mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
89d5b621b2
BRLYT can now be edited and saved. BCLYT can now be edited and saved. BRLYT shaders greatly improved using ported shaders from WiiLayoutEditor. Plan to expand upon it for more accuacte shader rendering. Add support for saving per character transforms. Add support for BNR files. Fixed flags so orientation can be edited properly. Fix issues decoding some gamecube textures. Fix animation timeline breaking at times for multi selecting animations.
2273 lines
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106 KiB
XML
2273 lines
No EOL
106 KiB
XML
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<Compile Include="FileFormats\Audio\BCSTM.cs" />
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<Compile Include="FileFormats\Archives\BEA.cs" />
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<Compile Include="FileFormats\Audio\BCWAV.cs" />
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<Compile Include="FileFormats\Audio\BFWAV.cs" />
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<Compile Include="FileFormats\Audio\BRWAV.cs" />
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<Compile Include="FileFormats\Audio\HPS.cs" />
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<Compile Include="FileFormats\Audio\IDSP.cs" />
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<Compile Include="FileFormats\Audio\MP3.cs" />
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<Compile Include="FileFormats\Audio\Ogg.cs" />
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<Compile Include="FileFormats\Audio\WAV.cs" />
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<Compile Include="FileFormats\BFRES\PlatformConverter\BfresPlatformConverter.cs" />
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<Compile Include="FileFormats\BFRES\BFRESGroupNode.cs" />
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<Compile Include="FileFormats\BFRES\BFRESAnimFolder.cs" />
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<Compile Include="FileFormats\BFRES\gfxEnum.cs" />
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<Compile Include="FileFormats\BFRES\GLEnumConverter.cs" />
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<Compile Include="FileFormats\Bin\KartParts.cs" />
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<Compile Include="FileFormats\BMD\BMD.cs" />
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<Compile Include="FileFormats\BMD\BMDMaterialWrapper.cs" />
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<Compile Include="FileFormats\BMD\BMDShapeWrapper.cs" />
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<Compile Include="FileFormats\BMD\BMDTextureMap.cs" />
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<Compile Include="FileFormats\BMD\BMDTextureWrapper.cs" />
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<Compile Include="FileFormats\Collision\KclFile.cs" />
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<Compile Include="FileFormats\Effects\EFCF.cs" />
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<Compile Include="FileFormats\Effects\PTCL_3DS.cs" />
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<Compile Include="FileFormats\Effects\PTCL_WiiU.cs" />
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<Compile Include="FileFormats\Font\BFFNT.cs" />
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<Compile Include="FileFormats\Audio\Archives\BFGRP.cs" />
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<Compile Include="FileFormats\Font\BffntCharSet2Xlor.cs" />
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<Compile Include="FileFormats\Font\BFTTF.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1M\G1M.cs" />
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<Compile Include="FileFormats\HyruleWarriors\LINKDATA.cs" />
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<Compile Include="FileFormats\Layout\Animation\LytAnimGroup.cs" />
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<Compile Include="FileFormats\Layout\Animation\LytAnimTrack.cs" />
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<Compile Include="FileFormats\Layout\Animation\LytKeyFrame.cs" />
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<Compile Include="FileFormats\Layout\BxlytShader.cs" />
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<Compile Include="FileFormats\Layout\BxlytToGL.cs" />
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<Compile Include="FileFormats\Layout\CAFE\TextFormats\FLAN.cs" />
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<Compile Include="FileFormats\Layout\Shared\FontShadowParameter.cs" />
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<Compile Include="FileFormats\Layout\Shared\IndirectParameter.cs" />
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<Compile Include="FileFormats\Layout\Shared\ProjectionTexGenParam.cs" />
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<Compile Include="FileFormats\Layout\CAFE\Materials\TevStage.cs" />
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<Compile Include="FileFormats\Layout\CAFE\Materials\TexCoordGen.cs" />
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<Compile Include="FileFormats\Layout\CAFE\Materials\TextureRef.cs" />
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<Compile Include="FileFormats\Layout\ShaderLoader.cs" />
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<Compile Include="FileFormats\Layout\CTR\BCLYT.cs" />
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<Compile Include="FileFormats\Layout\CAFE\TextFormats\FLYT.cs" />
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<Compile Include="FileFormats\Layout\CTR\BclytShader.cs" />
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<Compile Include="FileFormats\Layout\Animation\LytAnimation.cs" />
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<Compile Include="FileFormats\Layout\LayoutCustomPaneMapper.cs" />
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<Compile Include="FileFormats\Layout\LayoutTextureLoader.cs" />
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<Compile Include="FileFormats\Layout\TextureManager.cs" />
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<Compile Include="FileFormats\Layout\Wrappers\PaneTreeWrapper.cs" />
