mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
106 lines
3.6 KiB
C#
106 lines
3.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using OpenTK.Graphics.OpenGL;
|
|
|
|
namespace Toolbox.Library
|
|
{
|
|
public enum STTextureWrapMode
|
|
{
|
|
Repeat,
|
|
Mirror,
|
|
Clamp,
|
|
}
|
|
|
|
public enum STTextureMagFilter
|
|
{
|
|
Nearest,
|
|
Linear,
|
|
}
|
|
|
|
public enum STTextureMinFilter
|
|
{
|
|
LinearMipMapNearest,
|
|
Nearest,
|
|
Linear,
|
|
NearestMipmapLinear,
|
|
NearestMipmapNearest,
|
|
}
|
|
|
|
public class STGenericMatTexture
|
|
{
|
|
public int mapMode = 0;
|
|
public STTextureWrapMode WrapModeS = STTextureWrapMode.Repeat;
|
|
public STTextureWrapMode WrapModeT = STTextureWrapMode.Repeat;
|
|
public STTextureWrapMode WrapModeW = STTextureWrapMode.Clamp;
|
|
|
|
public STTextureMinFilter MinFilter = STTextureMinFilter.Linear;
|
|
public STTextureMagFilter MagFilter = STTextureMagFilter.Linear;
|
|
|
|
public string Name;
|
|
public string SamplerName;
|
|
public int textureUnit;
|
|
|
|
public TextureState textureState = TextureState.Unbinded;
|
|
|
|
//Determine the state the texture is in.
|
|
//If the texture is binded we don't need to bind it again unless it's animated or replaced
|
|
public enum TextureState
|
|
{
|
|
Unbinded,
|
|
Binded,
|
|
Animated,
|
|
Replaced,
|
|
}
|
|
|
|
public TextureType Type;
|
|
|
|
//An enum for the assumed texture type by sampler
|
|
//Many games have a consistant type of samplers and type. _a0 for diffuse, _n0 for normal, ect
|
|
public enum TextureType
|
|
{
|
|
Unknown = 0,
|
|
Diffuse = 1,
|
|
Normal = 2,
|
|
Specular = 3,
|
|
Emission = 4,
|
|
DiffuseLayer2 = 5,
|
|
TeamColor = 6,
|
|
Transparency = 7,
|
|
Shadow = 8,
|
|
AO = 9,
|
|
Light = 10,
|
|
Roughness = 11,
|
|
Metalness = 12,
|
|
MRA = 13, //Combined pbr texture HAL uses for KSA
|
|
SphereMap = 14,
|
|
SubSurfaceScattering = 15,
|
|
}
|
|
|
|
public static readonly Dictionary<STTextureMinFilter, TextureMinFilter> minfilter = new Dictionary<STTextureMinFilter, TextureMinFilter>()
|
|
{
|
|
{ STTextureMinFilter.LinearMipMapNearest, TextureMinFilter.LinearMipmapLinear},
|
|
{ STTextureMinFilter.Nearest, TextureMinFilter.Nearest},
|
|
{ STTextureMinFilter.Linear, TextureMinFilter.Linear},
|
|
{ STTextureMinFilter.NearestMipmapLinear, TextureMinFilter.NearestMipmapLinear},
|
|
{ STTextureMinFilter.NearestMipmapNearest, TextureMinFilter.NearestMipmapNearest},
|
|
};
|
|
public static readonly Dictionary<STTextureMagFilter, TextureMagFilter> magfilter = new Dictionary<STTextureMagFilter, TextureMagFilter>()
|
|
{
|
|
{ STTextureMagFilter.Linear, TextureMagFilter.Linear},
|
|
{ STTextureMagFilter.Nearest, TextureMagFilter.Nearest},
|
|
{ (STTextureMagFilter)3, TextureMagFilter.Linear},
|
|
};
|
|
|
|
public static Dictionary<STTextureWrapMode, TextureWrapMode> wrapmode = new Dictionary<STTextureWrapMode, TextureWrapMode>(){
|
|
{ STTextureWrapMode.Repeat, TextureWrapMode.Repeat},
|
|
{ STTextureWrapMode.Mirror, TextureWrapMode.MirroredRepeat},
|
|
{ STTextureWrapMode.Clamp, TextureWrapMode.ClampToEdge},
|
|
{ (STTextureWrapMode)3, TextureWrapMode.ClampToEdge},
|
|
{ (STTextureWrapMode)4, TextureWrapMode.ClampToEdge},
|
|
{ (STTextureWrapMode)5, TextureWrapMode.ClampToEdge},
|
|
};
|
|
}
|
|
}
|