mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-25 04:13:07 +00:00
211326d253
Fix bymls with path nodes from saving. Fix material list not loading when another object is selected. Fix skeletons not exporting Fix materials missing a name and not updating in the editor properly - Fix dds and bftex not showing on the filter for bntx/nutexb properly
318 lines
11 KiB
C#
318 lines
11 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Data;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Windows.Forms;
|
|
using Syroot.NintenTools.NSW.Bfres;
|
|
using OpenTK;
|
|
using Switch_Toolbox.Library;
|
|
using Bfres.Structs;
|
|
using Switch_Toolbox.Library.Forms;
|
|
|
|
namespace FirstPlugin.Forms
|
|
{
|
|
public partial class FMATEditor : UserControl
|
|
{
|
|
public FMAT material;
|
|
|
|
public string SelectedMatParam = "";
|
|
|
|
public FMATEditor()
|
|
{
|
|
InitializeComponent();
|
|
|
|
stTabControl1.myBackColor = Switch_Toolbox.Library.Forms.FormThemes.BaseTheme.FormBackColor;
|
|
|
|
if (!Runtime.IsDebugMode)
|
|
{
|
|
textBoxShaderArchive.ReadOnly = true;
|
|
textBoxShaderModel.ReadOnly = true;
|
|
}
|
|
}
|
|
private void listView_DrawItem(object sender, DrawListViewItemEventArgs e)
|
|
{
|
|
|
|
}
|
|
public void LoadMaterial(FMAT mat)
|
|
{
|
|
if (mat.MaterialU != null)
|
|
{
|
|
TabPage tabPage = null;
|
|
|
|
foreach (TabPage page in stTabControl1.TabPages)
|
|
if (page.Text == "Render State")
|
|
tabPage = page;
|
|
|
|
if (tabPage == null)
|
|
{
|
|
tabPage = new TabPage();
|
|
tabPage.Text = "Render State";
|
|
stTabControl1.TabPages.Add(tabPage);
|
|
}
|
|
|
|
RenderStateEditor editor = new RenderStateEditor();
|
|
editor.Dock = DockStyle.Fill;
|
|
editor.LoadRenderState(mat.MaterialU.RenderState);
|
|
tabPage.Controls.Add(editor);
|
|
}
|
|
|
|
material = mat;
|
|
textBoxMaterialName.Text = material.Text;
|
|
|
|
SetActiveGameByShader(material.shaderassign.ShaderArchive, material.shaderassign.ShaderModel);
|
|
|
|
chkboxVisible.Checked = mat.Enabled;
|
|
|
|
FillForm();
|
|
|
|
uvEditor1.ActiveObjects.Clear();
|
|
uvEditor1.Textures.Clear();
|
|
|
|
foreach (var shp in ((FMDL)material.Parent.Parent).shapes)
|
|
{
|
|
if (shp.GetMaterial().Text == material.Text)
|
|
{
|
|
uvEditor1.ActiveObjects.Add(shp);
|
|
}
|
|
}
|
|
|
|
foreach (var ftexContainer in PluginRuntime.ftexContainers)
|
|
{
|
|
foreach (var texmap in material.TextureMaps)
|
|
{
|
|
if (ftexContainer.ResourceNodes.ContainsKey(texmap.Name))
|
|
{
|
|
uvEditor1.Textures.Add(LoadTextureUvMap(texmap, (FTEX)ftexContainer.ResourceNodes[texmap.Name]));
|
|
}
|
|
}
|
|
}
|
|
|
|
foreach (var bntx in PluginRuntime.bntxContainers)
|
|
{
|
|
foreach (var texmap in material.TextureMaps)
|
|
{
|
|
if (bntx.Textures.ContainsKey(texmap.Name))
|
|
{
|
|
uvEditor1.Textures.Add(LoadTextureUvMap(texmap, bntx.Textures[texmap.Name]));
|
|
}
|
|
}
|
|
}
|
|
|
|
uvEditor1.Reset();
|
|
uvEditor1.ActiveMaterial = material;
|
|
uvEditor1.Refresh();
|
|
}
|
|
private UVEditor.ActiveTexture LoadTextureUvMap(STGenericMatTexture texmap, STGenericTexture genericTexture)
|
|
{
|
|
Vector2 scale = new Vector2(1);