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<Compile Include="FileFormats\Layout\Common.cs" />
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<Compile Include="FileFormats\Layout\PartsManager.cs" />
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<Compile Include="FileFormats\Layout\RenderablePane.cs" />
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<Compile Include="FileFormats\Layout\Rev\BRLAN.cs" />
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<Compile Include="FileFormats\Layout\Rev\BrlytShader.cs" />
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<Compile Include="FileFormats\Layout\Rev\BRLYT.cs" />
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<Compile Include="FileFormats\Layout\Rev\Materials\TevStage.cs" />
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<Compile Include="FileFormats\Layout\Rev\Shaders\Shader.cs" />
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<Compile Include="FileFormats\Layout\Wrappers\MatWrapper.cs" />
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<Compile Include="FileFormats\Message\MSBP.cs" />
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<Compile Include="FileFormats\CrashBandicoot\IGZ_TEX.cs" />
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<Compile Include="FileFormats\NLG\PunchOutWii\PO_Mesh.cs" />
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<Compile Include="FileFormats\NLG\PunchOutWii\PO_Model.cs" />
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<Compile Include="FileFormats\NLG\PunchOutWii\PO_Texture.cs" />
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<Compile Include="FileFormats\NLG\PunchOutWii\PO_VertexAttribute.cs" />
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<Compile Include="FileFormats\Pikmin1\MOD.cs" />
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<Compile Include="FileFormats\Pikmin1\TXE.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\FlatBufferHelper.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBANIM\FlatBuffers\gfbanim.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBANIM\GfbanimKeyFrameLoader.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBANIM\GFBANM.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBANMCFG\GFBANMCFG.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBANMCFG\FlatBuffers\gfbanmcfg.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\FlatBuffers\BufferToStruct.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\FlatBuffers\gfbmdl.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFBMDL.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFLXModel.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFLXMeshBufferHelper.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GfbmdlImportSettings.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFMDLStructs.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\GFBPMCATALOG\FlatBuffers\gfbpmcatalog.cs" />
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<Compile Include="FileFormats\Pokemon\GFLX\PokemonTable.cs" />
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<Compile Include="FileFormats\Rom\3DS\NCSDStructs.cs" />
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<Compile Include="FileFormats\Rom\3DS\NCSD.cs" />
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<Compile Include="FileFormats\Rom\3DS\RomFS.cs" />
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<Compile Include="FileFormats\Rom\3DS\NCCH.cs" />
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<Compile Include="FileFormats\Rom\3DS\NCCHStructs.cs" />
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<Compile Include="FileFormats\Rom\3DS\RomFSStructure.cs" />
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<Compile Include="FileFormats\Shader\SHARC\SharcCommon.cs" />
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<Compile Include="FileFormats\Texture\CTPK.cs" />
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<Compile Include="FileFormats\Grezzo\CTXB.cs" />
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<Compile Include="FileFormats\Texture\SIR0.cs" />
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<Compile Include="FileFormats\Texture\TVOL.cs" />
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<Compile Include="FileFormats\Texture\TPL.cs" />
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<Compile Include="FileFormats\Rom\GCDisk.cs" />
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<Compile Include="FileFormats\Texture\BTI.cs" />
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<Compile Include="FileFormats\Texture\WTB.cs" />
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<Compile Include="GL\BCH_Render.cs" />
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<Compile Include="GL\BFRES\BFRESRenderBase.cs" />
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<Compile Include="GL\BMD_Renderer.cs" />
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<Compile Include="GL\CMB_Renderer.cs" />
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<Compile Include="GL\G1M_Renderer.cs" />
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<Compile Include="GL\GXToOpenGL.cs" />
|
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<Compile Include="GL\KCL_Render.cs" />
|
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<Compile Include="GL\LM2_Render.cs" />
|
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<Compile Include="FileFormats\Layout\CAFE\BflytShader.cs" />
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<Compile Include="GL\Custom2D\KCLRendering2D.cs" />
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<Compile Include="GL\LM3_Renderer.cs" />
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<Compile Include="GL\PunchOutWii_Renderer.cs" />
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<Compile Include="GL\BFRES\RedPro\RedPro_Renderer.cs" />
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<Compile Include="GL\BFRES\RedPro\ShaderProgram.cs" />
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<Compile Include="GL\Strikers_Renderer.cs" />
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|
<Compile Include="GUI\BCH\BCHAnimationEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\BCHAnimationEditor.Designer.cs">
