mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
af8a8f17f6
Start on base for BLO. These will probably not be usable for awhile and is wip.. Currently aiming to support more varied layouts so this can help improve the code base. Add BRFNT and BCFNT support. All merged as BXFNT class. Fix bflim 3ds with LA4 textures. Fix loading/saving part panes with property user data. Fix texture coordinates to default centered UVs for layout panes with no textures. Cleanup some files and directories.
45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
namespace FirstPlugin.GUI.BFFNT
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{
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partial class CharacterSelector
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.SuspendLayout();
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//
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// CharacterSelector
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Name = "CharacterSelector";
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this.Size = new System.Drawing.Size(483, 275);
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this.ResumeLayout(false);
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}
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#endregion
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}
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}
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