|
|
Vector2 trans = new Vector2(0);
|
|
|
|
var TextureMap = new UVEditor.ActiveTexture();
|
|
|
|
if (texmap.Type == STGenericMatTexture.TextureType.Normal &&
|
|
material.shaderassign.options.ContainsKey("uking_texture2_texcoord"))
|
|
{
|
|
float value = float.Parse(material.shaderassign.options["uking_texture2_texcoord"]);
|
|
|
|
if (value == 1)
|
|
TextureMap.UvChannelIndex = 1;
|
|
}
|
|
if (texmap.Type == STGenericMatTexture.TextureType.Specular &&
|
|
material.shaderassign.options.ContainsKey("uking_texture2_texcoord"))
|
|
{
|
|
float value = float.Parse(material.shaderassign.options["uking_texture2_texcoord"]);
|
|
|
|
if (value == 1)
|
|
TextureMap.UvChannelIndex = 1;
|
|
}
|
|
if (texmap.Type == STGenericMatTexture.TextureType.Shadow &&
|
|
material.matparam.ContainsKey("gsys_bake_st0"))
|
|
{
|
|
TextureMap.UvChannelIndex = 1;
|
|
TextureMap.UVScale = Utils.ToVec4(material.matparam["gsys_bake_st0"].ValueFloat).Xy;
|
|
TextureMap.UVTranslate = Utils.ToVec4(material.matparam["gsys_bake_st0"].ValueFloat).Zw;
|
|
}
|
|
if (texmap.Type == STGenericMatTexture.TextureType.Light &&
|
|
material.matparam.ContainsKey("gsys_bake_st1"))
|
|
{
|
|
TextureMap.UvChannelIndex = 1;
|
|
TextureMap.UVScale = Utils.ToVec4(material.matparam["gsys_bake_st1"].ValueFloat).Xy;
|
|
TextureMap.UVTranslate = Utils.ToVec4(material.matparam["gsys_bake_st1"].ValueFloat).Zw;
|
|
}
|
|
TextureMap.wrapModeS = texmap.wrapModeS;
|
|
TextureMap.wrapModeT = texmap.wrapModeT;
|
|
TextureMap.mipDetail = texmap.mipDetail;
|
|
TextureMap.minFilter = texmap.minFilter;
|
|
TextureMap.magFilter = texmap.mapMode;
|
|
TextureMap.mapMode = texmap.mapMode;
|
|
|
|
TextureMap.texture = genericTexture;
|
|
return TextureMap;
|
|
}
|
|
private void SetActiveGameByShader(string ShaderName, string ShaderMdlName)
|
|
{
|
|
textBoxShaderArchive.Text = ShaderName;
|
|
textBoxShaderModel.Text = ShaderMdlName;
|
|
}
|
|
public void FillForm()
|
|
{
|
|
InitializeUserDataList(material);
|
|
|
|
samplerEditor1.InitializeTextureListView(material);
|
|
shaderOptionsEditor1.InitializeShaderOptionList(material);
|
|
shaderParamEditor1.InitializeShaderParamList(material);
|
|
renderInfoEditor1.InitializeRenderInfoList(material);
|
|
|
|
if (material.MaterialU != null)
|
|
{
|
|
}
|
|
}
|
|
|
|
private void InitializeUserDataList( FMAT material)
|
|
{
|
|
if (material.MaterialU != null)
|
|
{
|
|
userDataEditor.LoadUserData(material.MaterialU.UserData);
|
|
}
|
|
else
|
|
{
|
|
userDataEditor.LoadUserData(material.Material.UserDatas.ToList());
|
|
}
|
|
}
|
|
|
|
|
|
private void smallToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
/*Font normalfont = new Font("Microsoft Sans Serif", 10f);
|
|
foreach (ListViewItem lvi in listView1.Items) lvi.Font = normalfont;
|
|
foreach (ListViewItem lvi in listView1.Items) lvi.SubItems[0].Font = normalfont;
|
|
SetHeight(listView1, 11);*/
|
|
}
|
|
|
|
private void SetHeight(ListView listView, int height)
|
|
{
|
|
ImageList imgList = new ImageList();
|
|
imgList.ImageSize = new Size(1, height);
|
|
listView.SmallImageList = imgList;
|
|
}
|
|
|
|
