mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-27 23:10:31 +00:00
59 lines
1.3 KiB
C#
59 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Text;
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using System.Threading.Tasks;
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namespace FirstPlugin.Turbo.CourseMuuntStructs
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{
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public class PointID : IObject
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{
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public int PathID
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{
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get
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{
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return this["PathId"];
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}
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set
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{
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this["PathId"] = value;
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}
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}
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public int PtID
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{
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get
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{
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return this["PtId"];
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}
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set
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{
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this["PtId"] = value;
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}
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}
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public PointID(dynamic bymlNode)
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{
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if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
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else throw new Exception("Not a dictionary");
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}
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[Browsable(false)]
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public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
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public dynamic this[string name]
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{
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get
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{
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if (Prop.ContainsKey(name)) return Prop[name];
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else return null;
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}
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set
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{
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if (Prop.ContainsKey(name)) Prop[name] = value;
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else Prop.Add(name, value);
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}
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}
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}
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}
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