mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-03 18:00:18 +00:00
309 lines
16 KiB
C#
309 lines
16 KiB
C#
namespace Toolbox.Library.Forms
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{
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partial class Assimp_Settings
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.generateNormalsChk = new Toolbox.Library.Forms.STCheckBox();
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this.smoothNormalsChk = new Toolbox.Library.Forms.STCheckBox();
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this.flipUVsChk = new Toolbox.Library.Forms.STCheckBox();
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this.limtBoneWeightChk = new Toolbox.Library.Forms.STCheckBox();
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this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
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this.preTransformVerticesChk = new Toolbox.Library.Forms.STCheckBox();
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this.triangulateChk = new Toolbox.Library.Forms.STCheckBox();
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this.joinDupedVertsSk = new Toolbox.Library.Forms.STCheckBox();
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this.leftHandedChk = new Toolbox.Library.Forms.STCheckBox();
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this.useNodeTransform = new Toolbox.Library.Forms.STCheckBox();
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this.stButton1 = new Toolbox.Library.Forms.STButton();
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this.stButton2 = new Toolbox.Library.Forms.STButton();
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this.rotateBones = new Toolbox.Library.Forms.STCheckBox();
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this.rotateBonesUD = new System.Windows.Forms.NumericUpDown();
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this.contentContainer.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
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((System.ComponentModel.ISupportInitialize)(this.rotateBonesUD)).BeginInit();
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this.SuspendLayout();
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//
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// contentContainer
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//
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this.contentContainer.Controls.Add(this.rotateBonesUD);
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this.contentContainer.Controls.Add(this.rotateBones);
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this.contentContainer.Controls.Add(this.stButton2);
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this.contentContainer.Controls.Add(this.stButton1);
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this.contentContainer.Controls.Add(this.useNodeTransform);
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this.contentContainer.Controls.Add(this.leftHandedChk);
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this.contentContainer.Controls.Add(this.joinDupedVertsSk);
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this.contentContainer.Controls.Add(this.triangulateChk);
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this.contentContainer.Controls.Add(this.preTransformVerticesChk);
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this.contentContainer.Controls.Add(this.numericUpDown1);
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this.contentContainer.Controls.Add(this.limtBoneWeightChk);
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this.contentContainer.Controls.Add(this.flipUVsChk);
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this.contentContainer.Controls.Add(this.smoothNormalsChk);
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this.contentContainer.Controls.Add(this.generateNormalsChk);
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this.contentContainer.Size = new System.Drawing.Size(290, 336);
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this.contentContainer.Controls.SetChildIndex(this.generateNormalsChk, 0);
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this.contentContainer.Controls.SetChildIndex(this.smoothNormalsChk, 0);
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this.contentContainer.Controls.SetChildIndex(this.flipUVsChk, 0);
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this.contentContainer.Controls.SetChildIndex(this.limtBoneWeightChk, 0);
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this.contentContainer.Controls.SetChildIndex(this.numericUpDown1, 0);
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this.contentContainer.Controls.SetChildIndex(this.preTransformVerticesChk, 0);
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this.contentContainer.Controls.SetChildIndex(this.triangulateChk, 0);
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this.contentContainer.Controls.SetChildIndex(this.joinDupedVertsSk, 0);
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this.contentContainer.Controls.SetChildIndex(this.leftHandedChk, 0);
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this.contentContainer.Controls.SetChildIndex(this.useNodeTransform, 0);
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this.contentContainer.Controls.SetChildIndex(this.stButton1, 0);
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this.contentContainer.Controls.SetChildIndex(this.stButton2, 0);
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this.contentContainer.Controls.SetChildIndex(this.rotateBones, 0);
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this.contentContainer.Controls.SetChildIndex(this.rotateBonesUD, 0);
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//
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// generateNormalsChk
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//
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this.generateNormalsChk.AutoSize = true;
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this.generateNormalsChk.Checked = true;
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this.generateNormalsChk.CheckState = System.Windows.Forms.CheckState.Checked;
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this.generateNormalsChk.ForeColor = System.Drawing.Color.White;
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this.generateNormalsChk.Location = new System.Drawing.Point(9, 88);
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this.generateNormalsChk.Name = "generateNormalsChk";
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this.generateNormalsChk.Size = new System.Drawing.Size(196, 17);
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this.generateNormalsChk.TabIndex = 0;
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this.generateNormalsChk.Text = "Generate Normals (if none are used)";
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this.generateNormalsChk.UseVisualStyleBackColor = true;
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//
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// smoothNormalsChk
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//
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this.smoothNormalsChk.AutoSize = true;
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this.smoothNormalsChk.ForeColor = System.Drawing.Color.White;
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this.smoothNormalsChk.Location = new System.Drawing.Point(9, 111);
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this.smoothNormalsChk.Name = "smoothNormalsChk";
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this.smoothNormalsChk.Size = new System.Drawing.Size(103, 17);
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this.smoothNormalsChk.TabIndex = 1;
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this.smoothNormalsChk.Text = "Smooth Normals";
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this.smoothNormalsChk.UseVisualStyleBackColor = true;
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//
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// flipUVsChk
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//
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this.flipUVsChk.AutoSize = true;
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this.flipUVsChk.Checked = true;
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this.flipUVsChk.CheckState = System.Windows.Forms.CheckState.Checked;
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this.flipUVsChk.ForeColor = System.Drawing.Color.White;
