mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-19 09:23:12 +00:00
211326d253
Fix bymls with path nodes from saving. Fix material list not loading when another object is selected. Fix skeletons not exporting Fix materials missing a name and not updating in the editor properly - Fix dds and bftex not showing on the filter for bntx/nutexb properly
224 lines
5.9 KiB
C#
224 lines
5.9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using OpenGl_EditorFramework;
|
|
using OpenTK;
|
|
using System.ComponentModel;
|
|
|
|
namespace FirstPlugin.Turbo.CourseMuuntStructs
|
|
{
|
|
public class CourseMuuntScene
|
|
{
|
|
private dynamic root;
|
|
|
|
[Description("The effect index used globally across the course.")]
|
|
[Category("Scene")]
|
|
[DisplayName("Effect Index")]
|
|
public int EffectSW
|
|
{
|
|
get { return root["EffectSW"]; }
|
|
set { root["EffectSW"] = value; }
|
|
}
|
|
|
|
[Description("Enables or disables headlights for the course.")]
|
|
[Category("Scene")]
|
|
[DisplayName("HeadLight")]
|
|
public bool HeadLight
|
|
{
|
|
get { return (root["HeadLight"] == 1) ? true : false; }
|
|
set { root["HeadLight"] = value == true ? 1 : 0; }
|
|
}
|
|
|
|
[Description("Determines if First Curve is left or right. This determines Latiku's direction.")]
|
|
[Category("Scene")]
|
|
[DisplayName("IsFirstLeft")]
|
|
public bool IsFirstLeft
|
|
{
|
|
get
|
|
{
|
|
if (FirstCurve == "left")
|
|
return true;
|
|
else
|
|
return false;
|
|
}
|
|
set
|
|
{
|
|
if (value == true)
|
|
FirstCurve = "left";
|
|
else
|
|
FirstCurve = "right";
|
|
}
|
|
}
|
|
private string FirstCurve
|
|
{
|
|
get { return root["FirstCurve"]; }
|
|
set { root["FirstCurve"] = value; }
|
|
}
|
|
|
|
[Description("Unknown Value")]
|
|
[Category("Scene")]
|
|
[DisplayName("IsJugemAbove")]
|
|
public bool IsJugemAbove
|
|
{
|
|
get { return root["IsJugemAbove"]; }
|
|
set { root["IsJugemAbove"] = value; }
|
|
}
|
|
|
|
[Description("Unknown Value")]
|
|
[Category("Scene")]
|
|
[DisplayName("JugemAbove")]
|
|
public int JugemAbove
|
|
{
|
|
get { return root["JugemAbove"]; }
|
|
set { root["JugemAbove"] = value; }
|
|
}
|
|
|
|
[Description("Unknown Value")]
|
|
[Category("Scene")]
|
|
[DisplayName("LapJugemPos")]
|
|
public int LapJugemPos
|
|
{
|
|
get { return root["LapJugemPos"]; }
|
|
set { root["LapJugemPos"] = value; }
|
|
}
|
|
|
|
[Description("The number of laps to be finished during the track.")]
|
|
[Category("Scene")]
|
|
[DisplayName("LapNumber")]
|
|
public int LapNumber
|
|
{
|
|
get { return root["LapNumber"]; }
|
|
set { root["LapNumber"] = value; }
|
|
}
|
|
|
|
[Description("The number of pattern sets picked randomly at start.")]
|
|
[Category("Scene")]
|
|
[DisplayName("PatternNum")]
|
|
public int PatternNum
|
|
{
|
|
get { return root["PatternNum"]; }
|
|
set { root["PatternNum"] = value; }
|
|
}
|
|
|
|
|
|
[Category("Object Parameters")]
|
|
public int OBJPrm1
|
|
{
|
|
get { return root["OBJPrm1"]; }
|
|
set { root["OBJPrm1"] = value; }
|
|
}
|
|
|
|
[Category("Object Parameters")]
|
|
public int OBJPrm2
|
|
{
|
|
get { return root["OBJPrm2"]; }
|
|
set { root["OBJPrm2"] = value; }
|
|
}
|
|
|
|
[Category("Object Parameters")]
|
|
public int OBJPrm3
|
|
{
|
|
get { return root["OBJPrm3"]; }
|
|
set { root["OBJPrm3"] = value; }
|
|
}
|
|
|
|
[Category("Object Parameters")]
|
|
public int OBJPrm4
|
|
{
|
|
get { return root["OBJPrm4"]; }
|
|
set { root["OBJPrm4"] = value; }
|
|
}
|
|
|
|
[Category("Object Parameters")]
|
|
public int OBJPrm5
|
|
{
|
|
get { return root["OBJPrm5"]; }
|
|
set { root["OBJPrm5"] = value; }
|
|
}
|
|
|
|
[Category("Object Parameters")]
|
|
public int OBJPrm6
|
|
{
|
|
get { return root["OBJPrm6"]; }
|
|
set { root["OBJPrm6"] = value; }
|
|
}
|
|
|
|
[Category("Object Parameters")]
|
|
public int OBJPrm7
|
|
{
|
|
get { return root["OBJPrm7"]; }
|
|
set { root["OBJPrm7"] = value; }
|
|
}
|
|
|
|
[Category("Object Parameters")]
|
|
public int OBJPrm8
|
|
{
|
|
get { return root["OBJPrm8"]; }
|
|
set { root["OBJPrm8"] = value; }
|
|
}
|
|
|
|
public CourseMuuntScene(dynamic rootNode)
|
|
{
|
|
root = rootNode;
|
|
}
|
|
|
|
public List<BFRES> BfresObjects = new List<BFRES>();
|
|
public List<KCL> KclObjects = new List<KCL>();
|
|
|
|
public void AddRenderableKcl(string FilePath)
|
|
{
|
|
KCL kcl = (KCL)Switch_Toolbox.Library.IO.STFileLoader.OpenFileFormat(FilePath);
|
|
KclObjects.Add(kcl);
|
|
}
|
|
|
|
public void AddRenderableBfres(string FilePath)
|
|
{
|
|
BFRES bfres = (BFRES)Switch_Toolbox.Library.IO.STFileLoader.OpenFileFormat(FilePath);
|
|
BfresObjects.Add(bfres);
|
|
}
|
|
}
|
|
|
|
public class Path
|
|
{
|
|
public List<object> Properties = new List<object>();
|
|
|
|
public List<PathPoint> PathPoints = new List<PathPoint>();
|
|
}
|
|
|
|
public class PathPoint
|
|
{
|
|
public List<object> Properties = new List<object>();
|
|
|
|
public List<NextPoint> NextPoints = new List<NextPoint>();
|
|
public List<PrevPoint> PrevPoints = new List<PrevPoint>();
|
|
|
|
public List<ControlPoint> ControlPoints = new List<ControlPoint>();
|
|
|
|
public Vector3 Rotate;
|
|
public Vector3 Scale;
|
|
public Vector3 Translate;
|
|
}
|
|
|
|
public class PointId
|
|
{
|
|
public int PathID { get; set; } //For groups
|
|
public int PtID { get; set; } //For points
|
|
}
|
|
|
|
public class NextPoint : PointId { };
|
|
public class PrevPoint : PointId { };
|
|
|
|
public class ControlPoint
|
|
{
|
|
public Vector3 Point1;
|
|
public Vector3 Point2;
|
|
}
|
|
|
|
public class ObjectNode
|
|
{
|
|
public Dictionary<string, dynamic> Properties { get; set; } = new Dictionary<string, dynamic>();
|
|
|
|
}
|
|
}
|