Switch-Toolbox/File_Format_Library/File_Format_Library.csproj
KillzXGaming a0e680e626 Alot of layout editor improvements
- Parent origins are now properly applied. Origin values are also correct (were previously being done wrong).
- Rotations on X and Y axis now work correctly.
- Selection shows a proper bounding if the rotation is rotated on the X or Y axis.
- Perspective and orthographic modes can be toggled be
tween in the layout editor.
Alpha influence is applied properly to picture boxes.
Adjustments to bflim loading, so it can load textures without an extension.
2019-09-06 19:12:39 -04:00

1568 lines
No EOL
71 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A11705CF-A6A3-41C3-875A-E1CFD8080F09}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FirstPlugin</RootNamespace>
<AssemblyName>FirstPlugin.Plg</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Toolbox\bin\Debug\Lib\Plugins\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Toolbox\bin\Release\Lib\Plugins\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<ItemGroup>
<Reference Include="AampCommon">
<HintPath>..\Toolbox\Lib\AampCommon.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AampV1Library">
<HintPath>..\Toolbox\Lib\AampV1Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AampV2Library">
<HintPath>..\Toolbox\Lib\AampV2Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BarsLibrary">
<HintPath>..\Toolbox\Lib\BarsLibrary.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BcresLibrary, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Toolbox\Lib\BcresLibrary.dll</HintPath>
</Reference>
<Reference Include="BezelEngineArchive_Lib">
<HintPath>..\Toolbox\Lib\BezelEngineArchive_Lib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BfshaLibrary, Version=1.2.3.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Toolbox\Lib\BfshaLibrary.dll</HintPath>
</Reference>
<Reference Include="ByamlExt, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Toolbox\Lib\ByamlExt.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="CSCore">
<HintPath>..\Toolbox\Lib\CSCore.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="CsvHelper">
<HintPath>..\Toolbox\Lib\CsvHelper.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="EditorCoreCommon">
<HintPath>..\Toolbox\Lib\EditorCoreCommon.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Gl_EditorFramework">
<HintPath>..\Toolbox\Gl_EditorFramework.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="KCLExt">
<HintPath>..\Toolbox\Lib\KCLExt.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="LibHac">
<HintPath>..\Toolbox\Lib\LibHac.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="NAudio">
<HintPath>..\Toolbox\Lib\NAudio.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=6.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Toolbox\Lib\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ObjectListView">
<HintPath>..\Toolbox\Lib\ObjectListView.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK">
<HintPath>..\Toolbox\Lib\OpenTK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK.GLControl">
<HintPath>..\Toolbox\Lib\OpenTK.GLControl.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="PresentationCore">
<Private>False</Private>
<EmbedInteropTypes>False</EmbedInteropTypes>
</Reference>
<Reference Include="SARCExt">
<HintPath>..\Toolbox\Lib\SARCExt.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SELib">
<HintPath>..\Toolbox\Lib\SELib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SFGraphics">
<HintPath>..\Toolbox\Lib\SFGraphics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SFGraphics.Utils">
<HintPath>..\Toolbox\Lib\SFGraphics.Utils.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SharpYaml">
<HintPath>..\Toolbox\Lib\SharpYaml.dll</HintPath>
</Reference>
<Reference Include="SuperBMDLib">
<HintPath>..\Toolbox\Lib\SuperBMDLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Syroot.BinaryData">
<HintPath>..\Toolbox\Lib\Syroot.BinaryData.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Syroot.Maths">
<HintPath>..\Toolbox\Lib\Syroot.Maths.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Syroot.NintenTools.Bfres">
<HintPath>..\Toolbox\Lib\Syroot.NintenTools.Bfres.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Syroot.NintenTools.MarioKart8">
<HintPath>..\Toolbox\Lib\Syroot.NintenTools.MarioKart8.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Syroot.NintenTools.NSW.Bfres">
<HintPath>..\Toolbox\Lib\Syroot.NintenTools.NSW.Bfres.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Syroot.NintenTools.NSW.Bntx">
<HintPath>..\Toolbox\Lib\Syroot.NintenTools.NSW.Bntx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Buffers">
<HintPath>.\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Memory">
<HintPath>.\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Messaging" />
<Reference Include="System.Numerics" />
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>.\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.ValueTuple, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.ValueTuple.4.5.0\lib\net461\System.ValueTuple.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="VGAudio">
<HintPath>..\Toolbox\Lib\VGAudio.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="WeifenLuo.WinFormsUI.Docking, Version=3.0.6.0, Culture=neutral, PublicKeyToken=5cded1a1a0a7b481, processorArchitecture=MSIL">
<HintPath>..\packages\DockPanelSuite.3.0.6\lib\net40\WeifenLuo.WinFormsUI.Docking.dll</HintPath>
</Reference>
<Reference Include="WeifenLuo.WinFormsUI.Docking.ThemeVS2015, Version=3.0.6.0, Culture=neutral, PublicKeyToken=5cded1a1a0a7b481, processorArchitecture=MSIL">
<HintPath>..\packages\DockPanelSuite.ThemeVS2015.3.0.6\lib\net40\WeifenLuo.WinFormsUI.Docking.ThemeVS2015.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Actors\BotwActorLoader.cs" />
<Compile Include="Config.cs" />
<Compile Include="FileFormats\AAMP\AAMP.cs" />
<Compile Include="FileFormats\Archives\APAK.cs" />
