Switch-Toolbox/File_Format_Library/GUI/GFBMDL
KillzXGaming 4df4c13828 Add support for GFBMDL saving and model editing.
- Models can be swapped with DAE files. You can use custom rigs, custom bones, and also import additional meshes. Materials are selected in the import settings and you can swap and export them as .json. Note there are a few models (ie trees) which break atm.
- Adds support for proper GFBMDL wrap modes from texture params.
2019-12-10 18:46:16 -05:00
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GFLXMaterialEditor.cs Add support for GFBMDL saving and model editing. 2019-12-10 18:46:16 -05:00
GFLXMaterialEditor.Designer.cs Add support for GFBMDL saving and model editing. 2019-12-10 18:46:16 -05:00
GFLXMaterialEditor.resx Alot of additions. 2019-12-07 20:16:13 -05:00
GFLXMaterialParamEditor.cs Auto hide children in tree if holding down shift. 2019-11-26 16:29:13 -05:00
GFLXMaterialParamEditor.Designer.cs Auto hide children in tree if holding down shift. 2019-11-26 16:29:13 -05:00
GFLXMaterialParamEditor.resx Auto hide children in tree if holding down shift. 2019-11-26 16:29:13 -05:00
GFLXMeshEditor.cs Alot of additions. 2019-12-07 20:16:13 -05:00
GFLXMeshEditor.Designer.cs Alot of additions. 2019-12-07 20:16:13 -05:00
GFLXMeshEditor.resx Alot of additions. 2019-12-07 20:16:13 -05:00
GFLXModelImporter.cs Alot of additions. 2019-12-07 20:16:13 -05:00
GFLXModelImporter.Designer.cs Alot of additions. 2019-12-07 20:16:13 -05:00
GFLXModelImporter.resx Alot of additions. 2019-12-07 20:16:13 -05:00