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https://github.com/KillzXGaming/Switch-Toolbox
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4df4c13828
- Models can be swapped with DAE files. You can use custom rigs, custom bones, and also import additional meshes. Materials are selected in the import settings and you can swap and export them as .json. Note there are a few models (ie trees) which break atm. - Adds support for proper GFBMDL wrap modes from texture params. |
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.. | ||
GFLXMaterialEditor.cs | ||
GFLXMaterialEditor.Designer.cs | ||
GFLXMaterialEditor.resx | ||
GFLXMaterialParamEditor.cs | ||
GFLXMaterialParamEditor.Designer.cs | ||
GFLXMaterialParamEditor.resx | ||
GFLXMeshEditor.cs | ||
GFLXMeshEditor.Designer.cs | ||
GFLXMeshEditor.resx | ||
GFLXModelImporter.cs | ||
GFLXModelImporter.Designer.cs | ||
GFLXModelImporter.resx |