Switch-Toolbox/Switch_FileFormatsMain/PluginRuntime.cs
2019-05-04 15:15:44 -04:00

31 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bfres.Structs;
namespace FirstPlugin
{
public class PluginRuntime
{
public class MaterialReplace
{
public static bool SwapShaderParams = true;
public static bool SwapTextures = false;
public static bool SwapShaderOptions = true;
public static bool SwapRenderInfos = true;
public static bool SwapUserData = true;
}
public static bool UseSimpleBfresEditor = false;
public static Dictionary<string, BFLIM> bflimTextures = new Dictionary<string, BFLIM>();
public static List<BNTX> bntxContainers = new List<BNTX>();
public static List<BFRESGroupNode> ftexContainers = new List<BFRESGroupNode>();
public static string ExternalFMATPath = "";
public static string OdysseyGamePath = "";
public static string Mk8GamePath = "";
public static List<string> SarcHashes = new List<string>(); //Each sarc has their own hash
}
}