<Compile Include="FileFormats\Archives\ARC.cs" />
<Compile Include="FileFormats\Archives\GFA.cs" />
<Compile Include="FileFormats\Archives\LM2\LM2_Material.cs" />
<Compile Include="FileFormats\Archives\PKZ.cs" />
<Compile Include="FileFormats\Audio\Archives\AudioCommon.cs" />
<Compile Include="FileFormats\DKCTF\Common.cs" />
<Compile Include="FileFormats\DKCTF\MSBT.cs" />
<Compile Include="FileFormats\DKCTF\PAK.cs" />
<Compile Include="FileFormats\HedgehogEngine\HeaderCommon.cs" />
<Compile Include="FileFormats\HedgehogEngine\HedgeModel.cs" />
<Compile Include="FileFormats\HedgehogEngine\PACx.cs" />
<Compile Include="FileFormats\CrashBandicoot\IGZ_Structure.cs" />
<Compile Include="FileFormats\Grezzo\CMB_Enums.cs" />
<Compile Include="FileFormats\Grezzo\CSAB.cs" />
<Compile Include="FileFormats\HyruleWarriors\G1M\G1MChunkCommon.cs" />
<Compile Include="FileFormats\HyruleWarriors\G1M\G1MEnums.cs" />
<Compile Include="FileFormats\HyruleWarriors\G1M\G1MG.cs" />
<Compile Include="FileFormats\HyruleWarriors\G1M\G1MS.cs" />
<Compile Include="FileFormats\HyruleWarriors\G1T.cs" />
<Compile Include="FileFormats\HyruleWarriors\HWBinGzResource.cs" />
<Compile Include="FileFormats\CrashBandicoot\IGA_PAK.cs" />
<Compile Include="FileFormats\Archives\LM2\LM2_ChunkTable.cs" />
<Compile Include="FileFormats\Archives\LM2\LM2_DICT.cs" />
<Compile Include="FileFormats\Archives\LM2\LM2_Enums.cs" />
<Compile Include="FileFormats\Archives\LM2\LM2_Model.cs" />
<Compile Include="FileFormats\Archives\LM2\TexturePOWE.cs" />
<Compile Include="FileFormats\Archives\LZARC.cs" />
<Compile Include="FileFormats\Archives\ME01.cs" />
<Compile Include="FileFormats\Archives\MKGPDX_PAC.cs" />
<Compile Include="FileFormats\Archives\NXARC.cs" />
<Compile Include="FileFormats\Archives\RARC.cs" />
<Compile Include="FileFormats\Archives\Sonic Racing\GameDataToc.cs" />
<Compile Include="FileFormats\Archives\Sonic Racing\SPC.cs" />
<Compile Include="FileFormats\Archives\Sonic Racing\SWU.cs" />
<Compile Include="FileFormats\Archives\Sonic Racing\SP2.cs" />
<Compile Include="FileFormats\Archives\TMPK.cs" />
<Compile Include="FileFormats\Archives\U8.cs" />
<Compile Include="FileFormats\Grezzo\CMB.cs" />
<Compile Include="FileFormats\Grezzo\GAR.cs" />
<Compile Include="FileFormats\Grezzo\ZSI.cs" />
<Compile Include="FileFormats\Audio\Archives\BARS.cs" />
<Compile Include="FileFormats\Audio\BARSLIST.cs" />
<Compile Include="FileFormats\Audio\BCSTM.cs" />
<Compile Include="FileFormats\Archives\BEA.cs" />
<Compile Include="FileFormats\Audio\BCWAV.cs" />
<Compile Include="FileFormats\Audio\BFWAV.cs" />
<Compile Include="FileFormats\Audio\BRWAV.cs" />
<Compile Include="FileFormats\Audio\HPS.cs" />
<Compile Include="FileFormats\Audio\IDSP.cs" />
<Compile Include="FileFormats\Audio\MP3.cs" />
<Compile Include="FileFormats\Audio\Ogg.cs" />
<Compile Include="FileFormats\Audio\WAV.cs" />
<Compile Include="FileFormats\BCRES\BCRES.cs" />
<Compile Include="FileFormats\BCRES\Wrappers\BCRESGroupNode.cs" />
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\BcresMatTexture.cs" />
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\CMDLWrapper.cs" />
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\CRESBoneWrapper.cs" />
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\CRESSkeletonWrapper.cs" />
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\MTOBWrapper.cs" />
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\SOBJWrapper.cs" />
<Compile Include="FileFormats\BCRES\Wrappers\TXOBWrapper.cs" />
<Compile Include="FileFormats\BFRES\PlatformConverter\BfresPlatformConverter.cs" />
<Compile Include="FileFormats\BFRES\BFRESGroupNode.cs" />
<Compile Include="FileFormats\BFRES\BFRESAnimFolder.cs" />
<Compile Include="FileFormats\BFRES\BfresUtilies.cs" />
<Compile Include="FileFormats\BFRES\gfxEnum.cs" />
<Compile Include="FileFormats\BFRES\GLEnumConverter.cs" />
<Compile Include="FileFormats\Bin\KartParts.cs" />
<Compile Include="FileFormats\BMD\BMD.cs" />
<Compile Include="FileFormats\BMD\BMDMaterialWrapper.cs" />
<Compile Include="FileFormats\BMD\BMDShapeWrapper.cs" />
<Compile Include="FileFormats\BMD\BMDTextureMap.cs" />
<Compile Include="FileFormats\BMD\BMDTextureWrapper.cs" />
<Compile Include="FileFormats\Collision\KclFile.cs" />
<Compile Include="FileFormats\Effects\EFCF.cs" />
<Compile Include="FileFormats\Effects\PTCL_3DS.cs" />
<Compile Include="FileFormats\Effects\PTCL_WiiU.cs" />
<Compile Include="FileFormats\Font\BFFNT.cs" />
<Compile Include="FileFormats\Audio\Archives\BFGRP.cs" />
<Compile Include="FileFormats\Font\BffntCharSet2Xlor.cs" />
<Compile Include="FileFormats\Font\BFTTF.cs" />
<Compile Include="FileFormats\HyruleWarriors\G1M\G1M.cs" />
<Compile Include="FileFormats\HyruleWarriors\LINKDATA.cs" />
<Compile Include="FileFormats\Layout\CAFE\Materials\AlphaCompare.cs" />
<Compile Include="FileFormats\Layout\CAFE\Materials\BlendMode.cs" />
<Compile Include="FileFormats\Layout\CAFE\Materials\FontShadowParameter.cs" />
<Compile Include="FileFormats\Layout\CAFE\Materials\IndirectParameter.cs" />
<Compile Include="FileFormats\Layout\CAFE\Materials\ProjectionTexGenParam.cs" />
<Compile Include="FileFormats\Layout\CAFE\Materials\TevStage.cs" />
<Compile Include="FileFormats\Layout\CAFE\Materials\TexCoordGen.cs" />
<Compile Include="FileFormats\Layout\CAFE\Materials\TextureRef.cs" />
<Compile Include="FileFormats\Layout\CAFE\Materials\TextureTransform.cs" />
<Compile Include="FileFormats\Layout\CTR\BCLYT.cs" />
<Compile Include="FileFormats\Layout\CAFE\FLYT.cs" />
<Compile Include="FileFormats\Layout\LayoutTextureLoader.cs" />
<Compile Include="FileFormats\Layout\PaneTreeWrapper.cs" />
<Compile Include="FileFormats\Layout\Common.cs" />
<Compile Include="FileFormats\Layout\Rev\BRLYT.cs" />
<Compile Include="FileFormats\Message\MSBP.cs" />
<Compile Include="FileFormats\CrashBandicoot\IGZ_TEX.cs" />
<Compile Include="FileFormats\MOD.cs" />
<Compile Include="FileFormats\Pikmin1\TXE.cs" />
