mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-19 01:13:11 +00:00
309 lines
11 KiB
C#
309 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library.Forms;
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namespace FirstPlugin
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{
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public class GFBMDL : TreeNodeFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Model;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Graphic Model" };
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public string[] Extension { get; set; } = new string[] { "*.gfbmdl" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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bool IsMatch = reader.ReadUInt32() == 0x20000000;
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reader.Position = 0;
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return IsMatch;
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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Viewport viewport
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{
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get
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{
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var editor = LibraryGUI.Instance.GetObjectEditor();
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return editor.GetViewport();
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}
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set
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{
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var editor = LibraryGUI.Instance.GetObjectEditor();
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editor.LoadViewport(value);
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}
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}
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bool DrawablesLoaded = false;
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public override void OnClick(TreeView treeView)
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{
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if (Runtime.UseOpenGL)
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{
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if (viewport == null)
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{
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viewport = new Viewport(ObjectEditor.GetDrawableContainers());
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viewport.Dock = DockStyle.Fill;
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}
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if (!DrawablesLoaded)
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{
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ObjectEditor.AddContainer(DrawableContainer);
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DrawablesLoaded = true;
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}
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viewport.ReloadDrawables(DrawableContainer);
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LibraryGUI.Instance.LoadEditor(viewport);
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viewport.Text = Text;
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}
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}
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public Header header;
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public DrawableContainer DrawableContainer = new DrawableContainer();
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public void Load(System.IO.Stream stream)
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{
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Text = FileName;
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DrawableContainer.Name = FileName;
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header = new Header();
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header.Read(new FileReader(stream), this);
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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var mem = new System.IO.MemoryStream();
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header.Write(new FileWriter(mem));
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return mem.ToArray();
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}
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public class Header
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{
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public STSkeleton Skeleton { get; set; }
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public uint Version { get; set; }
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public float[] Boundings { get; set; }
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public List<string> TextureMaps = new List<string>();
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public List<string> Materials = new List<string>();
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public void Read(FileReader reader, GFBMDL Root)
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{
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Skeleton = new STSkeleton();
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Root.DrawableContainer.Drawables.Add(Skeleton);
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reader.SetByteOrder(false);
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Version = reader.ReadUInt32();
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Boundings = reader.ReadSingles(9);
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long TextureOffset = reader.ReadOffset(true, typeof(uint));
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long MaterialOffset = reader.ReadOffset(true, typeof(uint));
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long UnknownOffset = reader.ReadOffset(true, typeof(uint));
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long Unknown2Offset = reader.ReadOffset(true, typeof(uint));
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long ShaderOffset = reader.ReadOffset(true, typeof(uint));
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long VisGroupOffset = reader.ReadOffset(true, typeof(uint));
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long VertexDataOffset = reader.ReadOffset(true, typeof(uint));
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long BoneDataOffset = reader.ReadOffset(true, typeof(uint));
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if (TextureOffset != 0)
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{
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reader.Seek(TextureOffset, SeekOrigin.Begin);
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uint Count = reader.ReadUInt32();
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TextureMaps = reader.ReadNameOffsets(Count, true, typeof(uint), true);
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}
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if (MaterialOffset != 0)
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{
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reader.Seek(MaterialOffset, SeekOrigin.Begin);
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uint Count = reader.ReadUInt32();
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Materials = reader.ReadNameOffsets(Count, true, typeof(uint));
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}
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if (BoneDataOffset != 0)
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{
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Root.Nodes.Add("Skeleton");
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reader.Seek(BoneDataOffset, SeekOrigin.Begin);
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uint Count = reader.ReadUInt32();
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for (int i = 0; i < Count; i++)
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{
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var bone = new Bone(Skeleton);
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bone.Read(reader);
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Skeleton.bones.Add(bone);
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}
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foreach (var bone in Skeleton.bones)
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{
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if (bone.Parent == null)
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Root.Nodes[0].Nodes.Add(bone);
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}
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}
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Skeleton.update();
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Skeleton.reset();
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}
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public void Write(FileWriter writer)
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{
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writer.Write(Version);
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}
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}
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public class Bone : STBone
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{
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internal BoneInfo BoneInfo { get; set; }
