Switch-Toolbox/File_Format_Library/Main.cs
KillzXGaming 61550ac786 Alot of Pokemon additions.
Redid gfmdl parser completely. This allows the file to be rebuilt for custom models which will be coming soon.
Textures now load in the gfmdl section to easily edit without touching bntx.
Added a basic material editor (more like a viewer atm) for gfbmdl.
Added a Pokemon viewer (requires game path to be set). This shows icons of all the pokemon and opens the archive they are located in.
Start to parse GFBANIM. Not previewable yet because of rotations breaking. If anyone wants to help though be my guest :)
Basic GFBANIMCFG support. It can be used to view animation file names.
2019-11-26 19:54:59 -05:00

468 lines
No EOL
17 KiB
C#

using PluginContracts;
using System;
using System.Linq;
using System.Collections.Generic;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.Forms;
using Toolbox.Library.IO;
using FirstPlugin.Forms;
using FirstPlugin.LuigisMansion.DarkMoon;
using FirstPlugin.LuigisMansion3;
namespace FirstPlugin
{
public class FirstPlugin : IPlugin
{
private static FirstPlugin _instance;
public static FirstPlugin Instance { get { return _instance == null ? _instance = new FirstPlugin() : _instance; } }
public static string executableDir;
#region IPlugin Members
private string name;
public string Name
{
get
{
return "First Plugin";
}
set
{
this.Name = value;
}
}
private string author;
public string Author
{
get
{
return "KXG";
}
set
{
this.name = value;
}
}
public string Description
{
get
{
return "A cool plugin";
}
}
public string Version
{
get
{
return "1.0";
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
foreach (Type T in LoadFileFormats())
types.Add(T);
foreach (Type T in LoadCompressionFormats())
types.Add(T);
foreach (Type T in LoadMenus())
types.Add(T);
return types.ToArray();
}
}
public void Load()
{
Config.StartupFromFile(Runtime.ExecutableDir + "/Lib/Plugins/config.xml");
}
public void Unload()
{
PluginRuntime.bntxContainers.Clear();
}
class MenuExt : IMenuExtension
{
public STToolStripItem[] FileMenuExtensions => null;
public STToolStripItem[] ToolsMenuExtensions => toolsExt;
public STToolStripItem[] TitleBarExtensions => null;
readonly STToolStripItem[] toolsExt = new STToolStripItem[3];
public MenuExt()
{
toolsExt[0] = new STToolStripItem("Super Mario Odyssey");
toolsExt[0].DropDownItems.Add(new STToolStripItem(" Kingdom Selector", OpenKingdomSelector));
toolsExt[0].DropDownItems.Add(new STToolStripItem(" Costume Selector", OpenSelector));
toolsExt[1] = new STToolStripItem("Mario Kart 8");
toolsExt[1].DropDownItems.Add(new STToolStripItem("Probe Light Converter", GenerateProbeLightBounds));
toolsExt[2] = new STToolStripItem("Breath Of The Wild");
toolsExt[2].DropDownItems.Add(new STToolStripItem("Actor Editor", ActorEditor));
toolsExt[1] = new STToolStripItem("Pokemon Sword/Shield");
toolsExt[1].DropDownItems.Add(new STToolStripItem("Pokemon Loader", PokemonLoaderSwSh));
}
private void PokemonLoaderSwSh(object sender, EventArgs args)
{
if (!System.IO.Directory.Exists(Runtime.PkSwShGamePath))
