mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-24 11:53:08 +00:00
336 lines
13 KiB
C#
336 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Threading.Tasks;
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using Bfres.Structs;
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using SharpYaml;
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using SharpYaml.Events;
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using SharpYaml.Serialization;
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using SharpYaml.Serialization.Serializers;
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using Syroot.NintenTools.NSW.Bfres;
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using System.Reflection;
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using System.Text.RegularExpressions;
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namespace FirstPlugin
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{
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public class YamlFmaa
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{
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public class AnimConfig
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{
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public string Name { get; set; }
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public string Path { get; set; }
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public bool Loop { get; set; }
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public int FrameCount { get; set; }
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public List<MatAnimConfig> MaterialAnimConfigs { get; set; }
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public void ToYaml(MaterialAnim materialAnim)
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{
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MaterialAnimConfigs = new List<MatAnimConfig>();
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Name = materialAnim.Name;
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Path = materialAnim.Path;
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FrameCount = materialAnim.FrameCount;
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Loop = materialAnim.Loop;
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foreach (var mat in materialAnim.MaterialAnimDataList)
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{
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MatAnimConfig matConfig = new MatAnimConfig();
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matConfig.Name = mat.Name;
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MaterialAnimConfigs.Add(matConfig);
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foreach (var paramInfo in mat.ParamAnimInfos)
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{
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ParamInfo paramCfg = new ParamInfo();
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paramCfg.Name = paramInfo.Name;
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paramCfg.IsConstant = paramInfo.BeginConstant != ushort.MaxValue;
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matConfig.ParamInfos.Add(paramCfg);
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if (paramInfo.BeginCurve != ushort.MaxValue)
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{
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var curve = mat.Curves[(int)paramInfo.BeginCurve];
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for (int i = 0; i < paramInfo.IntCurveCount + paramInfo.FloatCurveCount; i++)
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{
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}
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}
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}
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foreach (var patternInfo in mat.TexturePatternAnimInfos)
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{
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PatternInfo infoCfg = new PatternInfo();
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infoCfg.Name = patternInfo.Name;
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infoCfg.IsConstant = patternInfo.BeginConstant != ushort.MaxValue;
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matConfig.TexturePatternInfos.Add(infoCfg);
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if (infoCfg.IsConstant)
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{
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infoCfg.ConstantValue = new ConstantTPConfig();
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int Index = (int)mat.Constants[(int)patternInfo.BeginConstant].Value;
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infoCfg.ConstantValue.Texture = materialAnim.TextureNames[Index];
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}
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if (patternInfo.CurveIndex != ushort.MaxValue)
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{
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var curve = mat.Curves[(int)patternInfo.CurveIndex];
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infoCfg.CurveData = new CurveTPConfig();
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if (curve.Scale == 0)
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curve.Scale = 1;
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for (int f = 0; f < curve.Frames.Length; f++)
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{
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int frame = (int)curve.Frames[f];
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int Value = (int)curve.Offset + (int)curve.Keys[f, 0] * (int)curve.Scale;
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infoCfg.CurveData.KeyFrames.Add(frame, materialAnim.TextureNames[Value]);
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}
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}
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}
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}
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}
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public MaterialAnim FromYaml()
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{
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MaterialAnim matAnim = new MaterialAnim();
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matAnim.Name = Name;
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matAnim.Path = Path;
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matAnim.Loop = Loop;
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matAnim.FrameCount = FrameCount;
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matAnim.TextureNames = GenerateTextureList();
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matAnim.BindIndices = new ushort[MaterialAnimConfigs.Count];
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for (int i = 0; i < matAnim.BindIndices.Length; i++)
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matAnim.BindIndices[i] = ushort.MaxValue;
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int ShaderParamCurveIndex = 0;
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int TexturePatternCurveIndex = 0;
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Console.WriteLine("MaterialAnimConfigs " + MaterialAnimConfigs.Count);
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foreach (var matCfg in MaterialAnimConfigs)
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{
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var matAnimData = new MaterialAnimData();
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matAnimData.Name = matCfg.Name;
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matAnimData.Constants = new List<AnimConstant>();
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matAnimData.Curves = new List<AnimCurve>();
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matAnimData.TexturePatternAnimInfos = new List<TexturePatternAnimInfo>();
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matAnimData.ParamAnimInfos = new List<ParamAnimInfo>();
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matAnimData.BeginVisalConstantIndex = -1;
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matAnimData.ShaderParamCurveIndex = -1;
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matAnimData.VisualConstantIndex = -1;
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matAnimData.TexturePatternCurveIndex = -1;
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matAnimData.VisalCurveIndex = -1;
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matAnim.MaterialAnimDataList.Add(matAnimData);
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ushort CurveIndex = 0;
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ushort BeginConstantIndex = 0;
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foreach (var texturePatternCfg in matCfg.TexturePatternInfos)
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{
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TexturePatternAnimInfo patternInfo = new TexturePatternAnimInfo();
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patternInfo.Name = texturePatternCfg.Name;
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matAnimData.TexturePatternAnimInfos.Add(patternInfo);
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if (texturePatternCfg.IsConstant && texturePatternCfg.ConstantValue != null)
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{
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patternInfo.BeginConstant = BeginConstantIndex++;
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AnimConstant constant = new AnimConstant();
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constant.AnimDataOffset = 0;
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constant.Value = matAnim.TextureNames.IndexOf(texturePatternCfg.ConstantValue.Texture);
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matAnimData.Constants.Add(constant);
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matAnimData.VisualConstantIndex = 0;
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matAnimData.BeginVisalConstantIndex = 0;
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}
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else if (texturePatternCfg.CurveData != null)
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{
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patternInfo.CurveIndex = CurveIndex++;
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matAnimData.TexturePatternCurveIndex = TexturePatternCurveIndex;
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matAnimData.BeginVisalConstantIndex = 0;
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AnimCurve curve = new AnimCurve();
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matAnimData.Curves.Add(curve);
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curve.Offset = 0;
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curve.AnimDataOffset = 0;