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this.flipUVsChk.Location = new System.Drawing.Point(9, 134);
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this.flipUVsChk.Name = "flipUVsChk";
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this.flipUVsChk.Size = new System.Drawing.Size(65, 17);
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this.flipUVsChk.TabIndex = 3;
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this.flipUVsChk.Text = "Flip UVs";
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this.flipUVsChk.UseVisualStyleBackColor = true;
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//
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// limtBoneWeightChk
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//
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this.limtBoneWeightChk.AutoSize = true;
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this.limtBoneWeightChk.Checked = true;
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this.limtBoneWeightChk.CheckState = System.Windows.Forms.CheckState.Checked;
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this.limtBoneWeightChk.ForeColor = System.Drawing.Color.White;
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this.limtBoneWeightChk.Location = new System.Drawing.Point(9, 157);
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this.limtBoneWeightChk.Name = "limtBoneWeightChk";
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this.limtBoneWeightChk.Size = new System.Drawing.Size(113, 17);
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this.limtBoneWeightChk.TabIndex = 5;
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this.limtBoneWeightChk.Text = "Limit bone weights";
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this.limtBoneWeightChk.UseVisualStyleBackColor = true;
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this.limtBoneWeightChk.CheckedChanged += new System.EventHandler(this.limtBoneWeightChk_CheckedChanged);
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//
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// numericUpDown1
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//
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this.numericUpDown1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
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this.numericUpDown1.BorderStyle = System.Windows.Forms.BorderStyle.None;
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this.numericUpDown1.Enabled = false;
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this.numericUpDown1.ForeColor = System.Drawing.Color.White;
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this.numericUpDown1.Location = new System.Drawing.Point(132, 156);
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this.numericUpDown1.Maximum = new decimal(new int[] {
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4,
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0,
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0,
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0});
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this.numericUpDown1.Name = "numericUpDown1";
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this.numericUpDown1.Size = new System.Drawing.Size(120, 16);
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this.numericUpDown1.TabIndex = 6;
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this.numericUpDown1.Value = new decimal(new int[] {
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4,
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0,
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0,
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0});
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//
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// preTransformVerticesChk
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//
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this.preTransformVerticesChk.AutoSize = true;
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this.preTransformVerticesChk.ForeColor = System.Drawing.Color.White;
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this.preTransformVerticesChk.Location = new System.Drawing.Point(9, 180);
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this.preTransformVerticesChk.Name = "preTransformVerticesChk";
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this.preTransformVerticesChk.Size = new System.Drawing.Size(130, 17);
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this.preTransformVerticesChk.TabIndex = 7;
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this.preTransformVerticesChk.Text = "PreTransform Vertices";
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this.preTransformVerticesChk.UseVisualStyleBackColor = true;
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//
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// triangulateChk
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//
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this.triangulateChk.AutoSize = true;
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this.triangulateChk.Checked = true;
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this.triangulateChk.CheckState = System.Windows.Forms.CheckState.Checked;
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this.triangulateChk.ForeColor = System.Drawing.Color.White;
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this.triangulateChk.Location = new System.Drawing.Point(9, 203);
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this.triangulateChk.Name = "triangulateChk";
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this.triangulateChk.Size = new System.Drawing.Size(79, 17);
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this.triangulateChk.TabIndex = 8;
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this.triangulateChk.Text = "Triangulate";
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this.triangulateChk.UseVisualStyleBackColor = true;
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//
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// joinDupedVertsSk
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//
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this.joinDupedVertsSk.AutoSize = true;
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this.joinDupedVertsSk.Checked = true;
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this.joinDupedVertsSk.CheckState = System.Windows.Forms.CheckState.Checked;
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this.joinDupedVertsSk.ForeColor = System.Drawing.Color.White;
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this.joinDupedVertsSk.Location = new System.Drawing.Point(9, 226);
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this.joinDupedVertsSk.Name = "joinDupedVertsSk";
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this.joinDupedVertsSk.Size = new System.Drawing.Size(121, 17);
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this.joinDupedVertsSk.TabIndex = 9;
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this.joinDupedVertsSk.Text = "Join Duped Vertices";
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this.joinDupedVertsSk.UseVisualStyleBackColor = true;
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//
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// leftHandedChk
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//
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this.leftHandedChk.AutoSize = true;
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this.leftHandedChk.ForeColor = System.Drawing.Color.White;
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this.leftHandedChk.Location = new System.Drawing.Point(9, 249);
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this.leftHandedChk.Name = "leftHandedChk";
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this.leftHandedChk.Size = new System.Drawing.Size(109, 17);
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this.leftHandedChk.TabIndex = 10;
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this.leftHandedChk.Text = "Make left handed";
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this.leftHandedChk.UseVisualStyleBackColor = true;
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//
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// useNodeTransform
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//
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this.useNodeTransform.AutoSize = true;
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this.useNodeTransform.Checked = true;