{
var result = MessageBox.Show("Please set your Pokemon Sword/Shield game path!");
if (result == DialogResult.OK)
{
FolderSelectDialog ofd = new FolderSelectDialog();
if (ofd.ShowDialog() == DialogResult.OK)
{
Runtime.PkSwShGamePath = ofd.SelectedPath;
Config.Save();
}
}
}
PokemonLoaderSwShForm form = new PokemonLoaderSwShForm();
if (form.ShowDialog() == DialogResult.OK) {
if (form.SelectedPokemon != string.Empty)
{
string path = $"{Runtime.PkSwShGamePath}/bin/archive/pokemon/{form.SelectedPokemon}";
if (System.IO.File.Exists(path)) {
var file = STFileLoader.OpenFileFormat(path);
var currentForm = Runtime.MainForm.ActiveMdiChild;
if (currentForm != null && currentForm is ObjectEditor &&
Runtime.AddFilesToActiveObjectEditor)
{
ObjectEditor editor = currentForm as ObjectEditor;
editor.AddIArchiveFile(file);
}
else
{
ObjectEditor editor = new ObjectEditor();
editor.AddIArchiveFile(file);
LibraryGUI.CreateMdiWindow(editor);
}
}
}
}
}
private void ActorEditor(object sender, EventArgs args)
{
UKing.Actors.BotwActorLoader actorEditor = new UKing.Actors.BotwActorLoader();
}
private void OpenKingdomSelector(object sender, EventArgs args)
{
SceneSelector sceneSelect = new SceneSelector();
sceneSelect.LoadDictionary(SMO_Scene.OdysseyStages);
if (sceneSelect.ShowDialog() == DialogResult.OK)
SMO_Scene.LoadStage(sceneSelect.SelectedFile);
}
private void GenerateProbeLightBounds(object sender, EventArgs args) {
AAMP.GenerateProbeBoundings();
}
private void OpenSelector(object sender, EventArgs args)
{
if (System.IO.Directory.Exists(Runtime.SmoGamePath))
{
OpenCostumeDialog(Runtime.SmoGamePath);
}
else
{
var result = MessageBox.Show("Please set your Mario Odyssey game path!");
if (result == DialogResult.OK)
{
FolderSelectDialog ofd = new FolderSelectDialog();
if (ofd.ShowDialog() == DialogResult.OK)
{
Runtime.SmoGamePath = ofd.SelectedPath;
Config.Save();
OpenCostumeDialog(Runtime.SmoGamePath);
}
}
}
}
private void OpenCostumeDialog(string GamePath)
{
var costumSelector = new OdysseyCostumeSelector(GamePath);
if (costumSelector.ShowDialog() == DialogResult.OK)
{
LoadCostumes(costumSelector.SelectedCostumeName);
FrameBfres();
}
}
public void LoadCostumes(string fileName)
{
editor = null;
fileName = System.IO.Path.ChangeExtension(fileName, null);
List<string> CostumeNames = new List<string>();
CostumeNames.Add($"{fileName}.szs");
CostumeNames.Add($"{fileName}Face.szs");
CostumeNames.Add($"{fileName}Eye.szs");
CostumeNames.Add($"{fileName}Head.szs");
CostumeNames.Add($"{fileName}HeadTexture.szs");
CostumeNames.Add($"{fileName}Under.szs");
CostumeNames.Add($"{fileName}HandL.szs");
CostumeNames.Add($"{fileName}HandR.szs");
CostumeNames.Add($"{fileName}HandTexture.szs");
CostumeNames.Add($"{fileName}BodyTexture.szs");
CostumeNames.Add($"{fileName}Shell.szs");
CostumeNames.Add($"{fileName}Tail.szs");
CostumeNames.Add($"{fileName}Hair.szs");
// CostumeNames.Add($"{fileName}Hakama.szs");
CostumeNames.Add($"{fileName}Skirt.szs");
// CostumeNames.Add($"{fileName}Poncho.szs");
CostumeNames.Add($"{fileName}Guitar.szs");
