mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
416 lines
14 KiB
C#
416 lines
14 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using Toolbox.Library.Animations;
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using OpenTK;
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namespace FirstPlugin
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{
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public class CSAB : TreeNodeFile, IFileFormat, IAnimationContainer
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{
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public FileType FileType { get; set; } = FileType.Animation;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "CTR Skeletal Animation Binary" };
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public string[] Extension { get; set; } = new string[] { "*.csab" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "csab");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public STAnimation AnimationController => header;
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public override void OnClick(TreeView treeview)
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{
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}
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public Header header;
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public void Load(System.IO.Stream stream)
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{
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try
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{
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header = new Header();
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header.Read(new FileReader(stream));
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex.ToString());
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}
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this.Text = FileName;
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foreach (var bone in header.Nodes)
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header.AnimGroups.Add(bone);
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}
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public void Unload()
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{
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}
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public void Save(System.IO.Stream stream)
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{
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}
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public enum GameVersion
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{
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OOT3D,
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MM3D,
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LM3DS,
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}
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public enum AnimationTrackType
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{
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LINEAR = 0x01,
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HERMITE = 0x02,
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};
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public class Header : STSkeletonAnimation
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{
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public GameVersion Version;
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public List<AnimationNode> Nodes = new List<AnimationNode>();
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public override STSkeleton GetActiveSkeleton()
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{
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var containers = Toolbox.Library.Forms.ObjectEditor.GetDrawableContainers();
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foreach (var container in containers) {
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foreach (var draw in container.Drawables)
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if (draw is STSkeleton)
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return (STSkeleton)draw;
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}
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return base.GetActiveSkeleton();
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}
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public override void NextFrame()
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{
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if (Frame > FrameCount) return;
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var skeleton = GetActiveSkeleton();
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if (Frame == 0)
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skeleton.reset();
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bool Updated = false; // no need to update skeleton of animations that didn't change
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foreach (var node in Nodes)
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{
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Console.WriteLine($"node.BoneIndex {node.BoneIndex}");
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if (node.BoneIndex < skeleton.bones.Count) {
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var b = skeleton.bones[node.BoneIndex];
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if (b == null) continue;
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Updated = true;
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if (node.TranslateX.HasKeys)
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b.pos.X = node.TranslateX.GetFrameValue(Frame);
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if (node.TranslateY.HasKeys)
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b.pos.Y = node.TranslateY.GetFrameValue(Frame);
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if (node.TranslateZ.HasKeys)
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b.pos.Z = node.TranslateZ.GetFrameValue(Frame);
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if (node.ScaleX.HasKeys)
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b.sca.X = node.ScaleX.GetFrameValue(Frame);
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else b.sca.X = 1;
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if (node.ScaleY.HasKeys)
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b.sca.Y = node.ScaleY.GetFrameValue(Frame);
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else b.sca.Y = 1;
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if (node.ScaleZ.HasKeys)
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b.sca.Z = node.ScaleZ.GetFrameValue(Frame);
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else b.sca.Z = 1;
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if (node.RotationX.HasKeys || node.RotationY.HasKeys || node.RotationZ.HasKeys)
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{
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float x = node.RotationX.HasKeys ? node.RotationX.GetFrameValue(Frame) : b.EulerRotation.X;
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float y = node.RotationY.HasKeys ? node.RotationY.GetFrameValue(Frame) : b.EulerRotation.Y;
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float z = node.RotationZ.HasKeys ? node.RotationZ.GetFrameValue(Frame) : b.EulerRotation.Z;
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b.rot = EulerToQuat(z, y, x);
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}
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}
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}
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if (Updated) {
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skeleton.update();
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}
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}
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public static Quaternion EulerToQuat(float z, float y, float x)
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{
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{
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Quaternion xRotation = Quaternion.FromAxisAngle(Vector3.UnitX, x);
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Quaternion yRotation = Quaternion.FromAxisAngle(Vector3.UnitY, y);
