Switch-Toolbox/File_Format_Library/GL/ShaderData/AglShaderTurbo.cs
KillzXGaming 7cf2e9c571 Cleanup
2019-07-16 17:45:10 -04:00

204 lines
7.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bfres.Structs;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using GL_EditorFramework.GL_Core;
namespace FirstPlugin
{
public class AglShaderTurbo
{
public DisplayFace DisplayCullFace = DisplayFace.Front;
public RenderStateMode RenderMode = RenderStateMode.Opaque;
public enum DisplayFace
{
Front,
Back,
Both,
None,
}
public enum RenderStateMode
{
Opaque,
Mask,
Translucent,
Custom,
}
AlphaGLControl alphaControl;
DepthGLControl depthControl;
ColorGLControl colorControl;
public void LoadRenderInfo(BfresRenderInfo renderInfo)
{
alphaControl = new AlphaGLControl();
depthControl = new DepthGLControl();
colorControl = new ColorGLControl();
switch (renderInfo.Name)
{
case "gsys_alpha_test_enable":
alphaControl.EnableAlphaTest = ParseString(renderInfo.ValueString);
break;
case "gsys_alpha_test_func":
alphaControl.AlphaFunction = ParseAlphaFunction(renderInfo.ValueString);
break;
case "gsys_alpha_test_value":
alphaControl.AlphaTestRef = renderInfo.ValueFloat[0];
break;
case "gsys_color_blend_alpha_dst_func":
break;
case "gsys_color_blend_alpha_op":
break;
case "gsys_color_blend_alpha_src_func":
break;
case "gsys_color_blend_const_color":
colorControl.BlendColorConst = ParseFloat4(renderInfo.ValueFloat);
break;
case "gsys_color_blend_rgb_dst_func":
break;
case "gsys_color_blend_rgb_op":
break;
case "gsys_color_blend_rgb_src_func":
break;
case "gsys_depth_test_enable":
depthControl.EnableTest = ParseString(renderInfo.ValueString);
break;
case "gsys_depth_test_func":
depthControl.DepthFunction = ParseDepthFunction(renderInfo.ValueString);
break;
case "gsys_depth_test_write":
depthControl.EnableWrite = ParseString(renderInfo.ValueString);
break;
case "gsys_render_state_display_face":
DisplayCullFace = ParseDisplayFace(renderInfo.ValueString);
break;
case "gsys_render_state_mode":
RenderMode = ParseRenderStateMode(renderInfo.ValueString);
break;
}
}
public void LoadRenderPass(FMAT mat, ShaderProgram shader)
{
alphaControl.LoadRenderPass();
// depthControl.LoadRenderPass();
// colorControl.LoadRenderPass();
GL.Enable(EnableCap.CullFace);
switch (DisplayCullFace)
{
case DisplayFace.Front:
GL.CullFace(CullFaceMode.Back);
break;
case DisplayFace.Back:
GL.CullFace(CullFaceMode.Front);
break;
case DisplayFace.None:
GL.CullFace(CullFaceMode.FrontAndBack);
break;
case DisplayFace.Both:
GL.Disable(EnableCap.CullFace);
break;
}
switch (RenderMode)
{
case RenderStateMode.Opaque:
mat.isTransparent = false;
break;
}
}
private static RenderStateMode ParseRenderStateMode(string[] Value)
{
if (Value == null || Value.Length <= 0) return RenderStateMode.Opaque;
switch (Value[0])
{
case "opaque": return RenderStateMode.Opaque;
case "translucent": return RenderStateMode.Translucent;
case "mask": return RenderStateMode.Mask;
case "custom": return RenderStateMode.Custom;
default:
throw new Exception("Unknown Render State Mode " + Value[0]);
}
}
private static DisplayFace ParseDisplayFace(string[] Value)
{
if (Value == null || Value.Length <= 0) return DisplayFace.Front;
switch (Value[0])
{
case "front": return DisplayFace.Front;
case "back": return DisplayFace.Back;
case "both": return DisplayFace.Both;
case "none": return DisplayFace.None;
default:
throw new Exception("Unknown Display Face " + Value[0]);
}
}
private static Vector4 ParseFloat4(float[] Values)
{
if (Values == null || Values.Length != 4) return new Vector4(1,1,1,1);
return new Vector4(Values[0], Values[1], Values[2], Values[3]);
}
private static DepthFunction ParseDepthFunction(string[] Value)
{
if (Value == null || Value.Length <= 0) return DepthFunction.Lequal;
switch (Value[0])
{
case "gequal": return DepthFunction.Gequal;
case "lequal": return DepthFunction.Lequal;
case "always": return DepthFunction.Always;
case "equal": return DepthFunction.Equal;
case "less": return DepthFunction.Less;
case "greater": return DepthFunction.Greater;
case "never": return DepthFunction.Never;
case "notequal": return DepthFunction.Notequal;
default:
throw new Exception("Unknown Depth Function " + Value[0]);
}
}
private static AlphaFunction ParseAlphaFunction(string[] Value)
{
if (Value == null || Value.Length <= 0) return AlphaFunction.Never;
switch (Value[0])
{
case "gequal": return AlphaFunction.Gequal;
case "lequal": return AlphaFunction.Lequal;
case "always": return AlphaFunction.Always;
case "equal": return AlphaFunction.Equal;
case "less": return AlphaFunction.Less;
case "greater": return AlphaFunction.Greater;
case "never": return AlphaFunction.Never;
case "notequal": return AlphaFunction.Notequal;
default:
throw new Exception("Unnown Alpha Function " + Value[0]);
}
}
private static bool ParseString(string[] Value)
{
if (Value == null || Value.Length <= 0) return false;
if (Value[0] == "true")
return true;
else
return false;
}
}
}