Switch-Toolbox/File_Format_Library/FileFormats/Archives/BEA.cs
KillzXGaming 0c126e4155 More improvements.
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00

285 lines
9.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using System.IO;
using BezelEngineArchive_Lib;
using Toolbox.Library.IO;
using Toolbox.Library.Forms;
namespace FirstPlugin
{
public class BEA : IArchiveFile, IFileFormat
{
public FileType FileType { get; set; } = FileType.Archive;
public bool CanAddFiles { get; set; } = false;
public bool CanRenameFiles { get; set; } = false;
public bool CanDeleteFiles { get; set; } = false;
public bool CanReplaceFiles { get; set; } = true;
public List<FileEntry> files = new List<FileEntry>();
public IEnumerable<ArchiveFileInfo> Files => files;
public void ClearFiles() { files.Clear(); }
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Bevel Engine Archive" };
public string[] Extension { get; set; } = new string[] { "*.bea" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(Stream stream)
{
using (var reader = new FileReader(stream, true))
{
return reader.CheckSignature(4, "SCNE");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
types.Add(typeof(MenuExt));
return types.ToArray();
}
}
class MenuExt : IFileMenuExtension
{
public STToolStripItem[] NewFileMenuExtensions => null;
public STToolStripItem[] NewFromFileMenuExtensions => null;
public STToolStripItem[] ToolsMenuExtensions => null;
public STToolStripItem[] TitleBarExtensions => null;
public STToolStripItem[] CompressionMenuExtensions => null;
public STToolStripItem[] ExperimentalMenuExtensions => experimentalMenu;
public STToolStripItem[] EditMenuExtensions => null;
public ToolStripButton[] IconButtonMenuExtensions => null;
STToolStripItem[] experimentalMenu = new STToolStripItem[1];
public MenuExt()
{
experimentalMenu[0] = new STToolStripItem("BEA");
STToolStripItem batchLUA = new STToolStripItem("Batch Extract LUA");
batchLUA.Click += BatchExtractLUA;
experimentalMenu[0].DropDownItems.Add(batchLUA);
}
private void BatchExtractLUA(object sender, EventArgs e)
{
FolderSelectDialog ofd = new FolderSelectDialog();
if (ofd.ShowDialog() == DialogResult.OK)
{
string folderPath = ofd.SelectedPath;
foreach (string file in Directory.GetFiles(folderPath))
{
Console.WriteLine(file);
if (Path.GetExtension(file) == ".bea")
{
BEA bea = new BEA();
bea.FileName = file;
bea.Load(new FileStream(file, FileMode.Open));
foreach (FileEntry asset in bea.Files)
{
if (Path.GetExtension(asset.FileName) == ".lua")
{
try
{
if (!String.IsNullOrWhiteSpace(Path.GetDirectoryName($"{folderPath}/{asset.FileName}")))
{
if (!File.Exists(asset.FileName))
{
if (!Directory.Exists($"{folderPath}/{bea.FileName}"))
{
Directory.CreateDirectory(Path.GetDirectoryName($"{folderPath}/{asset.FileName}"));
}
}
}
File.WriteAllBytes($"{folderPath}/{asset.FileName}", GetASSTData(asset));
}
catch
{
}
}
}
}
}
}
}
}
public BezelEngineArchive beaFile;
public void Load(System.IO.Stream stream)
{
CanSave = true;
beaFile = new BezelEngineArchive(stream);
foreach (var file in beaFile.FileList.Values)
files.Add(SetupFileEntry(file));
}
public void Unload()
{
}
public bool AddFile(ArchiveFileInfo archiveFileInfo)
{
return false;
}
public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
{
return false;
}
private void Save(object sender, EventArgs args)
{
Cursor.Current = Cursors.WaitCursor;
List<IFileFormat> formats = new List<IFileFormat>();
formats.Add(this);
SaveFileDialog sfd = new SaveFileDialog();
sfd.Filter = Utils.GetAllFilters(formats);
sfd.FileName = FileName;
if (sfd.ShowDialog() == DialogResult.OK)
{
STFileSaver.SaveFileFormat(this, sfd.FileName);
}
GC.Collect();
}
public void Save(System.IO.Stream stream)
{
beaFile.FileList.Clear();
beaFile.FileDictionary.Clear();
foreach (FileEntry node in Files)
{
node.SaveFileFormat();
ASST asset = new ASST();
asset.unk = node.unk1;
asset.unk2 = node.unk2;
asset.FileName = node.FileName;
asset.FileData = node.CompressedData;
asset.UncompressedSize = node.FileData.Length;
beaFile.FileList.Add(asset.FileName, asset);
beaFile.FileDictionary.Add(asset.FileName);
}
beaFile.Save(stream);
}
public bool Compressed;
public class FolderEntry : TreeNode
{
public FolderEntry()
{
ImageKey = "folder";
SelectedImageKey = "folder";
}
public FolderEntry(string Name)
{
Text = Name;
}
}
public class FileEntry : ArchiveFileInfo
{
public FileEntry()
{
}
public ushort unk1;
public ushort unk2;
public bool IsCompressed;
public override byte[] FileData
{
get { return GetASSTData(this); }
set { SetASST(this, value); }
}
public byte[] CompressedData;
public override Dictionary<string, string> ExtensionImageKeyLookup
{
get
{
return new Dictionary<string, string>()
{
{ ".bntx", "bntx" },
{ ".byml", "byaml" },
{ ".byaml", "byaml" },
{ ".bfres", "bfres" },
{ ".sbfres", "bfres" },
{ ".aamp", "aamp" },
{ ".fmdb", "bfres" },
{ ".fskb", "bfres" },
{ ".ftsb", "bfres" },
{ ".fvmb", "bfres" },
{ ".fvbb", "bfres" },
{ ".fspb", "bfres" },
{ ".ftxb", "bntx" },
{ ".fsnb", "bfres" },
{ ".fmab", "bfres" },
{ ".ftpb", "bfres" },
};
}
}
}
public static void ReplaceNode(TreeNode node, TreeNode replaceNode, TreeNode NewNode)
{
int index = node.Nodes.IndexOf(replaceNode);
node.Nodes.RemoveAt(index);
node.Nodes.Insert(index, NewNode);
}
public static byte[] GetASSTData(FileEntry entry)
{
if (entry.IsCompressed)
{
return Zstb.SDecompress(entry.CompressedData);
}
else
return entry.CompressedData;
}
public static void SetASST(FileEntry fileEntry, byte[] data)
{
if (fileEntry.IsCompressed)
fileEntry.CompressedData = Zstb.SCompress(data);
else
fileEntry.CompressedData = data;
}
public FileEntry SetupFileEntry(ASST asset)
{
FileEntry fileEntry = new FileEntry();
fileEntry.FileName = asset.FileName;
fileEntry.unk1 = asset.unk;
fileEntry.unk2 = asset.unk2;
fileEntry.IsCompressed = asset.IsCompressed;
fileEntry.CompressedData = asset.FileData;
return fileEntry;
}
}
}