|
|
<DependentUpon>BCHAnimationEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\BCHMeshEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\BCHMeshEditor.Designer.cs">
|
|
<DependentUpon>BCHMeshEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\BCHModelEditor.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\BCHModelEditor.Designer.cs">
|
|
<DependentUpon>BCHModelEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\BCHBoneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\BCHBoneEditor.Designer.cs">
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|
<DependentUpon>BCHBoneEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\Material\BCHMaterialGeneralEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\Material\BCHMaterialGeneralEditor.Designer.cs">
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|
<DependentUpon>BCHMaterialGeneralEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\Material\BCHMaterialShaderParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\Material\BCHMaterialShaderParamEditor.Designer.cs">
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|
<DependentUpon>BCHMaterialShaderParamEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\Material\BCHMaterialEditor.cs">
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|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BCH\Material\BCHMaterialEditor.Designer.cs">
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|
<DependentUpon>BCHMaterialEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\Material\BCHMaterialColorEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\Material\BCHMaterialColorEditor.Designer.cs">
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|
<DependentUpon>BCHMaterialColorEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\Material\BCHMaterialBlendingEditor.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\Material\BCHMaterialBlendingEditor.Designer.cs">
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|
<DependentUpon>BCHMaterialBlendingEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\Material\BCHMaterialFragmentEditor.cs">
|
|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BCH\Material\BCHMaterialFragmentEditor.Designer.cs">
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|
<DependentUpon>BCHMaterialFragmentEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\Material\BCHTextureMapEditor.cs">
|
|
<SubType>UserControl</SubType>
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|
</Compile>
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|
<Compile Include="GUI\BCH\Material\BCHTextureMapEditor.Designer.cs">
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|
<DependentUpon>BCHTextureMapEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\Material\IMaterialLoader.cs" />
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|
<Compile Include="GUI\BCH\MetaData\UserDataEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\MetaData\UserDataEditor.Designer.cs">
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|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\MetaData\UserDataParser.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\MetaData\UserDataParser.Designer.cs">
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|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFLYT\Animations\Basic\LayoutAnimTreeLoader.cs" />
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|
<Compile Include="GUI\BFLYT\Animations\LytAnimationWindow.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BFLYT\Animations\LytAnimationWindow.Designer.cs">
|
|
<DependentUpon>LytAnimationWindow.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BFLYT\Editor\Materials\CTR\PaneMatColorEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\CTR\PaneMatColorEditor.Designer.cs">
|
|
<DependentUpon>PaneMatColorEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\CTR\PaneMatCTRTevEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\CTR\PaneMatCTRTevEditor.Designer.cs">
|
|
<DependentUpon>PaneMatCTRTevEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatBlending.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatBlending.Designer.cs">
|
|
<DependentUpon>PaneMatBlending.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatColorEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatColorEditor.Designer.cs">
|
|
<DependentUpon>PaneMatColorEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatRevTevSwapTableEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatRevTevSwapTableEditor.Designer.cs">
|
|
<DependentUpon>PaneMatRevTevSwapTableEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatRevTevEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatRevTevEditor.Designer.cs">
|
|
<DependentUpon>PaneMatRevTevEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\SwapTableEntry.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\SwapTableEntry.Designer.cs">
|
|
<DependentUpon>SwapTableEntry.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresAnimationCopy.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresAnimationCopy.Designer.cs">
|
|
<DependentUpon>BfresAnimationCopy.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderState\RenderStateEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderState\RenderStateEditor.Designer.cs">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel2D.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel2D.Designer.cs">
|
|
<DependentUpon>TexSrtPanel2D.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\ByamlNodeSearch.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\ByamlNodeSearch.Designer.cs">
|
|
<DependentUpon>ByamlNodeSearch.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMaterialEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMaterialEditor.Designer.cs">
|
|
<DependentUpon>GFLXMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMaterialParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMaterialParamEditor.Designer.cs">
|
|
<DependentUpon>GFLXMaterialParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMeshEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMeshEditor.Designer.cs">
|
|
<DependentUpon>GFLXMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXModelImporter.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXModelImporter.Designer.cs">