<Compile Include="FileFormats\Rom\3DS\NCSDStructs.cs" />
<Compile Include="FileFormats\Rom\3DS\NCSD.cs" />
<Compile Include="FileFormats\Rom\3DS\RomFS.cs" />
<Compile Include="FileFormats\Rom\3DS\NCCH.cs" />
<Compile Include="FileFormats\Rom\3DS\NCCHStructs.cs" />
<Compile Include="FileFormats\Rom\3DS\RomFSStructure.cs" />
<Compile Include="FileFormats\Texture\CTPK.cs" />
<Compile Include="FileFormats\Grezzo\CTXB.cs" />
<Compile Include="FileFormats\Texture\TPL.cs" />
<Compile Include="FileFormats\Rom\GCDisk.cs" />
<Compile Include="FileFormats\Texture\BTI.cs" />
<Compile Include="FileFormats\Texture\WTB.cs" />
<Compile Include="GL\BMD_Renderer.cs" />
<Compile Include="GL\CMB_Renderer.cs" />
<Compile Include="GL\GXToOpenGL.cs" />
<Compile Include="GL\KCL_Render.cs" />
<Compile Include="GL\LM2_Render.cs" />
<Compile Include="GUI\BFLYT\BflytShader.cs" />
<Compile Include="GUI\BFLYT\FileSelector.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFLYT\FileSelector.Designer.cs">
<DependentUpon>FileSelector.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFLYT\LayoutHierarchy.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFLYT\LayoutHierarchy.Designer.cs">
<DependentUpon>LayoutHierarchy.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFLYT\LayoutPartsEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFLYT\LayoutPartsEditor.Designer.cs">
<DependentUpon>LayoutPartsEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFLYT\LayoutProperties.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFLYT\LayoutProperties.Designer.cs">
<DependentUpon>LayoutProperties.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFLYT\LayoutTextDocked.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFLYT\LayoutTextDocked.Designer.cs">
<DependentUpon>LayoutTextDocked.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFLYT\LayoutTextureList.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFLYT\LayoutTextureList.Designer.cs">
<DependentUpon>LayoutTextureList.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFLYT\LayoutViewer.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFLYT\LayoutViewer.Designer.cs">
<DependentUpon>LayoutViewer.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFLYT\Textbox.cs" />
<Compile Include="GUI\BFLYT\UserDataEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFLYT\UserDataEditor.Designer.cs">
<DependentUpon>UserDataEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFLYT\UserDataParser.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFLYT\UserDataParser.Designer.cs">
<DependentUpon>UserDataParser.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BotwActorEditorControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BotwActorEditorControl.Designer.cs">
<DependentUpon>BotwActorEditorControl.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFFNT\BffntEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFFNT\BffntEditor.Designer.cs">
<DependentUpon>BffntEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFLYT\LayoutEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFLYT\LayoutEditor.Designer.cs">
<DependentUpon>LayoutEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.Designer.cs">
<DependentUpon>BatchEditBaseAnimDataForm.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BMD\BMDModelImportSettings.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BMD\BMDModelImportSettings.Designer.cs">
<DependentUpon>BMDModelImportSettings.cs</DependentUpon>
</Compile>
<Compile Include="FileFormats\GFBMDL\GFBMDL.cs" />
<Compile Include="FileFormats\GFBMDL\GFBMDL_Wrappers.cs" />
<Compile Include="FileFormats\GMX\GMX.cs" />
<Compile Include="FileFormats\Hashes\SAHT.cs" />
<Compile Include="FileFormats\MKAGPDX\MKAGPDX_Model.cs" />
<Compile Include="FileFormats\Rom\IStorage.cs" />
<Compile Include="FileFormats\Rom\RomfsNodeWrapper.cs" />
<Compile Include="FileFormats\Shader\NSWShaderDecompile.cs" />
<Compile Include="FileFormats\Shader\NUSHDB.cs" />
<Compile Include="FileFormats\Shader\NVNSH.cs" />
<Compile Include="FileFormats\Shader\SHARCFBNX.cs" />
<Compile Include="FileFormats\Texture\BCLIM.cs" />
<Compile Include="FileFormats\Texture\BFLIM.cs" />
<Compile Include="FileFormats\Layout\CAFE\BFLAN.cs" />
<Compile Include="FileFormats\Layout\CAFE\BFLYT.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\CurveHelper.cs" />
<Compile Include="FileFormats\BFRES\BFRES.cs" />
<Compile Include="FileFormats\Texture\NUT.cs" />
<Compile Include="FileFormats\Texture\TEX3DS.cs" />
<Compile Include="FileFormats\XLINK\XLINK.cs" />
<Compile Include="GL\BCRES_Render.cs" />
<Compile Include="GL\GFBMDL_Render.cs" />
<Compile Include="GL\GMX_Renderer.cs" />
<Compile Include="GL\Helpers\DepthGLControl.cs" />
<Compile Include="GL\ShaderData\AglShaderOdyssey.cs" />
<Compile Include="GL\ShaderData\AglShaderTurbo.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\ResourceFile.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\ExternalFiles.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FVIS.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMAA.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FMAT.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSCN.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHA.cs" />
<Compile Include="FileFormats\Audio\BFSTM.cs" />
<Compile Include="FileFormats\Archives\NARC.cs" />
<Compile Include="FileFormats\Archives\SDF.cs" />
<Compile Include="FileFormats\Shader\SHARCFB.cs" />
<Compile Include="FileFormats\Audio\BRSTM.cs" />
<Compile Include="GL\Helpers\AlphaGLControl.cs" />
<Compile Include="GL\Helpers\ColorGLControl.cs" />
<Compile Include="GUI\AAMP\AampEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\AAMP\AampEditor.Designer.cs">
<DependentUpon>AampEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.Designer.cs">
<DependentUpon>ParamPatternMaterialEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.Designer.cs">
