mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
108 lines
2.9 KiB
C#
108 lines
2.9 KiB
C#
using Syroot.BinaryData;
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using System.IO;
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using System.Text;
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namespace Toolbox.Library.IO
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{
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public class FileWriter : BinaryDataWriter
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{
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public void CheckByteOrderMark(uint ByteOrderMark)
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{
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if (ByteOrderMark == 0xFEFF)
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ByteOrder = ByteOrder.BigEndian;
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else
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ByteOrder = ByteOrder.LittleEndian;
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}
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public FileWriter(Stream stream, bool leaveOpen = false)
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: base(stream, Encoding.ASCII, leaveOpen)
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{
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}
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public FileWriter(string fileName)
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: this(new FileStream(fileName, FileMode.Create, FileAccess.Write, FileShare.Read))
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{
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}
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public FileWriter(byte[] data)
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: this(new MemoryStream(data))
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{
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}
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public void Write(Syroot.Maths.Vector2F v)
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{
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Write(v.X);
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Write(v.Y);
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}
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public void Write(Syroot.Maths.Vector3F v)
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{
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Write(v.X);
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Write(v.Y);
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Write(v.Z);
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}
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public void Write(Syroot.Maths.Vector4F v)
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{
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Write(v.X);
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Write(v.Y);
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Write(v.Z);
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Write(v.W);
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}
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public void WriteSignature(string value)
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{
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Write(Encoding.ASCII.GetBytes(value));
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}
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public void WriteString(string value)
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{
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Write(value, BinaryStringFormat.ZeroTerminated);
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}
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public void WriteUint64Offset(long target)
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{
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long pos = Position;
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using (TemporarySeek(target, SeekOrigin.Begin))
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{
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Write(pos);
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}
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}
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public void SetByteOrder(bool IsBigEndian)
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{
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if (IsBigEndian)
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ByteOrder = ByteOrder.BigEndian;
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else
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ByteOrder = ByteOrder.LittleEndian;
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}
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//
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// RelativeOffsetPosition controls the relative position the offset starts at
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//
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public void WriteUint32Offset(long target, long RelativeOffsetPosition = 0)
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{
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long pos = Position;
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using (TemporarySeek(target, SeekOrigin.Begin))
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{
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Write((uint)pos - (uint)RelativeOffsetPosition);
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}
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}
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public void SeekBegin(uint Offset) { Seek(Offset, SeekOrigin.Begin); }
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public void SeekBegin(int Offset) { Seek(Offset, SeekOrigin.Begin); }
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public void SeekBegin(long Offset) { Seek(Offset, SeekOrigin.Begin); }
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public void Write(OpenTK.Vector2 v)
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{
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Write(v.X);
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Write(v.Y);
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}
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public void Write(OpenTK.Vector3 v)
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{
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Write(v.X);
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Write(v.Y);
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Write(v.Z);
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}
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public void Write(OpenTK.Vector4 v)
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{
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Write(v.X);
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Write(v.Y);
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Write(v.Z);
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Write(v.W);
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}
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}
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}
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