mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-25 04:13:07 +00:00
211326d253
Fix bymls with path nodes from saving. Fix material list not loading when another object is selected. Fix skeletons not exporting Fix materials missing a name and not updating in the editor properly - Fix dds and bftex not showing on the filter for bntx/nutexb properly
328 lines
11 KiB
C#
328 lines
11 KiB
C#
using System;
|
|
using FirstPlugin.Forms;
|
|
using OpenTK;
|
|
using System.Windows.Forms;
|
|
using Switch_Toolbox.Library;
|
|
using Bfres.Structs;
|
|
using Switch_Toolbox.Library.Forms;
|
|
using Switch_Toolbox.Library.Rendering;
|
|
using Syroot.NintenTools.NSW.Bfres;
|
|
using ResU = Syroot.NintenTools.Bfres;
|
|
|
|
namespace FirstPlugin
|
|
{
|
|
public partial class BfresShapeEditor : UserControl
|
|
{
|
|
public BfresShapeEditor()
|
|
{
|
|
InitializeComponent();
|
|
|
|
stTabControl1.myBackColor = FormThemes.BaseTheme.FormBackColor;
|
|
|
|
lodListView.FullRowSelect = true;
|
|
|
|
btnFacesView.Enabled = false;
|
|
vertexBufferDropDownPanel.IsExpanded = false;
|
|
levelOfDetailDropDownPanel.IsExpanded = false;
|
|
keyShapeDropDownPanel.IsExpanded = false;
|
|
|
|
BackColor = FormThemes.BaseTheme.FormBackColor;
|
|
ForeColor = FormThemes.BaseTheme.FormForeColor;
|
|
|
|
rotModeCB.SelectedIndex = 0;
|
|
measureCB.SelectedIndex = 0;
|
|
|
|
posXUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
|
|
posYUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
|
|
posZUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
|
|
RotXUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
|
|
RotYUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
|
|
RotZUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
|
|
RotWUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
|
|
ScaXUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
|
|
ScaYUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
|
|
ScaZUD.ValueChanged += new EventHandler(valueUD_ValueChanged);
|
|
}
|
|
FSHP activeShape;
|
|
FSHP.LOD_Mesh activeLodMesh;
|
|
|
|
bool IsLoaded = false;
|
|
bool IsBoneListLoaded = false;
|
|
bool IsMatListLoaded = false;
|
|
|
|
public void LoadShape(FSHP fshp)
|
|
{
|
|
InitializeControls();
|
|
|
|
activeShape = fshp;
|
|
|
|
shapeVertexSkinCountUD.Value = (decimal)fshp.VertexSkinCount;
|
|
|
|
FMDL fmdl = fshp.GetParentModel();
|
|
|
|
//Load info
|
|
nameTB.Bind(fshp, "Text");
|
|
shapeIndexUD.Value = fmdl.shapes.IndexOf(fshp);
|
|
|
|
//Load meshes to toggle LOD display
|
|
for (int i = 0; i < fshp.lodMeshes.Count; i++)
|
|
{
|
|
lodDisplayCB.Items.Add($"mesh {i}");
|
|
}
|
|
lodDisplayCB.SelectedIndex = activeShape.DisplayLODIndex;
|
|
|
|
//Load material (all materials will load when activated)
|
|
materialComboBox1.Items.Add(fshp.GetMaterial().Text);
|
|
materialComboBox1.SelectedIndex = 0;
|
|
|
|
//Load bone binded (all bones will load when activated)
|
|
bonesCB.Items.Add(fmdl.Skeleton.bones[fshp.BoneIndex].Text);
|
|
bonesCB.SelectedIndex = 0;
|
|
|
|
//Load transform
|
|
GetShapeTransform();
|
|
|
|
if (fshp.VertexBufferU != null)
|
|
{
|
|