private void mediumToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
|
|
}
|
|
|
|
private void largeToolStripMenuItem_Click(object sender, EventArgs e)
|
|
{
|
|
|
|
}
|
|
|
|
private void btnExportParams_Click(object sender, EventArgs e)
|
|
{
|
|
SaveFileDialog sfd = new SaveFileDialog();
|
|
sfd.Filter = "Material Params|*.xml;";
|
|
sfd.DefaultExt = ".xml";
|
|
sfd.FileName = material.Text + ".MatParams";
|
|
|
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|
{
|
|
FMAT2XML.Save(material, sfd.FileName, true);
|
|
}
|
|
}
|
|
|
|
private void btnReplaceParams_Click(object sender, EventArgs e)
|
|
{
|
|
OpenFileDialog ofd = new OpenFileDialog();
|
|
ofd.Filter = "Material Params|*.xml;";
|
|
ofd.DefaultExt = ".xml";
|
|
ofd.FileName = material.Text + ".MatParams";
|
|
|
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|
{
|
|
FMAT2XML.Read(material, ofd.FileName, true);
|
|
}
|
|
}
|
|
|
|
private void chkboxVisible_CheckedChanged(object sender, EventArgs e)
|
|
{
|
|
material.Enabled = chkboxVisible.Checked;
|
|
}
|
|
|
|
private void textureRefListView_SelectedIndexChanged(object sender, EventArgs e)
|
|
{
|
|
|
|
}
|
|
|
|
private void uvEditor1_Load(object sender, EventArgs e)
|
|
{
|
|
|
|
}
|
|
|
|
private void uvEditor1_Click(object sender, EventArgs e)
|
|
{
|
|
|
|
}
|
|
|
|
private void btnViotileFlags_Click(object sender, EventArgs e)
|
|
{
|
|
VolatileFlagEditor editor = new VolatileFlagEditor();
|
|
|
|
List<bool> ViotileFlags = new List<bool>();
|
|
if (material.MaterialU != null)
|
|
{
|
|
byte[] flags = material.MaterialU.VolatileFlags;
|
|
|
|
if (flags == null)
|
|
return;
|
|
|
|
for (int i = 0; i < flags.Length; i++)
|
|
ViotileFlags.Add(flags[i] == 1 ? true : false );
|
|
|
|
}
|
|
else
|
|
{
|
|
byte[] flags = material.Material.VolatileFlags;
|
|
|
|
for (int i = 0; i < flags.Length; i++)
|
|
ViotileFlags.Add(flags[i] == 1 ? true : false);
|
|
}
|
|
|
|
editor.LoadFlags(ViotileFlags.ToArray());
|
|
editor.Show(this);
|
|
}
|
|
|
|
private void btnSamplerInputEditor_Click(object sender, EventArgs e)
|
|
{
|
|
SamplerInputListEdit editor = new SamplerInputListEdit();
|
|
editor.LoadSamplers(material.shaderassign.samplers);
|
|
|
|
if (editor.ShowDialog() == DialogResult.OK) {
|
|
material.shaderassign.attributes = editor.GetNewInputs();
|
|
}
|
|
}
|
|
|
|
private void btnAttributeInputEditor_Click(object sender, EventArgs e)
|
|
{
|
|
VertexAttributeInputListEdit editor = new VertexAttributeInputListEdit();
|
|
editor.LoadAtributes(material.shaderassign.attributes);
|
|
|
|
if (editor.ShowDialog() == DialogResult.OK) {
|
|
material.shaderassign.attributes = editor.GetNewInputs();
|
|
}
|
|
}
|
|
|
|
private void textBoxMaterialName_TextChanged(object sender, EventArgs e){
|
|
material.Text = textBoxMaterialName.Text;
|
|
}
|
|
|
|
private void textBoxShaderArchive_TextChanged(object sender, EventArgs e) {
|
|
material.shaderassign.ShaderArchive = textBoxShaderArchive.Text;
|
|
}
|
|
|
|
private void textBoxShaderModel_TextChanged(object sender, EventArgs e) {
|
|
material.shaderassign.ShaderModel = textBoxShaderModel.Text;
|
|
}
|
|
}
|
|
}
|