mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Toolbox.Library.Rendering;
|
|
using GL_EditorFramework.GL_Core;
|
|
using GL_EditorFramework.Interfaces;
|
|
using OpenTK;
|
|
using OpenTK.Graphics.OpenGL;
|
|
using Toolbox.Library;
|
|
|
|
namespace FirstPlugin.LuigisMansion3
|
|
{
|
|
public class LM3_Renderer : GenericModelRenderer
|
|
{
|
|
public Dictionary<string, TexturePOWE> TextureList = new Dictionary<string, TexturePOWE>();
|
|
|
|
public override void OnRender(GLControl control)
|
|
{
|
|
|
|
}
|
|
|
|
public override int BindTexture(STGenericMatTexture tex, ShaderProgram shader)
|
|
{
|
|
GL.ActiveTexture(TextureUnit.Texture0 + tex.textureUnit + 1);
|
|
GL.BindTexture(TextureTarget.Texture2D, RenderTools.defaultTex.RenderableTex.TexID);
|
|
|
|
string activeTex = tex.Name;
|
|
foreach (var texture in TextureList)
|
|
{
|
|
if (TextureList.ContainsKey(tex.Name))
|
|
{
|
|
BindGLTexture(tex, shader, TextureList[tex.Name]);
|
|
return tex.textureUnit + 1;
|
|
}
|
|
}
|
|
|
|
return tex.textureUnit + 1;
|
|
}
|
|
}
|
|
}
|