foreach (string path in CostumeNames)
{
Console.WriteLine("Path = " + path);
if (System.IO.File.Exists(path))
{
LoadCostume(path);
}
else
{
//Load default meshes unless it's these file names
List<string> ExcludeFileList = new List<string>(new string[] {
"MarioHack","MarioDot",
});
bool Exluded = ExcludeFileList.Any(path.Contains);
if (Exluded == false)
{
string parent = System.IO.Directory.GetParent(path).FullName;
if (path.Contains($"{fileName}Face"))
LoadCostume($"{parent}\\MarioFace.szs");
else if (path.Contains($"{fileName}Eye"))
LoadCostume($"{parent}\\MarioEye.szs");
else if (path.Contains($"{fileName}HeadTexture"))
LoadCostume($"{parent}\\MarioHeadTexture.szs");
else if (path.Contains($"{fileName}Head"))
LoadCostume($"{parent}\\MarioHead.szs");
else if (path.Contains($"{fileName}HandL"))
LoadCostume($"{parent}\\MarioHandL.szs");
else if (path.Contains($"{fileName}HandR"))
LoadCostume($"{parent}\\MarioHandR.szs");
else if (path.Contains($"{fileName}HandTexture"))
LoadCostume($"{parent}\\MarioHandTexture.szs");
}
}
}
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.GetActiveContent(typeof(BfresEditor));
bfresEditor.DisplayAll = true;
}
private ObjectEditor editor;
private BFRES MainCostume = null;
public void LoadCostume(string fileName)
{
List<BFRES> bfresFiles = new List<BFRES>();
var FileFormat = STFileLoader.OpenFileFormat(fileName);
if (FileFormat is SARC)
{
foreach (var file in ((SARC)FileFormat).Files)
{
string ext = System.IO.Path.GetExtension(file.FileName);
if (ext == ".bfres")
{
bfresFiles.Add((BFRES)STFileLoader.OpenFileFormat(new System.IO.MemoryStream(file.FileData), file.FileName));
}
}
}
if (FileFormat is BFRES)
bfresFiles.Add((BFRES)FileFormat);
if (editor == null)
{
editor = new ObjectEditor();
LibraryGUI.CreateMdiWindow(editor);
}
if (MainCostume == null && bfresFiles.Count > 0)
MainCostume = bfresFiles[0];
foreach (var bfres in bfresFiles)
{
editor.AddNode(bfres);
bfres.LoadEditors(null);
DiableLoadCheck();
}
}
private void FrameBfres()
{
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.GetActiveContent(typeof(BfresEditor));
bfresEditor.FrameCamera(MainCostume.BFRESRender);
MainCostume = null;
}
private void DiableLoadCheck()
{
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.GetActiveContent(typeof(BfresEditor));
bfresEditor.IsLoaded = false;
bfresEditor.DisplayAllDDrawables();
}
}
private Type[] LoadMenus()
{
List<Type> MenuItems = new List<Type>();
MenuItems.Add(typeof(MenuExt));
return MenuItems.ToArray();
}
private Type[] LoadCompressionFormats()
{
List<Type> Formats = new List<Type>();
return Formats.ToArray();
}
private Type[] LoadFileFormats()
{
List<Type> Formats = new List<Type>();
Formats.Add(typeof(BFRES));
Formats.Add(typeof(TVOL));
Formats.Add(typeof(BTI));
Formats.Add(typeof(TXE));
Formats.Add(typeof(SARC));
Formats.Add(typeof(BCRES));
Formats.Add(typeof(BNTX));
Formats.Add(typeof(BEA));
Formats.Add(typeof(BYAML));
Formats.Add(typeof(XTX));
Formats.Add(typeof(BFFNT));
Formats.Add(typeof(MSBT));
Formats.Add(typeof(BARS));
Formats.Add(typeof(GFPAK));