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public Bone(STSkeleton skeleton) : base(skeleton) { }
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public void Read(FileReader reader)
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{
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long DataPosition = reader.Position;
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var BoneDataOffset = reader.ReadOffset(true, typeof(uint));
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reader.SeekBegin(BoneDataOffset);
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long InfoPosition = reader.Position;
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int BoneInfoOffset = reader.ReadInt32();
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//Read the info section for position data
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reader.SeekBegin(InfoPosition - BoneInfoOffset);
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BoneInfo = new BoneInfo();
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BoneInfo.Read(reader);
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RotationType = BoneRotationType.Euler;
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Checked = true;
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if (BoneInfo.NamePosition != 0)
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{
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reader.SeekBegin(InfoPosition + BoneInfo.NamePosition);
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uint NameLength = reader.ReadUInt32();
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Text = reader.ReadString((int)NameLength);
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}
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if (BoneInfo.RotationPosition != 0)
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{
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reader.SeekBegin(InfoPosition + BoneInfo.RotationPosition);
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float RotationX = reader.ReadSingle();
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float RotationY = reader.ReadSingle();
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float RotationZ = reader.ReadSingle();
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rotation = new float[] { RotationX,RotationY, RotationZ };
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Console.WriteLine($"RotationX {RotationX} RotationY {RotationY} RotationX {RotationX} ");
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}
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if (BoneInfo.TranslationPosition != 0)
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{
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reader.SeekBegin(InfoPosition + BoneInfo.TranslationPosition);
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float TranslateX = reader.ReadSingle();
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float TranslateY = reader.ReadSingle();
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float TranslateZ = reader.ReadSingle();
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position = new float[] { TranslateX, TranslateY, TranslateZ };
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Console.WriteLine($"TranslateX {TranslateX} TranslateY {TranslateY} TranslateZ {TranslateZ} ");
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}
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if (BoneInfo.ScalePosition != 0)
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{
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reader.SeekBegin(InfoPosition + BoneInfo.ScalePosition);
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float ScaleX = reader.ReadSingle();
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float ScaleY = reader.ReadSingle();
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float ScaleZ = reader.ReadSingle();
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scale = new float[] { ScaleX, ScaleY, ScaleZ };
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Console.WriteLine($"ScaleX {ScaleX} ScaleY {ScaleX} ScaleZ {ScaleX} ");
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}
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if (BoneInfo.ParentPosition != 0)
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{
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reader.SeekBegin(InfoPosition + BoneInfo.ParentPosition);
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parentIndex = reader.ReadInt32();
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}
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Console.WriteLine($"parentIndex {parentIndex} {Text}");
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//Seek back to next bone in array
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reader.SeekBegin(DataPosition + sizeof(uint));
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}
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}
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//A section that stores position info for bone data
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public class BoneInfo
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{
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internal ushort SectionSize { get; set; }
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internal ushort NamePosition { get; set; }
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internal ushort UnknownPosition { get; set; }
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internal ushort Unknown2Position { get; set; }
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internal ushort ParentPosition { get; set; }
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internal ushort Unknown3Position { get; set; }
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internal ushort IsVisiblePosition { get; set; }
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internal ushort ScalePosition { get; set; }
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internal ushort RotationPosition { get; set; }
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internal ushort TranslationPosition { get; set; }
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internal ushort Unknown4Position { get; set; }
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internal ushort Unknown5Position { get; set; }
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public void Read(FileReader reader)
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{
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SectionSize = reader.ReadUInt16();
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NamePosition = reader.ReadUInt16();
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UnknownPosition = reader.ReadUInt16();
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Unknown2Position = reader.ReadUInt16();
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ParentPosition = reader.ReadUInt16();
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Unknown3Position = reader.ReadUInt16(); //Padding
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IsVisiblePosition = reader.ReadUInt16(); //Points to byte. 0 or 1 for visibilty
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ScalePosition = reader.ReadUInt16();
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RotationPosition = reader.ReadUInt16();
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TranslationPosition = reader.ReadUInt16();
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Unknown4Position = reader.ReadUInt16(); //Padding
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Unknown5Position = reader.ReadUInt16(); //Padding
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/* Console.WriteLine($"SectionSize {SectionSize}");
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Console.WriteLine($"NamePosition {NamePosition}");
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Console.WriteLine($"UnknownPosition {UnknownPosition}");
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Console.WriteLine($"Unknown2Position {Unknown2Position}");
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Console.WriteLine($"ParentPosition {ParentPosition}");
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Console.WriteLine($"Unknown3Position {Unknown3Position}");
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Console.WriteLine($"IsVisiblePosition {IsVisiblePosition}");
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Console.WriteLine($"ScalePosition {ScalePosition}");
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Console.WriteLine($"RotationPosition {RotationPosition}");
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Console.WriteLine($"TranslationPosition {TranslationPosition}");
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Console.WriteLine($"Unknown4Position {Unknown4Position}");
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Console.WriteLine($"Unknown5Position {Unknown5Position}");*/
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}
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}
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public class Material
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{
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}
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}
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}
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