mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 14:30:26 +00:00
50ea4183ef
- Compress BC1 with alpha. - Add GFPAK rebuilding. - Fix some lag issues with bntx textures loading - Fix saving multiple files. - Support DDS cubemap importing - Support rigged DAE/FBX files. - Support animation playing thanks to smash forge. - Some minor stuff to prepare custom animations. - Many bug fixes.
291 lines
9 KiB
C#
291 lines
9 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Syroot.BinaryData;
|
|
using System.IO;
|
|
using System.IO.Compression;
|
|
using OpenTK;
|
|
using K4os.Compression.LZ4.Streams;
|
|
|
|
namespace Switch_Toolbox.Library.IO
|
|
{
|
|
public class STLibraryCompression
|
|
{
|
|
public static byte[] CompressFile(byte[] data, IFileFormat format)
|
|
{
|
|
int Alignment = 0;
|
|
|
|
if (format.IFileInfo != null)
|
|
Alignment = format.IFileInfo.Alignment;
|
|
|
|
switch (format.CompressionType)
|
|
{
|
|
case CompressionType.Yaz0:
|
|
return EveryFileExplorer.YAZ0.Compress(data, 3, (uint)Alignment);
|
|
case CompressionType.None:
|
|
return data;
|
|
default:
|
|
return data;
|
|
}
|
|
}
|
|
|
|
public class GZIP
|
|
{
|
|
public static byte[] Decompress(byte[] b)
|
|
{
|
|
using (MemoryStream mem = new MemoryStream())
|
|
{
|
|
using (GZipStream gzip = new GZipStream(new MemoryStream(b), CompressionMode.Decompress))
|
|
{
|
|
gzip.CopyTo(mem);
|
|
mem.Write(b, 0, b.Length);
|
|
}
|
|
return mem.ToArray();
|
|
}
|
|
}
|
|
|
|
public static byte[] Compress(byte[] b)
|
|
{
|
|
using (MemoryStream mem = new MemoryStream())
|
|
{
|
|
using (GZipStream gzip = new GZipStream(mem,
|
|
CompressionMode.Compress, true))
|
|
{
|
|
gzip.Write(b, 0, b.Length);
|
|
}
|
|
return mem.ToArray();
|
|
}
|
|
}
|
|
}
|
|
public class Type_LZ4F
|
|
{
|
|
public static byte[] Decompress(byte[] data)
|
|
{
|
|
using (MemoryStream mem = new MemoryStream())
|
|
{
|
|
using (var source = LZ4Stream.Decode(new MemoryStream(data)))
|
|
{
|
|
source.CopyTo(mem);
|
|
mem.Write(data, 0, data.Length);
|
|
}
|
|
return mem.ToArray();
|
|
}
|
|
}
|
|
public static byte[] Compress(byte[] data)
|
|
{
|
|
LZ4EncoderSettings settings = new LZ4EncoderSettings();
|
|
settings.ChainBlocks = false;
|
|
// settings.BlockSize = K4os.Compression.LZ4.Internal.Mem.M1;
|
|
|
|
using (MemoryStream mem = new MemoryStream())
|
|
{
|
|
var encodeSettings = new LZ4EncoderSettings();
|
|
using (var source = LZ4Stream.Encode(mem, settings))
|
|
{
|
|
source.Write(data, 0, data.Length);
|
|
|
|
var newMem = new MemoryStream();
|
|
BinaryWriter writer = new BinaryWriter(newMem);
|
|
writer.Write((uint)data.Length);
|
|
writer.Write(mem.ToArray());
|
|
writer.Write((uint)973407368);
|
|
return newMem.ToArray();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
public class Type_LZ4
|
|
{
|
|
public static byte[] Decompress(byte[] data, int inputOffset, int InputLength, int decompressedSize)
|
|
{
|
|
return LZ4.LZ4Codec.Decode(data, inputOffset, InputLength, decompressedSize);
|
|
}
|
|
public static byte[] Decompress(byte[] data)
|
|
{
|
|
using (MemoryStream mem = new MemoryStream())
|
|
{
|
|
using (var source = LZ4Stream.Decode(new MemoryStream(data)))
|
|
{
|
|
source.CopyTo(mem);
|
|
mem.Write(data, 0, data.Length);
|
|
}
|
|
return mem.ToArray();
|
|
}
|
|
}
|
|
public static byte[] Compress(byte[] data, int inputOffset = 0)
|
|
{
|
|
return LZ4.LZ4Codec.Encode(data, inputOffset, data.Length);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class FileWriter : BinaryDataWriter
|
|
{
|
|
public FileWriter(Stream stream, bool leaveOpen = false)
|
|
: base(stream, Encoding.ASCII, leaveOpen)
|
|
{
|
|
}
|
|
|
|
public FileWriter(string fileName)
|
|
: this(new FileStream(fileName, FileMode.Create, FileAccess.Write, FileShare.Write))
|
|
{
|
|