|
|
<DependentUpon>GFLXModelImporter.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Pokemon\PokemonLoaderSwSh.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Pokemon\PokemonLoaderSwSh.Designer.cs">
|
|
<DependentUpon>PokemonLoaderSwSh.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\ViewportEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\ViewportEditor.Designer.cs">
|
|
<DependentUpon>ViewportEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddAnimGroupDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddAnimGroupDialog.Designer.cs">
|
|
<DependentUpon>AddAnimGroupDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddGroupTypeDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddGroupTypeDialog.Designer.cs">
|
|
<DependentUpon>AddGroupTypeDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddGroupTargetDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddGroupTargetDialog.Designer.cs">
|
|
<DependentUpon>AddGroupTargetDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimEditor.Designer.cs">
|
|
<DependentUpon>LayoutAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\LayoutAnimEditorBasic.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\LayoutAnimEditorBasic.Designer.cs">
|
|
<DependentUpon>LayoutAnimEditorBasic.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytAnimEditorKeyGUI.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyPaneSRTPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyPaneSRTPanel.Designer.cs">
|
|
<DependentUpon>LytKeyPaneSRTPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVisibiltyPane.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVisibiltyPane.Designer.cs">
|
|
<DependentUpon>LytKeyVisibiltyPane.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVtxColorPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVtxColorPanel.Designer.cs">
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|
<DependentUpon>LytKeyVtxColorPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\BasePaneEditor.cs">
|
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<SubType>UserControl</SubType>
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</Compile>
|
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<Compile Include="GUI\BFLYT\Editor\BasePaneEditor.Designer.cs">
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<DependentUpon>BasePaneEditor.cs</DependentUpon>
|
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</Compile>
|
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<Compile Include="GUI\BFLYT\Editor\BasePictureboxEditor.cs">
|
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<SubType>UserControl</SubType>
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</Compile>
|
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<Compile Include="GUI\BFLYT\Editor\BasePictureboxEditor.Designer.cs">
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|
<DependentUpon>BasePictureboxEditor.cs</DependentUpon>
|
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</Compile>
|
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<Compile Include="GUI\BFLYT\Editor\EditorPanelBase.cs">
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<SubType>UserControl</SubType>
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</Compile>
|
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<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatBlending.cs">
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<SubType>UserControl</SubType>
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</Compile>
|
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<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatBlending.Designer.cs">
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|
<DependentUpon>PaneMatBlending.cs</DependentUpon>
|
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</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatTextureCombiner.cs">
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<SubType>UserControl</SubType>
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</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatTextureCombiner.Designer.cs">
|
|
<DependentUpon>PaneMatTextureCombiner.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\PaneEditor.cs">
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<SubType>Form</SubType>
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|
</Compile>
|
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<Compile Include="GUI\BFLYT\Editor\PaneEditor.Designer.cs">
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<DependentUpon>PaneEditor.cs</DependentUpon>
|
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</Compile>
|
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<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatColorEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatColorEditor.Designer.cs">
|
|
<DependentUpon>PaneMatColorEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatTextureMapsEditor.cs">
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<SubType>UserControl</SubType>
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|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatTextureMapsEditor.Designer.cs">
|
|
<DependentUpon>PaneMatTextureMapsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Texture_Selector.cs">
|
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<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Texture_Selector.Designer.cs">
|
|
<DependentUpon>Texture_Selector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Part\PartPaneEditor.cs">
|
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<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Part\PartPaneEditor.Designer.cs">
|
|
<DependentUpon>PartPaneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\TextEditor\NewTextboxDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\TextEditor\NewTextboxDialog.Designer.cs">
|
|
<DependentUpon>NewTextboxDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\TextEditor\PaneTextBoxEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\TextEditor\PaneTextBoxEditor.Designer.cs">
|
|
<DependentUpon>PaneTextBoxEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\VertexColorPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\VertexColorPanel.Designer.cs">
