Switch-Toolbox/Switch_FileFormatsMain/GUI/BFRES/BfresEditor.cs
KillzXGaming 5081e39414 More format additions and fixes.
Fixed MKAGPDX models a bit so they aren't all missing mesh data. Skinned ones are still buggy!
 BMD wip support using SuperBMDLib.
 Adjusted gui loading a little bit.
2019-07-11 17:22:59 -04:00

260 lines
7.3 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Switch_Toolbox.Library.Forms;
using Switch_Toolbox.Library;
using GL_EditorFramework.Interfaces;
using GL_EditorFramework.EditorDrawables;
namespace FirstPlugin.Forms
{
public partial class BfresEditor : STUserControl, IViewportContainer
{
private bool _displayViewport = true;
public bool DisplayViewport
{
get
{
return _displayViewport;
}
set
{
_displayViewport = value;
SetupViewport();
}
}
private void SetupViewport()
{
if (DisplayViewport == true && Runtime.UseOpenGL)
{
stPanel5.Controls.Add(viewport);
splitContainer1.Panel1Collapsed = false;
toggleViewportToolStripBtn.Image = Properties.Resources.ViewportIcon;
if (viewport != null)
OnLoadedTab();
else
{
viewport = new Viewport(ObjectEditor.GetDrawableContainers());
viewport.Dock = DockStyle.Fill;
OnLoadedTab();
}
}
else
{
stPanel5.Controls.Clear();
splitContainer1.Panel1Collapsed = true;
toggleViewportToolStripBtn.Image = Properties.Resources.ViewportIconDisable;
}
}
Viewport viewport
{
get
{
if (!Runtime.UseOpenGL || !DisplayViewport)
return null;
var editor = LibraryGUI.GetObjectEditor();
return editor.GetViewport();
}
set
{
var editor = LibraryGUI.GetObjectEditor();
editor.LoadViewport(value);
}
}
AnimationPanel animationPanel;
public BfresEditor(bool HasModels)
{
InitializeComponent();
animationPanel = new AnimationPanel();
animationPanel.CurrentAnimation = null;
animationPanel.Dock = DockStyle.Fill;
timelineTabPage.Controls.Add(animationPanel);
stTabControl2.myBackColor = FormThemes.BaseTheme.FormBackColor;
//Always create an instance of the viewport unless opengl is disabled
if (viewport == null && Runtime.UseOpenGL)
{
viewport = new Viewport(ObjectEditor.GetDrawableContainers());
viewport.Dock = DockStyle.Fill;
}
//If the option is enabled by settings, and it has models display the viewport
if (Runtime.UseOpenGL && Runtime.DisplayViewport && HasModels)
{
stPanel5.Controls.Add(viewport);
DisplayViewport = true;
}
else
{
DisplayViewport = false;
splitContainer1.Panel1Collapsed = true;
}
}
public UserControl GetActiveEditor(Type type)
{
foreach (var ctrl in splitContainer1.Panel2.Controls)
{
if (type == null)
{
return (UserControl)ctrl;
}
if (ctrl.GetType() == type)
{
return (UserControl)ctrl;
}
}
return null;
}
public void FrameCamera(BFRESRender Renderer)
{
if (!Runtime.UseOpenGL || !DisplayViewport)
return;
if (viewport.GL_ControlModern != null)
{
Renderer.CenterCamera(viewport.GL_ControlModern);
viewport.UpdateViewport();
}
}
public void LoadEditor(UserControl Control)
{
Control.Dock = DockStyle.Fill;
splitContainer1.Panel2.Controls.Clear();
splitContainer1.Panel2.Controls.Add(Control);
}
public AnimationPanel GetAnimationPanel() => animationPanel;
public Viewport GetViewport() => viewport;
public void UpdateViewport()
{
if (viewport != null && Runtime.UseOpenGL && Runtime.DisplayViewport)
viewport.UpdateViewport();
}
public bool IsLoaded = false;
public void DisplayAllDDrawables()
{
if (viewport != null && Runtime.UseOpenGL && Runtime.DisplayViewport)
viewport.DisplayAllDDrawables();
}
private BFRES ActiveBfres;
private DrawableContainer ActiveDrawable;
private bool HasShapes = false;
public void LoadViewport(BFRES bfres, bool hasShapes, DrawableContainer activeDrawable, List<ToolStripMenuItem> customContextMenus = null)
{
ActiveBfres = bfres;
HasShapes = hasShapes;
ActiveDrawable = activeDrawable;
if (!Runtime.UseOpenGL || !DisplayViewport)
return;
ReloadDrawableList();
if (customContextMenus != null)
{
foreach (var menu in customContextMenus)
viewport.LoadCustomMenuItem(menu);
}
OnLoadedTab();
}
private void ReloadDrawableList()
{
if (viewport == null || ActiveBfres == null || ActiveDrawable == null) return;
if (ActiveDrawable.Drawables.Count > 0 && ActiveBfres.HasShapes())
viewport.ReloadDrawables(ActiveDrawable);
}
public override void OnControlClosing()
{
animationPanel.ClosePanel();
}
private void OnLoadedTab()
{
//If a model was loaded we don't need to load the drawables again
if (IsLoaded ||!Runtime.UseOpenGL || !Runtime.DisplayViewport)
return;
viewport.LoadObjects();
IsLoaded = true;
}
private void stTabControl1_TabIndexChanged(object sender, EventArgs e)
{
}
private void stTabControl1_SelectedIndexChanged(object sender, EventArgs e)
{
}
bool IsTimelineVisable = true;
int controlHeight = 0;
private void stPanel1_DoubleClick(object sender, EventArgs e)
{
if (IsTimelineVisable)
{
controlHeight = stTabControl2.Height;
IsTimelineVisable = false;
stPanel1.Height -= (controlHeight - 25);
}
else
{
IsTimelineVisable = true;
stPanel1.Height += (controlHeight + 25);
}
}
private void toggleViewportToolStripBtn_Click(object sender, EventArgs e)
{
if (Runtime.DisplayViewport)
{
Runtime.DisplayViewport = false;
}
else
{
Runtime.DisplayViewport = true;
ReloadDrawableList();
}
DisplayViewport = Runtime.DisplayViewport;
Config.Save();
}
private void BfresEditor_Enter(object sender, EventArgs e)
{
}
}
}