<DependentUpon>SmoothNormalsMultiMeshForm.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.Designer.cs">
<DependentUpon>Color8KeySlider.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.Designer.cs">
<DependentUpon>ColorConstantPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.Designer.cs">
<DependentUpon>EmitterTexturePanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\PTCL\IColorPanelCommon.cs" />
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.Designer.cs">
<DependentUpon>ColorRandomPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.Designer.cs">
<DependentUpon>EmitterEditorNX.cs</DependentUpon>
</Compile>
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.Designer.cs">
<DependentUpon>BinaryTextureImporterList.cs</DependentUpon>
</Compile>
<Compile Include="GUI\TextureUI\Importers\BNTX\TextureImporterSettings.cs" />
<Compile Include="GUI\TextureUI\Importers\GX2\CreateGx2Texture.cs" />
<Compile Include="GUI\TextureUI\Importers\GX2\GTXImporterSettings.cs" />
<Compile Include="GUI\TextureUI\Importers\GX2\GTXTextureImporter.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Scenes\SMO\CustomClasses.cs" />
<Compile Include="Scenes\SMO\Level.cs" />
<Compile Include="Scenes\SMO\LevelObj.cs" />
<Compile Include="Scenes\SMO_Scene.cs" />
<Compile Include="Scenes\ZTP_Scene.cs" />
<Compile Include="YAML\YamlAamp.cs" />
<Compile Include="GUI\BCRES\BcresEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BCRES\BcresEditor.Designer.cs">
<DependentUpon>BcresEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BCRES\Material\SamplerEditorSimple.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BCRES\Material\SamplerEditorSimple.Designer.cs">
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.Designer.cs">
<DependentUpon>BoneVisualAnimEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.Designer.cs">
<DependentUpon>BoneVisListEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.Designer.cs">
<DependentUpon>VisObjectAddDialog.cs</DependentUpon>
</Compile>
<Compile Include="MaterialDefineConfig.cs" />
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.Designer.cs">
<DependentUpon>MaterialPresetDialog.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.Designer.cs">
<DependentUpon>MaterialReplaceDialog.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.Designer.cs">
<DependentUpon>VertexAttributeInputListEdit.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.Designer.cs">
<DependentUpon>SamplerInputListEdit.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.Designer.cs">
<DependentUpon>ParamValueDialog.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueEditorBase.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.Designer.cs">
<DependentUpon>booleanPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.Designer.cs">
<DependentUpon>BoundingBoxListEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.Designer.cs">
<DependentUpon>CopyUVChannelDialog.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.Designer.cs">
<DependentUpon>FaceIndiceListViewer.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.Designer.cs">
<DependentUpon>SubMeshEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.Designer.cs">
<DependentUpon>VertexBufferCreator.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.Designer.cs">
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.Designer.cs">
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.Designer.cs">
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.Designer.cs">
<DependentUpon>AddTextureKey.cs</DependentUpon>
</Compile>
<Compile Include="GIF\GifToTexturePatternAnimation.cs" />
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.Designer.cs">
<DependentUpon>TexPatternInfoEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.Designer.cs">
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseControlPoint.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseObjPt.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Base\PointID.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderableConnectedMapPoints.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\CourseMuuntStructs.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\IObject.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\GravityPaths.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\IntroCamera.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ItemPaths.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\EnemyPaths.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\GliderPaths.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\JugemPath.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\LapPaths.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderablePathPoint.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ObjPath.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\Paths.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathGroup.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\PullPath.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\RenderableConnectedPaths.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ReturnPoint.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathPoint.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\SteerAssistPath.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.Designer.cs">
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathCollectionNode.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathGroupNode.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathPointNode.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingEntryWrapper.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingWrapper.cs" />
<Compile Include="GUI\Editors\EffectTableEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\EffectTableEditor.Designer.cs">
<DependentUpon>EffectTableEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\KCL\CollisionMaterialEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\KCL\CollisionMaterialEditor.Designer.cs">
