetSelectionBox()
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{
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Vector3 Min = new Vector3(0);
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Vector3 Max = new Vector3(0);
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foreach (var model in models)
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{
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foreach (var vertex in model.vertices)
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{
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Min.X = Math.Min(Min.X, vertex.pos.X);
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Min.Y = Math.Min(Min.Y, vertex.pos.Y);
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Min.Z = Math.Min(Min.Z, vertex.pos.Z);
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Max.X = Math.Max(Max.X, vertex.pos.X);
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Max.Y = Math.Max(Max.Y, vertex.pos.Y);
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Max.Z = Math.Max(Max.Z, vertex.pos.Z);
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}
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}
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return new BoundingBox()
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{
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minX = Min.X,
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minY = Min.Y,
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minZ = Min.Z,
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maxX = Max.X,
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maxY = Max.Y,
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maxZ = Max.Z,
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};
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}
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public override LocalOrientation GetLocalOrientation(int partIndex)
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{
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return new LocalOrientation(position);
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}
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public override bool TryStartDragging(DragActionType actionType, int hoveredPart, out LocalOrientation localOrientation, out bool dragExclusively)
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{
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localOrientation = new LocalOrientation(position);
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dragExclusively = false;
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return Selected;
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}
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public override bool IsInRange(float range, float rangeSquared, Vector3 pos)
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{
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range = 20000; //Make the range large for now. Todo go back to this
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BoundingBox box = GetSelectionBox();
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if (pos.X < box.maxX + range && pos.X > box.minX - range &&
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pos.Y < box.maxY + range && pos.Y > box.minY - range &&
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pos.Z < box.maxZ + range && pos.Z > box.minZ - range)
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return true;
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return false;
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}
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public override uint SelectAll(GL_ControlBase control)
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{
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Selected = true;
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return REDRAW;
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}
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public override uint SelectDefault(GL_ControlBase control)
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{
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Selected = true;
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return REDRAW;
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}
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public override uint Select(int partIndex, GL_ControlBase control)
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{
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Selected = true;
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return REDRAW;
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}
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public override uint Deselect(int partIndex, GL_ControlBase control)
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{
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Selected = false;
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return REDRAW;
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}
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public override uint DeselectAll(GL_ControlBase control)
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{
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Selected = false;
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return REDRAW;
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}
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public override Vector3 Position
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{
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get
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{
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return position;
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}
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set
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{
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position = value;
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}
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}
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}
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//Convert KCL lib vec3 to opentk one so i can use the cross and dot methods
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public static Vector3 Vec3D_To_Vec3(System.Windows.Media.Media3D.Vector3D v)
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{
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return new Vector3((float)v.X, (float)v.Y, (float)v.Z);
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}
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public struct DisplayVertex
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{
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// Used for rendering.
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public Vector3 pos;
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public Vector3 nrm;
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public Vector3 col;
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public static int Size = 4 * (3 + 3 + 3);
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}
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public class KCLModel : STGenericObject
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{
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public KCLModel()
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{
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ImageKey = "mesh";
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SelectedImageKey = "mesh";
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Checked = true;
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}
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public int[] display;
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public int Offset; // For Rendering
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public int strip = 0x40;
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public int displayFaceSize = 0;
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public class Face : TreeNode
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{
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public int MaterialFlag = 0;
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}
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public List<DisplayVertex> CreateDisplayVertices()
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{
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// rearrange faces
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display = getDisplayFace().ToArray();
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List<DisplayVertex> displayVertList = new List<DisplayVertex>();
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if (faces.Count <= 3)
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return displayVertList;
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foreach (Vertex v in vertices)
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{
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DisplayVertex displayVert = new DisplayVertex()
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{
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pos = v.pos,
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nrm = v.nrm,
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col = v.col.Xyz,
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};
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displayVertList.Add(displayVert);
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}
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return displayVertList;
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}
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public List<int> getDisplayFace()
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{
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if ((strip >> 4) == 4)
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{
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displayFaceSize = faces.Count;
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return faces;
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}
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else
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{
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List<int> f = new List<int>();
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int startDirection = 1;
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int p = 0;
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int f1 = faces[p++];
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int f2 = faces[p++];
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int faceDirection = startDirection;
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int f3;
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do
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{
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f3 = faces[p++];
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if (f3 == 0xFFFF)
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{
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f1 = faces[p++];
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f2 = faces[p++];
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faceDirection = startDirection;
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}
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else
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{
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faceDirection *= -1;
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if ((f1 != f2) && (f2 != f3) && (f3 != f1))
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{
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if (faceDirection > 0)
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{
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f.Add(f3);
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f.Add(f2);
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f.Add(f1);
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}
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else
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{
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f.Add(f2);
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f.Add(f3);
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f.Add(f1);
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}
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}
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f1 = f2;
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f2 = f3;
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}
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} while (p < faces.Count);
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displayFaceSize = f.Count;
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return f;
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}
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}
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}
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}
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}
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