mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
62 lines
1.8 KiB
C#
62 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.IO.Compression;
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using System.Threading.Tasks;
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using Toolbox.Library.IO;
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namespace Toolbox.Library
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{
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public class Zstb : ICompressionFormat
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{
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public string[] Description { get; set; } = new string[] { "ZSTD" };
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public string[] Extension { get; set; } = new string[] { "*.zstd", };
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public override string ToString() { return "ZSTD"; }
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public bool Identify(Stream stream, string fileName)
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{
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using (var reader = new FileReader(stream, true))
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{
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uint magic = reader.ReadUInt32();
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reader.Position = 0;
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return magic == 0x28B52FFD || magic == 0xFD2FB528;
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}
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}
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public bool CanCompress { get; } = true;
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public Stream Decompress(Stream stream)
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{
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return new MemoryStream(SDecompress(stream.ToArray()));
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}
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public Stream Compress(Stream stream)
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{
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return new MemoryStream(SCompress(stream.ToArray()));
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}
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public static byte[] SDecompress(byte[] b)
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{
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using (var decompressor = new ZstdNet.Decompressor())
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{
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return decompressor.Unwrap(b);
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}
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}
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public static byte[] SDecompress(byte[] b, int MaxDecompressedSize)
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{
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using (var decompressor = new ZstdNet.Decompressor())
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{
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return decompressor.Unwrap(b, MaxDecompressedSize);
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}
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}
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public static byte[] SCompress(byte[] b)
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{
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using (var compressor = new ZstdNet.Compressor())
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{
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return compressor.Wrap(b);
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}
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}
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}
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}
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