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Quaternion zRotation = Quaternion.FromAxisAngle(Vector3.UnitZ, z);
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Quaternion q = (zRotation * yRotation * xRotation);
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if (q.W < 0)
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q *= -1;
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//return xRotation * yRotation * zRotation;
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return q;
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}
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}
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public void Read(FileReader reader)
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{
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reader.SetByteOrder(false);
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reader.ReadSignature(4, "csab");
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uint FileSize = reader.ReadUInt32();
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uint versionNum = reader.ReadUInt32();
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if (versionNum == 5)
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Version = GameVersion.MM3D;
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else if (versionNum == 3)
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Version = GameVersion.OOT3D;
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else
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Version = GameVersion.LM3DS;
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uint padding = reader.ReadUInt32(); //Unsure
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if (Version >= GameVersion.MM3D)
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{
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uint unknown = reader.ReadUInt32();//0x42200000
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uint unknown2 = reader.ReadUInt32();//0x42200000
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uint unknown3 = reader.ReadUInt32();//0x42200000
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}
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uint numAnimations = reader.ReadUInt32(); //Unsure
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uint location = reader.ReadUInt32(); //Unsure
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uint unknown4 = reader.ReadUInt32();//0x00
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uint unknown5 = reader.ReadUInt32();//0x00
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uint unknown6 = reader.ReadUInt32();//0x00
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uint unknown7 = reader.ReadUInt32();//0x00
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uint unknown8 = reader.ReadUInt32();//0x00
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reader.SeekBegin(0x28);
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if (Version >= GameVersion.MM3D)
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reader.SeekBegin(0x34);
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uint duration = reader.ReadUInt32();
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reader.SeekBegin(0x30);
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if (Version >= GameVersion.MM3D)
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reader.SeekBegin(0x3C);
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uint nodeCount = reader.ReadUInt32();
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uint boneCount = reader.ReadUInt32();
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if (nodeCount != boneCount) throw new Exception("Unexpected bone and node count!");
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FrameCount = duration;
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Console.WriteLine($"duration {duration}");
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Console.WriteLine($"boneCount {boneCount}");
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uint nodeSize = 0x18;
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reader.SeekBegin(0x38);
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if (Version >= GameVersion.MM3D)
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{
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nodeSize = 0x24;
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reader.SeekBegin(0x44);
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}
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ushort[] BoneIndexTable = reader.ReadUInt16s((int)boneCount);
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reader.Align(4);
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uint[] nodeOffsets = reader.ReadUInt32s((int)nodeCount);
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for (int i = 0; i < nodeCount; i++)
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{
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reader.SeekBegin(nodeOffsets[i] + nodeSize);
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AnimationNode node = new AnimationNode();
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node.Read(reader, Version);
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Nodes.Add(node);
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}
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}
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}
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public class AnimationNode : STAnimGroup
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{
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public ushort BoneIndex { get; set; }
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public AnimTrack TranslateX { get; set; }
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public AnimTrack TranslateY { get; set; }
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public AnimTrack TranslateZ { get; set; }
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public AnimTrack RotationX { get; set; }
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public AnimTrack RotationY { get; set; }
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public AnimTrack RotationZ { get; set; }
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public AnimTrack ScaleX { get; set; }
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public AnimTrack ScaleY { get; set; }
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public AnimTrack ScaleZ { get; set; }
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public override List<STAnimationTrack> GetTracks()
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{
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List<STAnimationTrack> tracks = new List<STAnimationTrack>();
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tracks.Add(TranslateX);
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tracks.Add(TranslateY);
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tracks.Add(TranslateZ);
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tracks.Add(RotationX);
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tracks.Add(RotationY);
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tracks.Add(RotationZ);
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tracks.Add(ScaleX);
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tracks.Add(ScaleY);
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tracks.Add(ScaleZ);
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return tracks;
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}
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public void Read(FileReader reader, GameVersion version)
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{
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long pos = reader.Position;
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reader.ReadSignature(4, "anod");
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BoneIndex = reader.ReadUInt16();
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reader.ReadUInt16();//0x00
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TranslateX = ParseTrack(reader, version, pos);
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TranslateY = ParseTrack(reader, version, pos);
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TranslateZ = ParseTrack(reader, version, pos);