vertexBufferSkinCountUD.Value = (decimal)fshp.VertexBufferU.VertexSkinCount;
|
|
vertexBufferList1.LoadVertexBuffers(fshp, fshp.VertexBufferU);
|
|
}
|
|
else
|
|
{
|
|
vertexBufferSkinCountUD.Value = (decimal)fshp.VertexBuffer.VertexSkinCount;
|
|
vertexBufferList1.LoadVertexBuffers(fshp, fshp.VertexBuffer);
|
|
}
|
|
|
|
if (fshp.ShapeU != null)
|
|
keyShapeList1.LoadKeyShapes(fshp.ShapeU.KeyShapes);
|
|
else
|
|
keyShapeList1.LoadKeyShapes(fshp.Shape.KeyShapes, fshp.Shape.KeyShapeDict);
|
|
|
|
int lodIndx = 0;
|
|
foreach (var mesh in fshp.lodMeshes)
|
|
lodListView.Items.Add($"Detail Level {lodIndx++}");
|
|
|
|
IsLoaded = true;
|
|
}
|
|
|
|
private void InitializeControls()
|
|
{
|
|
IsLoaded = false;
|
|
IsBoneListLoaded = false;
|
|
IsMatListLoaded = false;
|
|
lodDisplayCB.Items.Clear();
|
|
lodListView.Items.Clear();
|
|
bonesCB.Items.Clear();
|
|
materialComboBox1.Items.Clear();
|
|
rotModeCB.SelectedIndex = 0;
|
|
}
|
|
|
|
private void ReloadBoneList()
|
|
{
|
|
if (!IsLoaded)
|
|
return;
|
|
|
|
if (!IsBoneListLoaded)
|
|
{
|
|
bonesCB.Items.Clear();
|
|
foreach (var bn in activeShape.GetParentModel().Skeleton.bones)
|
|
bonesCB.Items.Add(bn.Text);
|
|
|
|
bonesCB.SelectedIndex = activeShape.BoneIndex;
|
|
IsBoneListLoaded = true;
|
|
}
|
|
}
|
|
|
|
private void GetShapeTransform()
|
|
{
|
|
Vector3 translate = new Vector3(0);
|
|
Vector3 scale = new Vector3(1);
|
|
Vector4 rotate = new Vector4(0);
|
|
translate = activeShape.boundingBoxes[0].Center;
|
|
|
|
posXUD.Value = (decimal)translate.X;
|
|
posYUD.Value = (decimal)translate.Y;
|
|
posZUD.Value = (decimal)translate.Z;
|
|
RotXUD.Value = (decimal)rotate.X;
|
|
RotYUD.Value = (decimal)rotate.Y;
|
|
RotZUD.Value = (decimal)rotate.Z;
|
|
RotWUD.Value = 1;
|
|
ScaXUD.Value = (decimal)scale.X;
|
|
ScaYUD.Value = (decimal)scale.Y;
|
|
ScaZUD.Value = (decimal)scale.Z;
|
|
|
|
}
|
|
|
|
private void materialComboBox1_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if (!IsLoaded)
|
|
return;
|
|
|
|
if (materialComboBox1.SelectedIndex >= 0 && IsMatListLoaded)
|
|
{
|
|
activeShape.MaterialIndex = materialComboBox1.SelectedIndex;
|
|
materialIndexUD.Value = materialComboBox1.SelectedIndex;
|
|
}
|
|
|
|
LibraryGUI.Instance.UpdateViewport();
|
|
}
|
|
|
|
private void ReloadMaterialList()
|
|
{
|
|
if (!IsLoaded)
|
|
return;
|
|
|
|
//For optmization purposes. Load a list when used instead
|
|
if (!IsMatListLoaded)
|
|
{
|
|
materialComboBox1.Items.Clear();
|
|
foreach (FMAT mat in activeShape.GetParentModel().materials.Values)
|
|
materialComboBox1.Items.Add(mat.Text);
|
|
|
|
materialComboBox1.SelectedIndex = activeShape.MaterialIndex;
|
|
IsMatListLoaded = true;
|
|
}
|
|
}
|
|
|
|
private void bonesCB_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if (!IsLoaded)
|
|
return;
|
|
|
|
if (bonesCB.SelectedIndex >= 0 && IsBoneListLoaded)
|
|
{
|
|
activeShape.BoneIndex = bonesCB.SelectedIndex;
|
|
boneIndexUD.Value = bonesCB.SelectedIndex;
|
|
}
|
|
|
|
LibraryGUI.Instance.UpdateViewport();
|
|
}
|
|
|
|
private void valueUD_ValueChanged(object sender, EventArgs e)
|
|
{
|
|
|
|
}
|
|
|
|
private void stDropDownPanel1_Load(object sender, EventArgs e)