}
|
|
public FileWriter(byte[] data)
|
|
: this(new MemoryStream(data))
|
|
{
|
|
}
|
|
public void Write(Syroot.Maths.Vector2F v)
|
|
{
|
|
Write(v.X);
|
|
Write(v.Y);
|
|
}
|
|
public void Write(Syroot.Maths.Vector3F v)
|
|
{
|
|
Write(v.X);
|
|
Write(v.Y);
|
|
Write(v.Z);
|
|
}
|
|
public void Write(Syroot.Maths.Vector4F v)
|
|
{
|
|
Write(v.X);
|
|
Write(v.Y);
|
|
Write(v.Z);
|
|
Write(v.W);
|
|
}
|
|
public void WriteSignature(string value)
|
|
{
|
|
Write(Encoding.ASCII.GetBytes(value));
|
|
}
|
|
public void WriteUint64Offset(long target)
|
|
{
|
|
long pos = Position;
|
|
using (TemporarySeek(target, SeekOrigin.Begin))
|
|
{
|
|
Write(pos);
|
|
}
|
|
}
|
|
public void WriteUint32Offset(long target)
|
|
{
|
|
long pos = Position;
|
|
using (TemporarySeek(target, SeekOrigin.Begin))
|
|
{
|
|
Write((uint)pos);
|
|
}
|
|
}
|
|
}
|
|
public class FileExt
|
|
{
|
|
public static Vector2 ToVec2(Syroot.Maths.Vector2F v)
|
|
{
|
|
return new Vector2(v.X, v.Y);
|
|
}
|
|
public static Vector3 ToVec3(Syroot.Maths.Vector3F v)
|
|
{
|
|
return new Vector3(v.X, v.Y, v.Z);
|
|
}
|
|
public static Vector4 ToVec4(Syroot.Maths.Vector4F v)
|
|
{
|
|
return new Vector4(v.X, v.Y, v.Z, v.W);
|
|
}
|
|
public static Vector2 ToVec2(float[] v)
|
|
{
|
|
return new Vector2(v[0], v[1]);
|
|
}
|
|
public static Vector3 ToVec3(float[] v)
|
|
{
|
|
return new Vector3(v[0], v[1], v[2]);
|
|
}
|
|
public static Vector4 ToVec4(float[] v)
|
|
{
|
|
return new Vector4(v[0], v[1], v[2], v[3]);
|
|
}
|
|
|
|
|
|
public static string DataToString(Syroot.Maths.Vector2F v)
|
|
{
|
|
return $"{v.X},{v.Y}";
|
|
}
|
|
public static string DataToString(Syroot.Maths.Vector3F v)
|
|
{
|
|
return $"{v.X},{v.Y},{v.Z}";
|
|
}
|
|
public static string DataToString(Syroot.Maths.Vector4F v)
|
|
{
|
|
return $"{v.X},{v.Y},{v.Z} {v.W}";
|
|
}
|
|
}
|
|
public class FileReader : BinaryDataReader
|
|
{
|
|
public FileReader(Stream stream, bool leaveOpen = false)
|
|
: base(stream, Encoding.ASCII, leaveOpen)
|
|
{
|
|
}
|
|
|
|
public FileReader(string fileName)
|
|
: this(new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.Read))
|
|
{
|
|
}
|
|
public FileReader(byte[] data)
|
|
: this(new MemoryStream(data))
|
|
{
|
|
}
|
|
public static byte[] DeflateZLIB(byte[] i)
|
|
{
|
|
MemoryStream output = new MemoryStream();
|
|
output.WriteByte(0x78);
|
|
output.WriteByte(0x9C);
|
|
using (DeflateStream dstream = new DeflateStream(output, CompressionLevel.Optimal))
|
|
{
|
|
dstream.Write(i, 0, i.Length);
|
|
}
|
|
return output.ToArray();
|
|
}
|
|
public byte[] getSection(int offset, int size)
|
|
{
|
|
Seek(offset, SeekOrigin.Begin);
|
|
return ReadBytes(size);
|
|
}
|
|
public Vector3 ReadVec3()
|
|
{
|
|
return new Vector3(ReadSingle(), ReadSingle(), ReadSingle());
|
|
}
|
|
public Syroot.Maths.Vector3F ReadVec3SY()
|
|
{
|
|
return new Syroot.Maths.Vector3F(ReadSingle(), ReadSingle(), ReadSingle());
|
|
}
|
|
public Vector2 ReadVec2()
|
|
{
|
|
return new Vector2(ReadSingle(), ReadSingle());
|
|
}
|
|
public Syroot.Maths.Vector2F ReadVec2SY()
|
|
{
|
|
return new Syroot.Maths.Vector2F(ReadSingle(), ReadSingle());
|
|
}
|
|
public static byte[] InflateZLIB(byte[] i)
|
|
{
|
|
var stream = new MemoryStream();
|
|
var ms = new MemoryStream(i);
|
|
ms.ReadByte();
|
|
ms.ReadByte();
|
|
var zlibStream = new DeflateStream(ms, CompressionMode.Decompress);
|
|
byte[] buffer = new byte[4095];
|
|
while (true)
|
|
{
|
|
int size = zlibStream.Read(buffer, 0, buffer.Length);
|
|
if (size > 0)
|
|
stream.Write(buffer, 0, buffer.Length);
|
|
else
|
|
break;
|
|
}
|
|
zlibStream.Close();
|
|
return stream.ToArray();
|
|
}
|
|
public string ReadMagic(int Offset, int Length)
|
|
{
|
|
Seek(Offset, SeekOrigin.Begin);
|
|
return ReadString(Length);
|
|
}
|
|
}
|
|
}
|