mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-15 01:18:07 +00:00
f090f7e757
Add apak rebuilding. Add support for joints for .mod. Add support for part property panes attached to the heiarchy tree. Fix BFLYT TXT1 text encoding for wii u to use big endian unicode. Fix a bug with textures opening in quick access menu and bntx for gfpak. Fix tex2 files being used for the bfres material editor which caused a crash. Fix WTA support for decompressed files. Auto search file names for WTA files if possible. Fix g1t decoding images at the wrong position depeding on the header size being incorrect. |
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.. | ||
Actors | ||
FileFormats | ||
GIF | ||
GL | ||
GUI | ||
NodeWrappers | ||
Properties | ||
Resources | ||
Scenes | ||
XML | ||
YAML | ||
app.config | ||
BodyB_Ysi.szs | ||
Config.cs | ||
File_Format_Library.csproj | ||
File_Format_Library.csproj.user | ||
GetSwitchKeys.cs | ||
Main.cs | ||
MaterialDefineConfig.cs | ||
MaterialPresetConfig.cs | ||
packages.config | ||
PluginRuntime.cs | ||
System.Buffers.dll | ||
System.Memory.dll | ||
System.Numerics.Vectors.dll | ||
System.Runtime.CompilerServices.Unsafe.dll |