Formats.Add(typeof(NUTEXB));
Formats.Add(typeof(NUT));
Formats.Add(typeof(KCL));
Formats.Add(typeof(GTXFile));
Formats.Add(typeof(AAMP));
Formats.Add(typeof(PTCL));
Formats.Add(typeof(EFF));
Formats.Add(typeof(EFCF));
Formats.Add(typeof(NSP));
Formats.Add(typeof(BNSH));
Formats.Add(typeof(BFSHA));
Formats.Add(typeof(BFSTM));
Formats.Add(typeof(BCSTM));
Formats.Add(typeof(BRSTM));
Formats.Add(typeof(BFWAV));
Formats.Add(typeof(BCWAV));
Formats.Add(typeof(BRWAV));
Formats.Add(typeof(WAV));
Formats.Add(typeof(MP3));
Formats.Add(typeof(OGG));
Formats.Add(typeof(IDSP));
Formats.Add(typeof(HPS));
Formats.Add(typeof(SHARC));
Formats.Add(typeof(SHARCFB));
Formats.Add(typeof(NARC));
Formats.Add(typeof(TMPK));
Formats.Add(typeof(TEX3DS));
Formats.Add(typeof(NXARC));
Formats.Add(typeof(SP2));
Formats.Add(typeof(SWU));
Formats.Add(typeof(SPC));
Formats.Add(typeof(GameDataToc));
Formats.Add(typeof(NUSHDB));
Formats.Add(typeof(MKGPDX_PAC));
Formats.Add(typeof(LZARC));
Formats.Add(typeof(IGA_PAK));
Formats.Add(typeof(MKAGPDX_Model));
Formats.Add(typeof(GFBMDL));
// Formats.Add(typeof(GFBANM));
Formats.Add(typeof(GFBANMCFG));
Formats.Add(typeof(Turbo.Course_MapCamera_bin));
Formats.Add(typeof(SDF));
Formats.Add(typeof(IStorage));
Formats.Add(typeof(NCA));
Formats.Add(typeof(RARC));
Formats.Add(typeof(ME01));
Formats.Add(typeof(LM3_DICT));
Formats.Add(typeof(LM2_DICT));
Formats.Add(typeof(GMX));
Formats.Add(typeof(BMD));
Formats.Add(typeof(GCDisk));
Formats.Add(typeof(TPL));
Formats.Add(typeof(BFTTF));
Formats.Add(typeof(HedgehogLibrary.PACx));
Formats.Add(typeof(BinGzArchive));
Formats.Add(typeof(GAR));
Formats.Add(typeof(CTXB));
Formats.Add(typeof(CSAB));
Formats.Add(typeof(CMB));
Formats.Add(typeof(G1T));
Formats.Add(typeof(LayoutBXLYT.Cafe.BFLYT));
Formats.Add(typeof(LayoutBXLYT.BCLYT));
Formats.Add(typeof(LayoutBXLYT.BRLYT));
Formats.Add(typeof(LayoutBXLYT.BFLAN));
Formats.Add(typeof(LayoutBXLYT.BRLAN));
Formats.Add(typeof(ZSI));
Formats.Add(typeof(IGZ_TEX));
Formats.Add(typeof(MOD));
Formats.Add(typeof(U8));
Formats.Add(typeof(CTPK));
Formats.Add(typeof(LINKDATA));
Formats.Add(typeof(NCCH));
Formats.Add(typeof(NCSD));
Formats.Add(typeof(CTR.NCCH.RomFS));
Formats.Add(typeof(DKCTF.MSBT));
Formats.Add(typeof(DKCTF.PAK));
Formats.Add(typeof(WTB));
Formats.Add(typeof(PKZ));
Formats.Add(typeof(DARC));
Formats.Add(typeof(BFLIM));
Formats.Add(typeof(BCLIM));
Formats.Add(typeof(DAT_Bayonetta));
Formats.Add(typeof(XCI));
Formats.Add(typeof(VIBS));
Formats.Add(typeof(NLG.StrikersRLT));
Formats.Add(typeof(NLG.StrikersRLG));
Formats.Add(typeof(PunchOutWii.PO_DICT));
Formats.Add(typeof(LM2_ARCADE_Model));
Formats.Add(typeof(NLG_NLOC));
Formats.Add(typeof(NLG_PCK));
Formats.Add(typeof(NLG.StrikersSAnim));
// Formats.Add(typeof(MSBP));
// Formats.Add(typeof(BFGRP));
//Unfinished wip formats not ready for use
if (Runtime.DEVELOPER_DEBUG_MODE)
{
Formats.Add(typeof(XLINK));
Formats.Add(typeof(BFSAR));
Formats.Add(typeof(GFA));
Formats.Add(typeof(HyruleWarriors.G1M.G1M));
}
return Formats.ToArray();
}
#endregion
}
}