mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
92 lines
2.6 KiB
C#
92 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library.NodeWrappers;
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namespace Switch_Toolbox.Library.Animations
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{
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public class MaterialAnimation : Animation
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{
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public AnimationType AnimType;
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public enum AnimationType
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{
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ShaderParam,
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Color,
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TextureSrt,
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TexturePattern,
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Visibilty,
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}
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public virtual void NextFrame(Viewport viewport)
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{
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if (Frame >= FrameCount) return;
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}
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public List<string> Textures = new List<string>();
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public List<Material> Materials = new List<Material>();
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public class Material : STGenericWrapper
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{
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public List<ParamKeyGroup> Params = new List<ParamKeyGroup>();
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public List<SamplerKeyGroup> Samplers = new List<SamplerKeyGroup>();
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public Material()
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{
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ImageKey = "material";
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SelectedImageKey = "material";
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}
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public Material(string Name)
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{
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Text = Name;
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ImageKey = "material";
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SelectedImageKey = "material";
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}
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}
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public class ParamKeyGroup : TreeNodeCustom
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{
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public AnimationType Type;
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public string UniformName;
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//Params will have multiple curves for values
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public List<KeyGroup> Values = new List<KeyGroup>();
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}
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public class SamplerKeyGroup : KeyGroup
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{
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MaterialAnimation MaterialAnimation;
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public SamplerKeyGroup(MaterialAnimation materialAnimation)
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{
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ImageKey = "sampler";
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SelectedImageKey = "sampler";
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MaterialAnimation = materialAnimation;
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}
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public virtual string GetActiveTextureName(int frame)
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{
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float index = GetValue(frame);
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return MaterialAnimation.Textures[(int)index];
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}
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public virtual void SetActiveTextureName(int Frame, string TextureName)
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{
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if (!MaterialAnimation.Textures.Contains(TextureName))
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MaterialAnimation.Textures.Add(TextureName);
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int index = MaterialAnimation.Textures.IndexOf(TextureName);
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SetValue(index, Frame);
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}
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public virtual STGenericTexture GetActiveTexture(int Frame) { return null; }
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}
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}
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}
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