|
|
<DependentUpon>VertexColorPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowContentEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowContentEditor.Designer.cs">
|
|
<DependentUpon>WindowContentEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameEditor.Designer.cs">
|
|
<DependentUpon>WindowFrameEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowPaneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowPaneEditor.Designer.cs">
|
|
<DependentUpon>WindowPaneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameEditorSettings.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameEditorSettings.Designer.cs">
|
|
<DependentUpon>WindowFrameEditorSettings.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameSelector.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameSelector.Designer.cs">
|
|
<DependentUpon>WindowFrameSelector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\FileSelector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\FileSelector.Designer.cs">
|
|
<DependentUpon>FileSelector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimList.Designer.cs">
|
|
<DependentUpon>LayoutAnimList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutHierarchy.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutHierarchy.Designer.cs">
|
|
<DependentUpon>LayoutHierarchy.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutPartsEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutPartsEditor.Designer.cs">
|
|
<DependentUpon>LayoutPartsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutProperties.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutProperties.Designer.cs">
|
|
<DependentUpon>LayoutProperties.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutSaveDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutSaveDialog.Designer.cs">
|
|
<DependentUpon>LayoutSaveDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutTextDocked.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutTextDocked.Designer.cs">
|
|
<DependentUpon>LayoutTextDocked.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutTextureList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutTextureList.Designer.cs">
|
|
<DependentUpon>LayoutTextureList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutUndoManager.cs" />
|
|
<Compile Include="GUI\BFLYT\LayoutViewer.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutViewer.Designer.cs">
|
|
<DependentUpon>LayoutViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Textbox.cs" />
|
|
<Compile Include="GUI\BFLYT\UserDataEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\UserDataEditor.Designer.cs">
|
|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\UserDataParser.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\UserDataParser.Designer.cs">
|
|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BotwActorEditorControl.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BotwActorEditorControl.Designer.cs">
|
|
<DependentUpon>BotwActorEditorControl.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFFNT\BffntEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFFNT\BffntEditor.Designer.cs">
|
|
<DependentUpon>BffntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutEditor.Designer.cs">
|
|
<DependentUpon>LayoutEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.Designer.cs">
|
|
<DependentUpon>BatchEditBaseAnimDataForm.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BMD\BMDModelImportSettings.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BMD\BMDModelImportSettings.Designer.cs">
|
|
<DependentUpon>BMDModelImportSettings.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFLXMesh.cs" />
|
|
<Compile Include="FileFormats\GMX\GMX.cs" />
|
|
<Compile Include="FileFormats\Hashes\SAHT.cs" />
|
|
<Compile Include="FileFormats\MKAGPDX\MKAGPDX_Model.cs" />
|
|
<Compile Include="FileFormats\Rom\IStorage.cs" />
|
|
<Compile Include="FileFormats\Rom\RomfsNodeWrapper.cs" />
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|
<Compile Include="FileFormats\Shader\NSWShaderDecompile.cs" />
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|
<Compile Include="FileFormats\Shader\NUSHDB.cs" />
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|
<Compile Include="FileFormats\Shader\NVNSH.cs" />
|
|
<Compile Include="FileFormats\Shader\SHARC\SHARCFBNX.cs" />
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|
<Compile Include="FileFormats\Texture\BCLIM.cs" />
|
|
<Compile Include="FileFormats\Texture\BFLIM.cs" />
|
|
<Compile Include="FileFormats\Layout\CAFE\BFLAN.cs" />
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|
<Compile Include="FileFormats\Layout\CAFE\BFLYT.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\CurveHelper.cs" />
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|
<Compile Include="FileFormats\BFRES\BFRES.cs" />
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|
<Compile Include="FileFormats\Texture\NUT.cs" />
|
|
<Compile Include="FileFormats\Texture\TEX3DS.cs" />
|
|
<Compile Include="FileFormats\XLINK\XLINK.cs" />
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|
<Compile Include="GL\GFBMDL_Render.cs" />
|
|
<Compile Include="GL\GMX_Renderer.cs" />
|
|
<Compile Include="GL\Helpers\DepthGLControl.cs" />
|
|
<Compile Include="GL\ShaderData\AglShaderOdyssey.cs" />
|
|
<Compile Include="GL\ShaderData\AglShaderTurbo.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\ResourceFile.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\ExternalFiles.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FVIS.cs" />
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|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMAA.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FMAT.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSCN.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHA.cs" />
|
|
<Compile Include="FileFormats\Audio\BFSTM.cs" />
|
|
<Compile Include="FileFormats\Archives\NARC.cs" />
|
|
<Compile Include="FileFormats\Archives\SDF.cs" />
|
|
<Compile Include="FileFormats\Shader\SHARC\SHARCFB.cs" />
|
|
<Compile Include="FileFormats\Audio\BRSTM.cs" />
|
|
<Compile Include="GL\Helpers\AlphaGLControl.cs" />
|
|
<Compile Include="GL\Helpers\ColorGLControl.cs" />
|
|