|
|
{
|
|
|
|
}
|
|
|
|
private void rotModeCB_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
|
|
}
|
|
|
|
private void materialComboBox1_Click(object sender, EventArgs e) {
|
|
}
|
|
|
|
private void materialComboBox1_KeyDown(object sender, KeyEventArgs e) {
|
|
ReloadMaterialList();
|
|
}
|
|
|
|
private void materialComboBox1_MouseDown(object sender, MouseEventArgs e){
|
|
ReloadMaterialList();
|
|
}
|
|
|
|
private void bonesCB_KeyDown(object sender, KeyEventArgs e) {
|
|
ReloadBoneList();
|
|
}
|
|
|
|
private void bonesCB_MouseDown(object sender, MouseEventArgs e) {
|
|
ReloadBoneList();
|
|
}
|
|
|
|
private void boneListBtn_Click(object sender, EventArgs e)
|
|
{
|
|
BoneIndexList indexViewer = new BoneIndexList("Bone Index List");
|
|
|
|
if (activeShape.ShapeU != null)
|
|
{
|
|
indexViewer.LoadIndices(activeShape.ShapeU.SkinBoneIndices,
|
|
activeShape.GetParentModel().Skeleton);
|
|
}
|
|
else
|
|
{
|
|
indexViewer.LoadIndices(activeShape.Shape.SkinBoneIndices,
|
|
activeShape.GetParentModel().Skeleton);
|
|
}
|
|
|
|
indexViewer.Show(this);
|
|
}
|
|
|
|
private void lodDisplayCB_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if (!IsLoaded)
|
|
return;
|
|
|
|
if (lodDisplayCB.SelectedIndex != -1)
|
|
{
|
|
activeShape.DisplayLODIndex = lodDisplayCB.SelectedIndex;
|
|
activeShape.UpdateVertexData();
|
|
LibraryGUI.Instance.UpdateViewport();
|
|
}
|
|
}
|
|
|
|
private void stDropDownPanel6_Paint(object sender, PaintEventArgs e)
|
|
{
|
|
|
|
}
|
|
|
|
private void lodListView_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
if (lodListView.SelectedIndices.Count > 0)
|
|
{
|
|
btnFacesView.Enabled = true;
|
|
subMeshesViewBtn.Enabled = true;
|
|
|
|
int index = lodListView.SelectedIndices[0];
|
|
activeLodMesh = activeShape.lodMeshes[index];
|
|
|
|
lodFormatCB.Bind(typeof(STIndexFormat), activeLodMesh, "IndexFormat");
|
|
lodFormatCB.SelectedItem = activeLodMesh.IndexFormat;
|
|
|
|
lodPrimativeTypeCB.Bind(typeof(STPolygonType), activeLodMesh, "PrimitiveType");
|
|
lodPrimativeTypeCB.SelectedItem = activeLodMesh.PrimitiveType;
|
|
|
|
lodVertexSkipUD.Value = activeLodMesh.FirstVertex;
|
|
lodFaceCountUD.Value = activeLodMesh.faces.Count;
|
|
}
|
|
else
|
|
{
|
|
btnFacesView.Enabled = false;
|
|
activeLodMesh = null;
|
|
lodFormatCB.DataSource = null;
|
|
lodPrimativeTypeCB.DataSource = null;
|
|
lodFormatCB.Items.Clear();
|
|
lodPrimativeTypeCB.Items.Clear();
|
|
|
|
lodVertexSkipUD.Value = 0;
|
|
lodFaceCountUD.Value = 0;
|
|
subMeshesViewBtn.Enabled = false;
|
|
}
|
|
}
|
|
|
|
private void btnFacesView_Click(object sender, EventArgs e)
|
|
{
|
|
if (activeLodMesh != null)
|
|
{
|
|
FaceIndiceListViewer viewer = new FaceIndiceListViewer();
|
|
viewer.LoadIndices(activeLodMesh.faces);
|
|
viewer.Show(this);
|
|
}
|
|
}
|
|
|
|
private void subMeshesViewBtn_Click(object sender, EventArgs e)
|
|
{
|
|
if (activeLodMesh != null)
|
|
{
|
|
SubMeshEditor editor = new SubMeshEditor();
|
|
editor.LoadMesh(activeLodMesh, activeShape);
|
|
if (editor.ShowDialog() == DialogResult.OK)
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|