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this.useNodeTransform.CheckState = System.Windows.Forms.CheckState.Checked;
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this.useNodeTransform.ForeColor = System.Drawing.Color.White;
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this.useNodeTransform.Location = new System.Drawing.Point(9, 60);
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this.useNodeTransform.Name = "useNodeTransform";
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this.useNodeTransform.Size = new System.Drawing.Size(124, 17);
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this.useNodeTransform.TabIndex = 11;
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this.useNodeTransform.Text = "Use Node Transform";
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this.useNodeTransform.UseVisualStyleBackColor = true;
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//
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// stButton1
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//
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this.stButton1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.stButton1.Location = new System.Drawing.Point(211, 304);
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this.stButton1.Name = "stButton1";
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this.stButton1.Size = new System.Drawing.Size(75, 23);
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this.stButton1.TabIndex = 12;
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this.stButton1.Text = "Cancel";
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this.stButton1.UseVisualStyleBackColor = false;
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//
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// stButton2
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//
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this.stButton2.DialogResult = System.Windows.Forms.DialogResult.OK;
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this.stButton2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.stButton2.Location = new System.Drawing.Point(130, 304);
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this.stButton2.Name = "stButton2";
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this.stButton2.Size = new System.Drawing.Size(75, 23);
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this.stButton2.TabIndex = 13;
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this.stButton2.Text = "Ok";
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this.stButton2.UseVisualStyleBackColor = false;
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//
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// rotateBones
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//
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this.rotateBones.AutoSize = true;
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this.rotateBones.ForeColor = System.Drawing.Color.White;
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this.rotateBones.Location = new System.Drawing.Point(9, 31);
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this.rotateBones.Name = "rotateBones";
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this.rotateBones.Size = new System.Drawing.Size(105, 17);
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this.rotateBones.TabIndex = 14;
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this.rotateBones.Text = "Rotate Bones by";
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this.rotateBones.UseVisualStyleBackColor = true;
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this.rotateBones.CheckedChanged += new System.EventHandler(this.rotateBonesY90_CheckedChanged);
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//
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// rotateBonesUD
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//
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this.rotateBonesUD.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
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this.rotateBonesUD.BorderStyle = System.Windows.Forms.BorderStyle.None;
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this.rotateBonesUD.Enabled = false;
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this.rotateBonesUD.ForeColor = System.Drawing.Color.White;
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this.rotateBonesUD.Location = new System.Drawing.Point(120, 33);
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this.rotateBonesUD.Maximum = new decimal(new int[] {
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360,
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0,
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0,
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0});
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this.rotateBonesUD.Minimum = new decimal(new int[] {
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360,
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0,
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0,
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-2147483648});
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this.rotateBonesUD.Name = "rotateBonesUD";
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this.rotateBonesUD.Size = new System.Drawing.Size(120, 16);
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this.rotateBonesUD.TabIndex = 15;
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this.rotateBonesUD.Value = new decimal(new int[] {
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90,
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0,
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0,
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0});
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this.rotateBonesUD.ValueChanged += new System.EventHandler(this.rotateBonesUD_ValueChanged);
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//
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// Assimp_Settings
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(40)))), ((int)(((byte)(40)))), ((int)(((byte)(40)))));
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this.ClientSize = new System.Drawing.Size(297, 341);
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this.Name = "Assimp_Settings";
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this.Text = "Import Settings";
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this.contentContainer.ResumeLayout(false);
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this.contentContainer.PerformLayout();
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((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.rotateBonesUD)).EndInit();
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this.ResumeLayout(false);
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}
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#endregion
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private Toolbox.Library.Forms.STCheckBox generateNormalsChk;
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private Toolbox.Library.Forms.STCheckBox smoothNormalsChk;
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private Toolbox.Library.Forms.STCheckBox flipUVsChk;
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private Toolbox.Library.Forms.STCheckBox limtBoneWeightChk;
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private System.Windows.Forms.NumericUpDown numericUpDown1;
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private Toolbox.Library.Forms.STCheckBox preTransformVerticesChk;
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private Toolbox.Library.Forms.STCheckBox triangulateChk;
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private Toolbox.Library.Forms.STCheckBox joinDupedVertsSk;
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private Toolbox.Library.Forms.STCheckBox leftHandedChk;
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private STCheckBox useNodeTransform;
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private STButton stButton2;
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private STButton stButton1;
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private STCheckBox rotateBones;
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private System.Windows.Forms.NumericUpDown rotateBonesUD;
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}
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}
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