<Compile Include="GUI\AAMP\AampEditorBase.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\AampEditorBase.Designer.cs">
|
|
<DependentUpon>AampEditorBase.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>ParamPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.Designer.cs">
|
|
<DependentUpon>SmoothNormalsMultiMeshForm.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Interfaces\I2DDrawableContainer.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Interfaces\I3DDrawableContainer.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Interfaces\IDrawableObject.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Interfaces\IMuuntLoader.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntCollisionObject.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditor3D.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\PathDoublePointDrawableContainer.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\PathDrawableContainer.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\RenderableSinglePointDrawable.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\PropertyObject.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MapObject.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\ObjectGroup.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditor.Designer.cs">
|
|
<DependentUpon>MuuntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditorDocker.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditor2D.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntObjectList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntObjectList.Designer.cs">
|
|
<DependentUpon>MuuntObjectList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntPropertiesEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntPropertiesEditor.Designer.cs">
|
|
<DependentUpon>MuuntPropertiesEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\TrackMuuntLoader.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\PropertyGridConverters.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Matrix2DHelper.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\RenderableDoublePointPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\RenderablePath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\TransformableObject.cs" />
|
|
<Compile Include="GUI\Editors\MK8TrackEditor\MapCameraViewer.cs" />
|
|
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.cs">
|
|
<SubType>Component</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.Designer.cs">
|
|
<DependentUpon>Color8KeySlider.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.Designer.cs">
|
|
<DependentUpon>ColorConstantPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.Designer.cs">
|
|
<DependentUpon>EmitterTexturePanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\IColorPanelCommon.cs" />
|
|
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.Designer.cs">
|
|
<DependentUpon>ColorRandomPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.Designer.cs">
|
|
<DependentUpon>EmitterEditorNX.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Rom\SwitchKeySelectionForm.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Rom\SwitchKeySelectionForm.Designer.cs">
|
|
<DependentUpon>SwitchKeySelectionForm.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.Designer.cs">
|
|
<DependentUpon>BinaryTextureImporterList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\TextureImporterSettings.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\CreateGx2Texture.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXImporterSettings.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXTextureImporter.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="Scenes\SMO\CustomClasses.cs" />
|
|
<Compile Include="Scenes\SMO\Level.cs" />
|
|
<Compile Include="Scenes\SMO\LevelObj.cs" />
|
|
<Compile Include="Scenes\SMO_Scene.cs" />
|
|
<Compile Include="Scenes\ZTP_Scene.cs" />
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneVisualAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.Designer.cs">
|
|
<DependentUpon>BoneVisListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.Designer.cs">
|
|
<DependentUpon>VisObjectAddDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="MaterialDefineConfig.cs" />
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.Designer.cs">
|
|
<DependentUpon>MaterialPresetDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.Designer.cs">
|
|
<DependentUpon>MaterialReplaceDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.Designer.cs">
|
|
<DependentUpon>VertexAttributeInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.Designer.cs">
|
|
<DependentUpon>SamplerInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.Designer.cs">
|
|
<DependentUpon>ParamValueDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueEditorBase.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.Designer.cs">
|
|
<DependentUpon>booleanPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.Designer.cs">
|
|
<DependentUpon>BoundingBoxListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.Designer.cs">
|
|
<DependentUpon>CopyUVChannelDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.Designer.cs">
|
|
<DependentUpon>FaceIndiceListViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.Designer.cs">
|
|
<DependentUpon>SubMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.Designer.cs">
|
|
<DependentUpon>VertexBufferCreator.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.Designer.cs">
|
|
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.Designer.cs">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.Designer.cs">
|
|
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.Designer.cs">
|
|
<DependentUpon>AddTextureKey.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GIF\GifToTexturePatternAnimation.cs" />
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.Designer.cs">
|
|