<DependentUpon>CollisionMaterialEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Message\MSBTEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Message\MSBTEditor.Designer.cs">
<DependentUpon>MSBTEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\SMO\OdysseyCostumeLoader.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\SMO\OdysseyCostumeLoader.Designer.cs">
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
</Compile>
<Compile Include="GUI\SMO\MarioCostumeEditor.cs" />
<Compile Include="GUI\AAMP\AampV1Editor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\AAMP\AampV2Editor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\AAMP\EditBox.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\AAMP\EditBox.Designer.cs" />
<Compile Include="GUI\BFRES\BfresEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\BfresEditor.Designer.cs">
<DependentUpon>BfresEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\BfresHeaderEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\BfresHeaderEditor.Designer.cs">
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\BoneAnimEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\BoneAnimEditor.Designer.cs">
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.Designer.cs">
<DependentUpon>ColorPicker.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.Designer.cs">
<DependentUpon>ColorWheel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.Designer.cs">
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.Designer.cs">
<DependentUpon>TexSrtPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.Designer.cs">
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.Designer.cs">
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.Designer.cs">
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.Designer.cs">
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.Designer.cs">
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\KeyShapeList.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\KeyShapeList.Designer.cs">
<DependentUpon>KeyShapeList.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\VertexBufferList.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\VertexBufferList.Designer.cs">
<DependentUpon>VertexBufferList.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.Designer.cs">
<DependentUpon>BoneIndexList.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.Designer.cs">
<DependentUpon>BoneInfoPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\DebugInfoBox.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\DebugInfoBox.Designer.cs">
<DependentUpon>DebugInfoBox.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.Designer.cs">
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.Designer.cs">
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\SubFileEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\SubFileEditor.Designer.cs">
<DependentUpon>SubFileEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.Designer.cs">
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.Designer.cs">
<DependentUpon>SamplerEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.Designer.cs">
<DependentUpon>RenderStateEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\SamplerEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\SamplerEditor.Designer.cs">
<DependentUpon>SamplerEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.Designer.cs">
<DependentUpon>SamplerListEdit.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.Designer.cs">
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.Designer.cs">
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.Designer.cs">
<DependentUpon>BfresTexturePatternEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.Designer.cs">
<DependentUpon>FrameTextureThumbnail.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.Designer.cs">
<DependentUpon>AnimParamEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\AnimKeyViewer.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\AnimKeyViewer.Designer.cs">
<DependentUpon>AnimKeyViewer.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.Designer.cs">
<DependentUpon>SceneAnimEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\ShaderBinaryDisplay.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\ShaderBinaryDisplay.Designer.cs">
<DependentUpon>ShaderBinaryDisplay.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\ShaderEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\ShaderEditor.Designer.cs">
<DependentUpon>ShaderEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\TexturePatternAnimEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\TexturePatternAnimEditor.Designer.cs">
<DependentUpon>TexturePatternAnimEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\UserDataEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\UserDataEditor.Designer.cs">
<DependentUpon>UserDataEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\UserDataParser.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\Editors\UserDataParser.Designer.cs">
<DependentUpon>UserDataParser.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\UserDataWrapper.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHU.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSHP.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSKL.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTXP.cs" />
<Compile Include="FileFormats\BFRES\BfresSwitch.cs" />
<Compile Include="FileFormats\BFRES\BfresWiiU.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSKA.cs" />
<Compile Include="FileFormats\BFRES\KsaShader.cs" />
<Compile Include="FileFormats\Audio\Archives\BFSAR.cs" />
<Compile Include="FileFormats\Shader\BFSHA.cs" />
<Compile Include="FileFormats\Shader\BNSH.cs" />
<Compile Include="FileFormats\Byaml\BYAML.cs" />
<Compile Include="FileFormats\Turbo\Course_MapCamera_bin.cs" />
<Compile Include="FileFormats\Custom\CsvModels.cs" />
<Compile Include="FileFormats\Archives\GFPAK.cs" />