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RotationX = ParseTrack(reader, version, pos);
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RotationY = ParseTrack(reader, version, pos);
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RotationZ = ParseTrack(reader, version, pos);
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ScaleX = ParseTrack(reader, version, pos);
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ScaleY = ParseTrack(reader, version, pos);
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ScaleZ = ParseTrack(reader, version, pos);
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reader.ReadUInt16();//0x00
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}
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}
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private static AnimTrack ParseTrack(FileReader reader, GameVersion version, long startPos)
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{
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long pos = reader.Position;
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uint Offset = reader.ReadUInt16();
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if (Offset == 0) return new AnimTrack();
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reader.SeekBegin(startPos + Offset);
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var track = new AnimTrack(reader, version);
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reader.SeekBegin(pos + sizeof(ushort)); //Seek back to next offset
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return track;
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}
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public class AnimTrack : STAnimationTrack
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{
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public List<LinearKeyFrame> KeyFramesLinear = new List<LinearKeyFrame>();
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public List<HermiteKeyFrame> KeyFramesHermite = new List<HermiteKeyFrame>();
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public uint TrackInterpolationType;
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public AnimTrack() { }
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public AnimTrack(FileReader reader, GameVersion version)
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{
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uint numKeyFrames =0;
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if (version >= GameVersion.MM3D)
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{
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reader.ReadByte(); //unk
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TrackInterpolationType = reader.ReadByte();
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numKeyFrames = reader.ReadUInt16();
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}
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else
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{
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TrackInterpolationType = reader.ReadUInt32();
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numKeyFrames = reader.ReadUInt32();
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uint unknown = reader.ReadUInt32();
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uint endFrame = reader.ReadUInt32();
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}
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if (TrackInterpolationType == (uint)AnimationTrackType.LINEAR)
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{
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InterpolationType = STInterpoaltionType.Linear;
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if (version >= GameVersion.MM3D)
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{
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float scale = reader.ReadSingle();
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float bias = reader.ReadSingle();
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for (uint i = 0; i < numKeyFrames; i++)
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{
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float Value = reader.ReadUInt16() * scale - bias;
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KeyFrames.Add(new STKeyFrame()
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{
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Frame = i,
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Value = Value
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});
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}
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}
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else
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{
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for (int i = 0; i < numKeyFrames; i++)
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{
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uint Time = reader.ReadUInt32();
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float Value = reader.ReadSingle();
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KeyFrames.Add(new STKeyFrame()
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{
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Frame = Time,
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Value = Value
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});
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}
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}
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}
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else if (TrackInterpolationType == (uint)AnimationTrackType.HERMITE)
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{
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InterpolationType = STInterpoaltionType.Hermite;
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for (int i = 0; i < numKeyFrames; i++)
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{
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uint Time = reader.ReadUInt32();
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float Value = reader.ReadSingle();
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float TangentIn = reader.ReadSingle();
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float TangentOut = reader.ReadSingle();
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KeyFrames.Add(new STHermiteKeyFrame()
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{
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Frame = Time,
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TangentIn = TangentIn,
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TangentOut = TangentOut,
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Value = Value,
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});
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}
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}
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else
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throw new Exception("Unknown interpolation type! " + InterpolationType);
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}
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}
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public class HermiteKeyFrame
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{
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public uint Time { get; set; }
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public float Value { get; set; }
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public float TangentIn { get; set; }
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public float TangentOut { get; set; }
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}
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public class LinearKeyFrame
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{
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public uint Time { get; set; }
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public float Value { get; set; }
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}
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}
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}
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