<DependentUpon>TexPatternInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\BaseControlPoint.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\BaseObjPt.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\PointID.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\RenderableConnectedMapPoints.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\CourseMuuntStructs.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\IObject.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\GravityPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\IntroCamera.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\ItemPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\EnemyPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\GliderPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\JugemPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\LapPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\RenderablePathPoint.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\ObjPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\Paths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\BasePathGroup.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\PullPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\RenderableConnectedPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\ReturnPoint.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\BasePathPoint.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\SteerAssistPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\TurboMunntEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\TurboMunntEditor.Designer.cs">
|
|
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\PathCollectionNode.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\PathGroupNode.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\PathPointNode.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\ProbeLightingEntryWrapper.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\ProbeLightingWrapper.cs" />
|
|
<Compile Include="GUI\Editors\EffectTableEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\EffectTableEditor.Designer.cs">
|
|
<DependentUpon>EffectTableEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.Designer.cs">
|
|
<DependentUpon>CollisionMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.Designer.cs">
|
|
<DependentUpon>MSBTEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.Designer.cs">
|
|
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\MarioCostumeEditor.cs" />
|
|
<Compile Include="GUI\AAMP\AampEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresEditor.Designer.cs">
|
|
<DependentUpon>BfresEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.Designer.cs">
|
|
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.Designer.cs">
|
|
<DependentUpon>ColorPicker.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.Designer.cs">
|
|
<DependentUpon>ColorWheel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.Designer.cs">
|
|
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.Designer.cs">
|
|
<DependentUpon>TexSrtPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.Designer.cs">
|
|
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.Designer.cs">
|
|
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.Designer.cs">
|
|
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.Designer.cs">
|
|
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.Designer.cs">
|
|
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.Designer.cs">
|
|
<DependentUpon>KeyShapeList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.Designer.cs">
|
|
<DependentUpon>VertexBufferList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.Designer.cs">
|
|
<DependentUpon>BoneIndexList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.Designer.cs">
|
|
<DependentUpon>BoneInfoPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.Designer.cs">
|
|
<DependentUpon>DebugInfoBox.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.Designer.cs">
|
|
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.Designer.cs">
|
|
<DependentUpon>SubFileEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.Designer.cs">
|
|
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.Designer.cs">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.Designer.cs">
|
|
<DependentUpon>SamplerListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.Designer.cs">
|
|
<DependentUpon>BfresTexturePatternEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.Designer.cs">
|
|
<DependentUpon>FrameTextureThumbnail.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.Designer.cs">
|
|
<DependentUpon>AnimParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.Designer.cs">
|
|
<DependentUpon>AnimKeyViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.Designer.cs">
|
|
<DependentUpon>SceneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.Designer.cs">
|
|
<DependentUpon>ShaderBinaryDisplay.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderEditor.Designer.cs">
|
|
<DependentUpon>ShaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.Designer.cs">
|
|
<DependentUpon>TexturePatternAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataEditor.Designer.cs">
|
|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
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<ItemGroup>
|
|
<None Include="Resources\ViewportIconDisable.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Folder Include="FileFormats\EvemtFlow\" />
|
|
<Folder Include="FileFormats\NLG\Common\" />
|
|
<Folder Include="FileFormats\Pokemon\GFL2\" />
|
|
<Folder Include="GUI\Byaml\MuuntEditor\Renderables\" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\ArrowIcon.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\MetaInfo.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\AlignmentPane.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\BoundryPane.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\NullPane.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\PicturePane.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\ScissorPane.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\TextPane.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\WindowPane.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\QuickAccess.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Layout\OrthoView.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\LayoutAnimation.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\MissingTexture.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Hashes\LM3_Hashes.txt" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Content Include="Resources\Hashes\Pkmn.txt" />
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
</Project> |