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https://github.com/KillzXGaming/Switch-Toolbox
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61550ac786
Redid gfmdl parser completely. This allows the file to be rebuilt for custom models which will be coming soon. Textures now load in the gfmdl section to easily edit without touching bntx. Added a basic material editor (more like a viewer atm) for gfbmdl. Added a Pokemon viewer (requires game path to be set). This shows icons of all the pokemon and opens the archive they are located in. Start to parse GFBANIM. Not previewable yet because of rotations breaking. If anyone wants to help though be my guest :) Basic GFBANIMCFG support. It can be used to view animation file names. |
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FlatBufferParse.cs |