Switch-Toolbox/File_Format_Library/GUI/BFRES/Skeleton/BoneInfoPanel.cs
KillzXGaming 7cf2e9c571 Cleanup
2019-07-16 17:45:10 -04:00

50 lines
1.1 KiB
C#

using System;
using System.Windows.Forms;
using Bfres.Structs;
using Syroot.NintenTools.NSW.Bfres;
using ResU = Syroot.NintenTools.Bfres;
using Toolbox.Library;
namespace FirstPlugin
{
public partial class BoneInfoPanel : UserControl
{
public BoneInfoPanel()
{
InitializeComponent();
}
BfresBone activeBone;
bool Loaded = false;
public void LoadBone(BfresBone bn)
{
Loaded = false;
activeBone = bn;
parentTB.Text = "";
if (bn.parentIndex != -1)
parentTB.Text = bn.Parent.Text;
nameIndexUD.Value = bn.GetIndex();
nameTB.Text = bn.BoneName;
parentIndexUD.Bind(bn, "parentIndex");
visibleChk.Bind(bn, "Visible");
Loaded = true;
}
private void nameTB_TextChanged(object sender, EventArgs e)
{
if (Loaded)
activeBone.RenameBone(nameTB.Text);
}
private void visibleChk_CheckedChanged(object sender, EventArgs e) {
LibraryGUI.UpdateViewport();
}
}
}