Switch-Toolbox/Switch_Toolbox_Library/Swizzling
KillzXGaming 67d1b6920a Some improvements from yesterday. Start to improve uv editor.
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00
..
GX2.cs Add all the working BCRES stuff. 2019-05-09 14:49:11 -04:00
NewSwizzleCodeBackup.cs Fix texture names on import having improper names in some special cases. 2019-05-12 16:53:55 -04:00
Swizzle_3DS.cs Some improvements from yesterday. Start to improve uv editor. 2019-05-13 15:29:40 -04:00
TegraX1Swizzle.cs Simpify BNTX deswizzling and start to do XTX saving. 2019-04-30 15:25:42 -04:00