<Compile Include="FileFormats\Collision\KCL.cs" />
<Compile Include="FileFormats\Message\MSBT.cs" />
<Compile Include="FileFormats\Rom\NCA.cs" />
<Compile Include="FileFormats\Rom\NSP.cs" />
<Compile Include="FileFormats\Effects\PCTL.cs" />
<Compile Include="FileFormats\Archives\SARC.cs" />
<Compile Include="FileFormats\Shader\SHARC.cs" />
<Compile Include="FileFormats\Texture\BNTX.cs" />
<Compile Include="FileFormats\Effects\EFF.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTEX.cs" />
<Compile Include="FileFormats\Texture\GTXFile.cs" />
<Compile Include="FileFormats\Texture\NUTEXB.cs" />
<Compile Include="FileFormats\Texture\TexConv.cs" />
<Compile Include="FileFormats\Texture\XTX.cs" />
<Compile Include="FileFormats\Rom\XCI.cs" />
<Compile Include="GetSwitchKeys.cs" />
<Compile Include="GL\BFRES_Render.cs" />
<Compile Include="GUI\Advanced Editor\TextureViewer.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Advanced Editor\TextureViewer.Designer.cs">
<DependentUpon>TextureViewer.cs</DependentUpon>
</Compile>
<Compile Include="GUI\AttributeEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\AttributeEditor.Designer.cs">
<DependentUpon>AttributeEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.Designer.cs">
<DependentUpon>MK8MapCameraEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\BfresModelImportSettings.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\BfresModelImportSettings.Designer.cs">
<DependentUpon>BfresModelImportSettings.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BntxSelector.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BntxSelector.Designer.cs">
<DependentUpon>BntxSelector.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\CopyMaterialMenu.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\CopyMaterialMenu.Designer.cs">
<DependentUpon>CopyMaterialMenu.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\BFAVEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\BFAVEditor.Designer.cs">
<DependentUpon>BFAVEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.Designer.cs">
<DependentUpon>BfresBoneEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.Designer.cs">
<DependentUpon>BfresLODMeshEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.Designer.cs">
<DependentUpon>BfresMaterialEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.Designer.cs">
<DependentUpon>ShaderOptionsEditBox.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\VisibiltyAnimEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\VisibiltyAnimEditor.Designer.cs">
<DependentUpon>VisibiltyAnimEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\FormLoader.cs" />
<Compile Include="GUI\KeySelection.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\KeySelection.Designer.cs" />
<Compile Include="GUI\TextureLoader.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\TextureLoader.Designer.cs">
<DependentUpon>TextureLoader.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Byaml\ByamlEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Byaml\ByamlEditor.Designer.cs">
<DependentUpon>ByamlEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Advanced Editor\PreviewEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\Advanced Editor\PreviewEditor.Designer.cs">
<DependentUpon>PreviewEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.Designer.cs">
<DependentUpon>FSKLEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\RenderInfoEnums.cs" />
<Compile Include="GUI\Editors\VertexAttributeDataList.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\Editors\VertexAttributeDataList.Designer.cs">
<DependentUpon>VertexAttributeDataList.cs</DependentUpon>
</Compile>
<Compile Include="GUI\PreviewFormatList.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\PreviewFormatList.Designer.cs">
<DependentUpon>PreviewFormatList.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\Texture Selector.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\Texture Selector.Designer.cs">
<DependentUpon>Texture Selector.cs</DependentUpon>
</Compile>
<Compile Include="Main.cs" />
<Compile Include="MaterialPresetConfig.cs" />
<Compile Include="NodeWrappers\Archives\BFRESWrapper.cs" />
<Compile Include="NodeWrappers\BfresFilters.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="PluginRuntime.cs" />
<Compile Include="XML\BfresMaterial2XML.cs" />
<Compile Include="XML\Bfsha2Xml.cs" />
<Compile Include="XML\Sharc2XML.cs" />
<Compile Include="YAML\YamlFmaa.cs" />
<Compile Include="YAML\YamlFmat.cs" />
<Compile Include="YAML\YamlFska.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Resources\InjectTexErrored.dds" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="GUI\AAMP\AampEditor.resx">
<DependentUpon>AampEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\AAMP\EditBox.resx" />
<EmbeddedResource Include="GUI\Advanced Editor\TextureViewer.resx">
<DependentUpon>TextureViewer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\AttributeEditor.resx">
<DependentUpon>AttributeEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BCRES\BcresEditor.resx">
<DependentUpon>BcresEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BCRES\Material\SamplerEditorSimple.resx">
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFFNT\BffntEditor.resx">
<DependentUpon>BffntEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFLYT\FileSelector.resx">
<DependentUpon>FileSelector.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFLYT\LayoutEditor.resx">
<DependentUpon>LayoutEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFLYT\LayoutHierarchy.resx">
<DependentUpon>LayoutHierarchy.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFLYT\LayoutPartsEditor.resx">
<DependentUpon>LayoutPartsEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFLYT\LayoutProperties.resx">
<DependentUpon>LayoutProperties.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFLYT\LayoutTextDocked.resx">
<DependentUpon>LayoutTextDocked.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFLYT\LayoutTextureList.resx">
