mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-13 06:32:30 +00:00
312 lines
10 KiB
C#
312 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using Toolbox.Library;
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using LibHac.IO;
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using Toolbox.Library.IO;
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using LibHac;
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namespace FirstPlugin
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{
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public class GCDisk : IArchiveFile, IFileFormat, ISaveOpenedFileStream
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{
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public FileType FileType { get; set; } = FileType.Rom;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Gamecube ISO" };
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public string[] Extension { get; set; } = new string[] { "*.iso" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public bool CanAddFiles { get; set; }
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public bool CanRenameFiles { get; set; }
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public bool CanReplaceFiles { get; set; }
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public bool CanDeleteFiles { get; set; }
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public List<FileEntry> files = new List<FileEntry>();
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public IEnumerable<ArchiveFileInfo> Files => files;
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public void ClearFiles() { files.Clear(); }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new FileReader(stream, true))
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{
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return reader.CheckSignature(1033843650, 28);
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}
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}
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public DiskHeader Header;
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public void Load(System.IO.Stream stream)
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{
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CanSave = true;
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using (var reader = new FileReader(stream))
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{
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Header = new DiskHeader();
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Header.Read(reader, this);
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}
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}
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public class DiskHeader
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{
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public char[] GameCode { get; set; }
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public byte DiskID { get; set; }
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public byte Version { get; set; }
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public bool AudioStreaming { get; set; }
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public byte StreamBufferSize { get; set; }
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public char[] GameName { get; set; }
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public FileSystemTable FileTable;
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public void Read(FileReader reader, GCDisk disk)
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{
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reader.SetByteOrder(true);
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GameCode = reader.ReadChars(6);
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DiskID = reader.ReadByte();
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Version = reader.ReadByte();
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AudioStreaming = reader.ReadBoolean();
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StreamBufferSize = reader.ReadByte();
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byte[] Padding = reader.ReadBytes(0x12);
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uint DvdMagic = reader.ReadUInt32();
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GameName = reader.ReadChars(0x3e0);
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uint DebugMonitorOffset = reader.ReadUInt32();
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uint DebugLoadAddress = reader.ReadUInt32();
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byte[] Padding2 = reader.ReadBytes(0x18);
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uint DolOffset = reader.ReadUInt32();
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uint FstOffset = reader.ReadUInt32();
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uint FstSize = reader.ReadUInt32();
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uint FstMaxSize = reader.ReadUInt32();
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uint userPos = reader.ReadUInt32();
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uint userLength = reader.ReadUInt32();
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uint unknown = reader.ReadUInt32();
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uint padding = reader.ReadUInt32();
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reader.SeekBegin(FstOffset);
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FileTable = new FileSystemTable();
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FileTable.Read(reader, disk.files, disk.FilePath);
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}
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public void Write(FileWriter writer, GCDisk disk)
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{
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writer.Write(GameCode);
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writer.Write(DiskID);
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writer.Write(Version);
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writer.Write(AudioStreaming);
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writer.Write(StreamBufferSize);
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writer.Seek(0x12);
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writer.Write(1033843650);
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FileTable.Write(writer, disk.files);
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}
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}
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public class FileSystemTable
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{
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public void Read(FileReader reader, List<FileEntry> Files, string FileName)
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{
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long pos = reader.Position;
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FSTEntry root = new FSTEntry(FileName);
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root.NameOffset = reader.ReadUInt32();
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root.Offset = reader.ReadUInt32();
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root.Size = reader.ReadUInt32();
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List<FSTEntry> Entires = new List<FSTEntry>();
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uint stringTableOffset = (uint)pos;
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for (int i = 0; i < root.Size; i++)
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{
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uint offset = (uint)(pos + (i * 0xC));
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reader.BaseStream.Position = offset;
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FSTEntry entry = new FSTEntry(FileName);
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entry.NameOffset = reader.ReadUInt32();
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entry.Offset = reader.ReadUInt32();
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entry.Size = reader.ReadUInt32();
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Entires.Add(entry);
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stringTableOffset += 0x0C;
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}
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SetFileNames(reader, Entires, 1, Entires.Count, "", stringTableOffset);
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for (int i = 0; i < Entires.Count - 1; i++)
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{
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if (!Entires[i].IsDirectory)
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{
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var fileEntry = new FileEntry(Entires[i]);
