mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 14:30:26 +00:00
210 lines
No EOL
7 KiB
C#
210 lines
No EOL
7 KiB
C#
using System;
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using System.Drawing;
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using System.IO;
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namespace Toolbox.Library
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{
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//From https://github.com/gdkchan/SPICA/blob/42c4181e198b0fd34f0a567345ee7e75b54cb58b/SPICA/PICA/Converters/TextureCompression.cs
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public class ETC1
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{
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private static byte[] XT = { 0, 4, 0, 4 };
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private static byte[] YT = { 0, 0, 4, 4 };
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private static ulong Swap64(ulong Value)
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{
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Value = ((Value & 0xffffffff00000000ul) >> 32) | ((Value & 0x00000000fffffffful) << 32);
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Value = ((Value & 0xffff0000ffff0000ul) >> 16) | ((Value & 0x0000ffff0000fffful) << 16);
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Value = ((Value & 0xff00ff00ff00ff00ul) >> 8) | ((Value & 0x00ff00ff00ff00fful) << 8);
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return Value;
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}
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public static byte[] ETC1Decompress(byte[] Input, int Width, int Height, bool Alpha)
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{
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byte[] Output = new byte[Width * Height * 4];
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using (MemoryStream MS = new MemoryStream(Input))
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{
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BinaryReader Reader = new BinaryReader(MS);
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for (int TY = 0; TY < Height; TY += 8)
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{
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for (int TX = 0; TX < Width; TX += 8)
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{
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for (int T = 0; T < 4; T++)
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{
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ulong AlphaBlock = 0xfffffffffffffffful;
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if (Alpha) AlphaBlock = Reader.ReadUInt64();
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ulong ColorBlock = Swap64(Reader.ReadUInt64());
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byte[] Tile = ETC1Tile(ColorBlock);
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int TileOffset = 0;
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for (int PY = YT[T]; PY < 4 + YT[T]; PY++)
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{
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for (int PX = XT[T]; PX < 4 + XT[T]; PX++)
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{
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int OOffs = ((Height - 1 - (TY + PY)) * Width + TX + PX) * 4;
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Buffer.BlockCopy(Tile, TileOffset, Output, OOffs, 3);
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int AlphaShift = ((PX & 3) * 4 + (PY & 3)) << 2;
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byte A = (byte)((AlphaBlock >> AlphaShift) & 0xf);
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Output[OOffs + 3] = (byte)((A << 4) | A);
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TileOffset += 4;
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}
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}
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}
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}
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}
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return Output;
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}
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}
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private static byte[] ETC1Tile(ulong Block)
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{
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uint BlockLow = (uint)(Block >> 32);
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uint BlockHigh = (uint)(Block >> 0);
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bool Flip = (BlockHigh & 0x1000000) != 0;
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bool Diff = (BlockHigh & 0x2000000) != 0;
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uint R1, G1, B1;
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uint R2, G2, B2;
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if (Diff)
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{
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B1 = (BlockHigh & 0x0000f8) >> 0;
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G1 = (BlockHigh & 0x00f800) >> 8;
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R1 = (BlockHigh & 0xf80000) >> 16;
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B2 = (uint)((sbyte)(B1 >> 3) + ((sbyte)((BlockHigh & 0x000007) << 5) >> 5));
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G2 = (uint)((sbyte)(G1 >> 3) + ((sbyte)((BlockHigh & 0x000700) >> 3) >> 5));
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R2 = (uint)((sbyte)(R1 >> 3) + ((sbyte)((BlockHigh & 0x070000) >> 11) >> 5));
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B1 |= B1 >> 5;
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G1 |= G1 >> 5;
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R1 |= R1 >> 5;
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B2 = (B2 << 3) | (B2 >> 2);
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G2 = (G2 << 3) | (G2 >> 2);
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R2 = (R2 << 3) | (R2 >> 2);
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}
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else
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{
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B1 = (BlockHigh & 0x0000f0) >> 0;
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G1 = (BlockHigh & 0x00f000) >> 8;
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R1 = (BlockHigh & 0xf00000) >> 16;
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B2 = (BlockHigh & 0x00000f) << 4;
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G2 = (BlockHigh & 0x000f00) >> 4;
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R2 = (BlockHigh & 0x0f0000) >> 12;
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B1 |= B1 >> 4;
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G1 |= G1 >> 4;
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R1 |= R1 >> 4;
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B2 |= B2 >> 4;
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G2 |= G2 >> 4;
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R2 |= R2 >> 4;
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}
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uint Table1 = (BlockHigh >> 29) & 7;
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uint Table2 = (BlockHigh >> 26) & 7;
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byte[] Output = new byte[4 * 4 * 4];
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if (!Flip)
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{
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for (int Y = 0; Y < 4; Y++)
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{
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for (int X = 0; X < 2; X++)
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{
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Color Color1 = ETC1Pixel(R1, G1, B1, X + 0, Y, BlockLow, Table1);
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Color Color2 = ETC1Pixel(R2, G2, B2, X + 2, Y, BlockLow, Table2);
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int Offset1 = (Y * 4 + X) * 4;
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Output[Offset1 + 0] = Color1.B;
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Output[Offset1 + 1] = Color1.G;
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Output[Offset1 + 2] = Color1.R;
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int Offset2 = (Y * 4 + X + 2) * 4;
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Output[Offset2 + 0] = Color2.B;
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Output[Offset2 + 1] = Color2.G;
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Output[Offset2 + 2] = Color2.R;
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}
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}
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}
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else
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{
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for (int Y = 0; Y < 2; Y++)
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{
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for (int X = 0; X < 4; X++)
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{
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Color Color1 = ETC1Pixel(R1, G1, B1, X, Y + 0, BlockLow, Table1);
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Color Color2 = ETC1Pixel(R2, G2, B2, X, Y + 2, BlockLow, Table2);
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int Offset1 = (Y * 4 + X) * 4;
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Output[Offset1 + 0] = Color1.B;
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Output[Offset1 + 1] = Color1.G;
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Output[Offset1 + 2] = Color1.R;
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int Offset2 = ((Y + 2) * 4 + X) * 4;
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Output[Offset2 + 0] = Color2.B;
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Output[Offset2 + 1] = Color2.G;
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Output[Offset2 + 2] = Color2.R;
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}
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}
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}
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return Output;
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}
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private static int[,] ETC1LUT =
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{
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{ 2, 8, -2, -8 },
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{ 5, 17, -5, -17 },
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{ 9, 29, -9, -29 },
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{ 13, 42, -13, -42 },
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{ 18, 60, -18, -60 },
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{ 24, 80, -24, -80 },
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{ 33, 106, -33, -106 },
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{ 47, 183, -47, -183 }
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};
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private static Color ETC1Pixel(uint R, uint G, uint B, int X, int Y, uint Block, uint Table)
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{
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int Index = X * 4 + Y;
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uint MSB = Block << 1;
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int Pixel = Index < 8
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? ETC1LUT[Table, ((Block >> (Index + 24)) & 1) + ((MSB >> (Index + 8)) & 2)]
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: ETC1LUT[Table, ((Block >> (Index + 8)) & 1) + ((MSB >> (Index - 8)) & 2)];
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R = Saturate((int)(R + Pixel));
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G = Saturate((int)(G + Pixel));
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B = Saturate((int)(B + Pixel));
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return Color.FromArgb((int)R, (int)G, (int)B);
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}
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private static byte Saturate(int Value)
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{
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if (Value > byte.MaxValue) return byte.MaxValue;
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if (Value < byte.MinValue) return byte.MinValue;
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return (byte)Value;
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}
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}
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} |