<DependentUpon>LayoutTextureList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFLYT\LayoutViewer.resx">
<DependentUpon>LayoutViewer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFLYT\UserDataEditor.resx">
<DependentUpon>UserDataEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFLYT\UserDataParser.resx">
<DependentUpon>UserDataParser.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BatchEditBaseAnimDataForm.resx">
<DependentUpon>BatchEditBaseAnimDataForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BfresEditor.resx">
<DependentUpon>BfresEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BfresHeaderEditor.resx">
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BoneAnimEditor.resx">
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.resx">
<DependentUpon>BoneVisualAnimEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.resx">
<DependentUpon>BoneVisListEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.resx">
<DependentUpon>VisObjectAddDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.resx">
<DependentUpon>MaterialPresetDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\MaterialReplaceDialog.resx">
<DependentUpon>MaterialReplaceDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.resx">
<DependentUpon>VertexAttributeInputListEdit.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.resx">
<DependentUpon>SamplerInputListEdit.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.resx">
<DependentUpon>ColorPicker.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.resx">
<DependentUpon>ColorWheel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.resx">
<DependentUpon>ParamValueDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.resx">
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.resx">
<DependentUpon>TexSrtPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.resx">
<DependentUpon>booleanPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.resx">
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.resx">
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.resx">
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.resx">
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\VolatileFlagEditor.resx">
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.resx">
<DependentUpon>ParamPatternMaterialEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\CopyUVChannelDialog.resx">
<DependentUpon>CopyUVChannelDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\FaceIndiceListViewer.resx">
<DependentUpon>FaceIndiceListViewer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\KeyShapeList.resx">
<DependentUpon>KeyShapeList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\SubMeshEditor.resx">
<DependentUpon>SubMeshEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\VertexBufferCreator.resx">
<DependentUpon>VertexBufferCreator.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.resx">
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\VertexBufferList.resx">
<DependentUpon>VertexBufferList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Skeleton\BoneIndexList.resx">
<DependentUpon>BoneIndexList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Skeleton\BoneInfoPanel.resx">
<DependentUpon>BoneInfoPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\DebugInfoBox.resx">
<DependentUpon>DebugInfoBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BoneAnims\BoneAnimEditor.resx">
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\BfresShapeEditor.resx">
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\SmoothNormalsMultiMeshForm.resx">
<DependentUpon>SmoothNormalsMultiMeshForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\SubFileEditor.resx">
<DependentUpon>SubFileEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.resx">
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.resx">
<DependentUpon>SamplerEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\RenderStateEditor.resx">
<DependentUpon>RenderStateEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\SamplerEditor.resx">
<DependentUpon>SamplerEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\SamplerListEdit.resx">
<DependentUpon>SamplerListEdit.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\RenderInfoEditor.resx">
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\RenderInfoDataEditor.resx">
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.resx">
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.resx">
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\TexturePattern\AddTextureKey.resx">
<DependentUpon>AddTextureKey.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.resx">
<DependentUpon>BfresTexturePatternEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.resx">
<DependentUpon>FrameTextureThumbnail.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.resx">
<DependentUpon>TexPatternInfoEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.resx">
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BMD\BMDModelImportSettings.resx">
<DependentUpon>BMDModelImportSettings.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BotwActorEditorControl.resx">
<DependentUpon>BotwActorEditorControl.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.resx">
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\ParamAnim\AnimParamEditor.resx">
<DependentUpon>AnimParamEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\AnimKeyViewer.resx">
<DependentUpon>AnimKeyViewer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\EffectTableEditor.resx">
<DependentUpon>EffectTableEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.resx">
<DependentUpon>MK8MapCameraEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\PTCL\Color8KeySlider.resx">
<DependentUpon>Color8KeySlider.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\PTCL\ColorConstantPanel.resx">
<DependentUpon>ColorConstantPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\PTCL\ColorRandomPanel.resx">