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fileEntry.FileName = Entires[i].FullPath;
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Files.Add(fileEntry);
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}
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}
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}
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//Based on https://github.com/lioncash/GameFormatReader/blob/master/GameFormatReader/GCWii/Discs/GC/FST.cs#L72
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private int SetFileNames(FileReader reader, List<FSTEntry> fileEntries, int firstIndex, int lastIndex, string directory, uint stringTableOffset)
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{
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int currentIndex = firstIndex;
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while (currentIndex < lastIndex)
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{
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FSTEntry entry = fileEntries[currentIndex];
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uint tableOffset = stringTableOffset + (entry.NameOffset & 0xFFFFFF);
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reader.BaseStream.Position = tableOffset;
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string filename = reader.ReadZeroTerminatedString();
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entry.FullPath = directory + filename;
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if (entry.IsDirectory)
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{
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entry.FullPath += "/";
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currentIndex = SetFileNames(reader, fileEntries, currentIndex + 1, (int)entry.Size, entry.FullPath, stringTableOffset);
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}
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else
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{
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++currentIndex;
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}
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}
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return currentIndex;
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}
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public void Write(FileWriter writer, List<FileEntry> Files)
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{
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STProgressBar progressBar = new STProgressBar();
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progressBar.Task = "Writing File Tree...";
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progressBar.Value = 0;
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progressBar.StartPosition = FormStartPosition.CenterScreen;
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progressBar.Show();
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progressBar.Refresh();
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long pos = writer.Position;
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//reserve space
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for (int i = 0; i < Files.Count; i++)
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{
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writer.Write(uint.MaxValue);
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writer.Write(uint.MaxValue);
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writer.Write(uint.MaxValue);
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}
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for (int i = 0; i < Files.Count; i++)
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{
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writer.WriteUint32Offset(pos + (i * 12));
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writer.Write(Files[i].FileName);
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}
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for (int i = 0; i < Files.Count; i++)
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{
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progressBar.Value = (i * 100) / Files.Count;
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progressBar.Task = $"Packing {Files[i].FileName}";
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progressBar.Refresh();
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writer.WriteUint32Offset(pos + (i * 12) + 4);
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//More simple to get the size this way than getting file data over and over
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//Also we don't need to store the bytes in memory
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// long _fileStart = writer.Position;
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writer.Write(Files[i].FileData);
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// long _fileEnd = writer.Position;
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/* using (writer.TemporarySeek(pos + (i * 12) + 8, System.IO.SeekOrigin.Begin))
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{
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writer.Write((uint)(_fileEnd - _fileStart));
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}*/
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}
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progressBar.Close();
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progressBar.Dispose();
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}
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}
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public void Unload()
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{
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}
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public void Save(System.IO.Stream stream)
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{
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Header.Write(new FileWriter(stream), this);
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}
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public bool AddFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public class FileEntry : ArchiveFileInfo
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{
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FSTEntry FstEntry;
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public FileEntry(FSTEntry entry)
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{
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FstEntry = entry;
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}
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public override byte[] FileData
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{
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get
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{
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GC.Collect(); //Memory fills up so fill any previous file data
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using (var reader = new FileReader(FstEntry.SourceFile))
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{
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return reader.getSection((int)FstEntry.Offset, (int)FstEntry.Size);
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}
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}
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set
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{
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}
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}
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}
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public class FSTEntry
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{
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public bool IsDirectory
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{
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get { return (NameOffset & 0xFF000000) != 0; }
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}
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public string SourceFile { get; set; }
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public uint NameOffset { get; set; }
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public uint Offset { get; set; }
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public uint Size { get; set; }
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public string FullPath { get; set; }
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public FSTEntry(string sourceFile)
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{
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SourceFile = sourceFile;
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}
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}
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}
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}
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