mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
74 lines
3.3 KiB
C#
74 lines
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CSharpImageLibrary.DDS
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{
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public class DDS_BlockHelpers
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{
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//From https://github.com/KFreon/CSharpImageLibrary/blob/master/CSharpImageLibrary/DDS/DDS_BlockHelpers.cs
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internal static void Decompress8BitBlock(byte[] source, int sourceStart, byte[] destination, int decompressedStart, int decompressedLineLength, bool isSigned)
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{
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byte min = source[sourceStart];
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byte max = source[sourceStart + 1];
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byte[] Colours = Build8BitPalette(min, max, isSigned);
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// KFreon: Decompress pixels
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ulong bitmask = (ulong)source[sourceStart + 2] << 0 | (ulong)source[sourceStart + 3] << 8 | (ulong)source[sourceStart + 4] << 16 | // KFreon: Read all 6 compressed bytes into single.
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(ulong)source[sourceStart + 5] << 24 | (ulong)source[sourceStart + 6] << 32 | (ulong)source[sourceStart + 7] << 40;
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// KFreon: Bitshift and mask compressed data to get 3 bit indicies, and retrieve indexed colour of pixel.
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for (int i = 0; i < 4; i++)
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{
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for (int j = 0; j < 4; j++)
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{
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int index = i * 4 + j;
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int destPos = decompressedStart + j * 4 + (i * decompressedLineLength);
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destination[destPos] = Colours[bitmask >> (index * 3) & 0x7];
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}
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}
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}
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/// <summary>
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/// Builds palette for 8 bit channel.
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/// </summary>
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/// <param name="min">First main colour (often actually minimum)</param>
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/// <param name="max">Second main colour (often actually maximum)</param>
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/// <param name="isSigned">true = sets signed alpha range (-254 -- 255), false = 0 -- 255</param>
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/// <returns>8 byte colour palette.</returns>
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internal static byte[] Build8BitPalette(byte min, byte max, bool isSigned)
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{
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byte[] Colours = new byte[8];
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Colours[0] = min;
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Colours[1] = max;
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// KFreon: Choose which type of interpolation is required
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if (min > max)
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{
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// KFreon: Interpolate other colours
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Colours[2] = (byte)((6d * min + 1d * max) / 7d); // NO idea what the +3 is...not in the Microsoft spec, but seems to be everywhere else.
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Colours[3] = (byte)((5d * min + 2d * max) / 7d);
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Colours[4] = (byte)((4d * min + 3d * max) / 7d);
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Colours[5] = (byte)((3d * min + 4d * max) / 7d);
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Colours[6] = (byte)((2d * min + 5d * max) / 7d);
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Colours[7] = (byte)((1d * min + 6d * max) / 7d);
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}
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else
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{
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// KFreon: Interpolate other colours and add Opacity or something...
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Colours[2] = (byte)((4d * min + 1d * max) / 5d);
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Colours[3] = (byte)((3d * min + 2d * max) / 5d);
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Colours[4] = (byte)((2d * min + 3d * max) / 5d);
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Colours[5] = (byte)((1d * min + 4d * max) / 5d);
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Colours[6] = (byte)(isSigned ? -254 : 0); // KFreon: snorm and unorm have different alpha ranges
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Colours[7] = 255;
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}
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return Colours;
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}
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}
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}
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