<DependentUpon>ColorRandomPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\PTCL\EmitterEditorNX.resx">
<DependentUpon>EmitterEditorNX.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BfresModelImportSettings.resx">
<DependentUpon>BfresModelImportSettings.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BntxSelector.resx">
<DependentUpon>BntxSelector.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\CopyMaterialMenu.resx">
<DependentUpon>CopyMaterialMenu.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\BFAVEditor.resx">
<DependentUpon>BFAVEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Skeleton\BfresBoneEditor.resx">
<DependentUpon>BfresBoneEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\BfresLODMeshEditor.resx">
<DependentUpon>BfresLODMeshEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\BfresMaterialEditor.resx">
<DependentUpon>BfresMaterialEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.resx">
<DependentUpon>ShaderOptionsEditBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Scene\SceneAnimEditor.resx">
<DependentUpon>SceneAnimEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\PTCL\EmitterTexturePanel.resx">
<DependentUpon>EmitterTexturePanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\ShaderBinaryDisplay.resx">
<DependentUpon>ShaderBinaryDisplay.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\ShaderEditor.resx">
<DependentUpon>ShaderEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\TexturePatternAnimEditor.resx">
<DependentUpon>TexturePatternAnimEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\UserDataEditor.resx">
<DependentUpon>UserDataEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\UserDataParser.resx">
<DependentUpon>UserDataParser.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\VisibiltyAnimEditor.resx">
<DependentUpon>VisibiltyAnimEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\KCL\CollisionMaterialEditor.resx">
<DependentUpon>CollisionMaterialEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\KeySelection.resx" />
<EmbeddedResource Include="GUI\Byaml\ByamlEditor.resx">
<DependentUpon>ByamlEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Advanced Editor\PreviewEditor.resx">
<DependentUpon>PreviewEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Skeleton\FSKLEditor.resx">
<DependentUpon>FSKLEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\VertexAttributeDataList.resx">
<DependentUpon>VertexAttributeDataList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Message\MSBTEditor.resx">
<DependentUpon>MSBTEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\PreviewFormatList.resx">
<DependentUpon>PreviewFormatList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\Texture Selector.resx">
<DependentUpon>Texture Selector.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\SMO\OdysseyCostumeLoader.resx">
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\TextureLoader.resx">
<DependentUpon>TextureLoader.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.resx">
<DependentUpon>BinaryTextureImporterList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\TextureUI\Importers\GX2\GTXTextureImporter.resx">
<DependentUpon>GTXTextureImporter.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\BrawlboxHelper\BrawlboxHelper.csproj">
<Project>{fa690685-3370-44d5-b138-f538c8d4c2a3}</Project>
<Name>BrawlboxHelper</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\Switch_Toolbox_Library\Toolbox_Library.csproj">
<Project>{96820047-2a39-4e5a-bfa4-e84fff5c66cf}</Project>
<Name>Toolbox_Library</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="Resources\resource_factory_info.tsv" />
<None Include="Resources\TextureError.png" />
</ItemGroup>
<ItemGroup>
<WCFMetadata Include="Connected Services\" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\arrowMinimize .png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Basic_Nrm.dds" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Basic_NrmBC5.dds" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Black.dds" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\White.dds" />
</ItemGroup>
<ItemGroup>
<COMReference Include="AxWMPLib">
<Guid>{6BF52A50-394A-11D3-B153-00C04F79FAA6}</Guid>
<VersionMajor>1</VersionMajor>
<VersionMinor>0</VersionMinor>
<Lcid>0</Lcid>
<WrapperTool>aximp</WrapperTool>
<Isolated>False</Isolated>
<Private>False</Private>
</COMReference>
</ItemGroup>
<ItemGroup>
<None Include="Resources\Basic_Bake_st0.dds" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Basic_Bake_st1.dds" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\arrowMinimize 1.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\GridBackground.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AddIcon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\RemoveIcon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Texture.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\ViewportIcon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\ViewportIconDisable.png" />
</ItemGroup>
<ItemGroup>
<Folder Include="FileFormats\EvemtFlow\" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\ArrowIcon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\MetaInfo.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Layout\AlignmentPane.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Layout\BoundryPane.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Layout\NullPane.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Layout\PicturePane.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Layout\ScissorPane.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Layout\TextPane.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Layout\WindowPane.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Layout\QuickAccess.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Layout\OrthoView.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>