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curve.Scale = 1;
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curve.CurveType = AnimCurveType.StepInt;
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curve.StartFrame = 0;
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int FrameCount = texturePatternCfg.CurveData.KeyFrames.Count;
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curve.Frames = new float[FrameCount];
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curve.Keys = new float[FrameCount, 1];
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int MaxFrame = 0;
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int MaxIndex = 0;
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int i = 0;
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foreach (var KeyFrame in texturePatternCfg.CurveData.KeyFrames)
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{
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int Index = matAnim.TextureNames.IndexOf(KeyFrame.Value);
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Console.WriteLine($"{Index} {KeyFrame.Value}");
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curve.Frames[i] = KeyFrame.Key;
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curve.Keys[i, 0] = Index;
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MaxFrame = Math.Max(MaxIndex, KeyFrame.Key);
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MaxIndex = Math.Max(MaxIndex, Index);
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i++;
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}
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curve.EndFrame = curve.Frames.Max();
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if (curve.Keys.Length > 1)
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{
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curve.Delta = curve.Keys[curve.Keys.Length - 1,0] - curve.Keys[0, 0];
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}
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if (MaxFrame < byte.MaxValue)
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curve.FrameType = AnimCurveFrameType.Byte;
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else if (MaxFrame < ushort.MaxValue)
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curve.FrameType = AnimCurveFrameType.Decimal10x5;
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else
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curve.FrameType = AnimCurveFrameType.Single;
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if (MaxIndex < byte.MaxValue)
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curve.KeyType = AnimCurveKeyType.SByte;
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else if (MaxIndex < ushort.MaxValue)
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curve.KeyType = AnimCurveKeyType.Int16;
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else
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curve.KeyType = AnimCurveKeyType.Single;
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}
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}
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foreach (var paramCfg in matCfg.ParamInfos)
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{
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}
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TexturePatternCurveIndex += matAnimData.TexturePatternAnimInfos.Where(item => item.CurveIndex != uint.MaxValue).ToList().Count;
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ShaderParamCurveIndex += matAnimData.ParamAnimInfos.Where(item => item.BeginCurve != ushort.MaxValue).ToList().Count;
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}
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return matAnim;
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}
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private List<string> GenerateTextureList()
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{
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List<string> Textures = new List<string>();
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foreach (var matCfg in MaterialAnimConfigs)
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{
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foreach (var texturePatternCfg in matCfg.TexturePatternInfos)
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{
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if (texturePatternCfg.ConstantValue != null)
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{
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if (!Textures.Contains(texturePatternCfg.ConstantValue.Texture))
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Textures.Add(texturePatternCfg.ConstantValue.Texture);
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}
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if (texturePatternCfg.CurveData == null)
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continue;
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foreach (var KeyFrame in texturePatternCfg.CurveData.KeyFrames)
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if (!Textures.Contains(KeyFrame.Value))
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Textures.Add(KeyFrame.Value);
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}
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}
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return Textures;
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}
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}
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public class ConstantTPConfig
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{
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public string Texture { get; set; }
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}
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public class CurveTPConfig
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{
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public Dictionary<int, string> KeyFrames { get; set; }
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public CurveTPConfig()
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{
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KeyFrames = new Dictionary<int, string>();
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}
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}
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public class MatAnimConfig
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{
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public string Name { get; set; }
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public List<PatternInfo> TexturePatternInfos { get; set; }
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public List<ParamInfo> ParamInfos { get; set; }
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public MatAnimConfig()
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{
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TexturePatternInfos = new List<PatternInfo>();
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ParamInfos = new List<ParamInfo>();
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}
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}
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public class ParamInfo
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{
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public string Name { get; set; }
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public bool IsConstant { get; set; }
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public AnimCurve Curve { get; set; }
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}
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public class PatternInfo
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{
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public string Name { get; set; }
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public bool IsConstant { get; set; }
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public ConstantTPConfig ConstantValue { get; set; }
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public CurveTPConfig CurveData { get; set; }
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}
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public static MaterialAnim FromYaml(string Name)
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{
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var serializerSettings = new SerializerSettings()
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{
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// EmitTags = false
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};
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serializerSettings.DefaultStyle = YamlStyle.Any;
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serializerSettings.ComparerForKeySorting = null;
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serializerSettings.RegisterTagMapping("AnimConfig", typeof(AnimConfig));
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var serializer = new Serializer( serializerSettings);
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AnimConfig config = serializer.Deserialize<AnimConfig>(File.ReadAllText(Name));
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return config.FromYaml();
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}
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public static string ToYaml(string Name, MaterialAnim MatAnim)
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{
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var serializerSettings = new SerializerSettings()
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{
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// EmitTags = false
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};
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serializerSettings.DefaultStyle = YamlStyle.Any;
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serializerSettings.ComparerForKeySorting = null;
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serializerSettings.RegisterTagMapping("AnimConfig", typeof(AnimConfig));
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var config = new AnimConfig();
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config.ToYaml(MatAnim);
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var serializer = new Serializer(serializerSettings);
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string yaml = serializer.Serialize(config, typeof(AnimConfig));
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return yaml;
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}
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private void SetConfig()
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{
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}
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}
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}
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