mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 14:30:26 +00:00
c78251aab3
Update primative type for meshes. This will allow custom primative types for rendering. Add strikers and punch out wii model/texture support (older formats of LM2/LM3). Add LM2 Arcade model support (updated format of MKAGPDX) Add support for LM2/LM3 pck audio archives. Add support for LM2 message/localization data.
53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using OpenTK;
|
|
using OpenTK.Graphics.OpenGL;
|
|
using Toolbox.Library;
|
|
using System.Windows.Forms;
|
|
|
|
|
|
namespace Toolbox.Library.Rendering
|
|
{
|
|
public enum STIndexFormat : uint
|
|
{
|
|
UnsignedByte = 0,
|
|
UInt16 = 1,
|
|
UInt32 = 2,
|
|
}
|
|
|
|
public class Vertex
|
|
{
|
|
public Vector3 pos = new Vector3(0);
|
|
public Vector3 nrm = new Vector3(0);
|
|
public Vector4 col = new Vector4(1);
|
|
public Vector2 uv0 = new Vector2(0);
|
|
public Vector2 uv1 = new Vector2(0);
|
|
public Vector2 uv2 = new Vector2(0);
|
|
public Vector4 tan = new Vector4(0);
|
|
public Vector4 bitan = new Vector4(0);
|
|
|
|
public List<int> boneIds = new List<int>();
|
|
public List<float> boneWeights = new List<float>();
|
|
|
|
public List<string> boneNames = new List<string>();
|
|
|
|
public List<Bone> boneList = new List<Bone>();
|
|
public class Bone
|
|
{
|
|
public string Name;
|
|
public int Index;
|
|
public bool HasWeights;
|
|
public List<BoneWeight> weights = new List<BoneWeight>();
|
|
}
|
|
public class BoneWeight
|
|
{
|
|
public float weight;
|
|
}
|
|
//For vertex morphing
|
|
public Vector3 pos1 = new Vector3();
|
|
public Vector3 pos2 = new Vector3();
|
|
}
|
|
}
|