mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
0c126e4155
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats. Added wip TVOL support (Touhou Azure Reflections) Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting. The compression rework now compresses via streams, so files get decompressed properly within archives as streams. Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
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72 KiB
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1585 lines
No EOL
72 KiB
XML
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<DependentUpon>LayoutHierarchy.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutPartsEditor.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutPartsEditor.Designer.cs">
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<DependentUpon>LayoutPartsEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutProperties.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutProperties.Designer.cs">
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<DependentUpon>LayoutProperties.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutSaveDialog.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutSaveDialog.Designer.cs">
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<DependentUpon>LayoutSaveDialog.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutTextDocked.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutTextDocked.Designer.cs">
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<DependentUpon>LayoutTextDocked.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutTextureList.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutTextureList.Designer.cs">
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<DependentUpon>LayoutTextureList.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutViewer.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\LayoutViewer.Designer.cs">
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<DependentUpon>LayoutViewer.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\Textbox.cs" />
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<Compile Include="GUI\BFLYT\UserDataEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\UserDataEditor.Designer.cs">
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<DependentUpon>UserDataEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFLYT\UserDataParser.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFLYT\UserDataParser.Designer.cs">
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<DependentUpon>UserDataParser.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BotwActorEditorControl.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BotwActorEditorControl.Designer.cs">
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<DependentUpon>BotwActorEditorControl.cs</DependentUpon>
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</Compile>
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<Compile Include="GUI\BFFNT\BffntEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="GUI\BFFNT\BffntEditor.Designer.cs">
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<DependentUpon>BffntEditor.cs</DependentUpon>
|
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</Compile>
|
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<Compile Include="GUI\BFLYT\LayoutEditor.cs">
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<SubType>Form</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BFLYT\LayoutEditor.Designer.cs">
|
|
<DependentUpon>LayoutEditor.cs</DependentUpon>
|
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</Compile>
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<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.cs">
|
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.Designer.cs">
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<DependentUpon>BatchEditBaseAnimDataForm.cs</DependentUpon>
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</Compile>
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|
<Compile Include="GUI\BMD\BMDModelImportSettings.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="GUI\BMD\BMDModelImportSettings.Designer.cs">
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<DependentUpon>BMDModelImportSettings.cs</DependentUpon>
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</Compile>
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<Compile Include="FileFormats\GFBMDL\GFBMDL.cs" />
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<Compile Include="FileFormats\GFBMDL\GFBMDL_Wrappers.cs" />
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<Compile Include="FileFormats\GMX\GMX.cs" />
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<Compile Include="FileFormats\Hashes\SAHT.cs" />
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<Compile Include="FileFormats\MKAGPDX\MKAGPDX_Model.cs" />
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<Compile Include="FileFormats\Rom\IStorage.cs" />
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<Compile Include="FileFormats\Rom\RomfsNodeWrapper.cs" />
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<Compile Include="FileFormats\Shader\NSWShaderDecompile.cs" />
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<Compile Include="FileFormats\Shader\NUSHDB.cs" />
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<Compile Include="FileFormats\Shader\NVNSH.cs" />
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<Compile Include="FileFormats\Shader\SHARCFBNX.cs" />
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<Compile Include="FileFormats\Texture\BCLIM.cs" />
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<Compile Include="FileFormats\Texture\BFLIM.cs" />
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<Compile Include="FileFormats\Layout\CAFE\BFLAN.cs" />
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<Compile Include="FileFormats\Layout\CAFE\BFLYT.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\CurveHelper.cs" />
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<Compile Include="FileFormats\BFRES\BFRES.cs" />
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<Compile Include="FileFormats\Texture\NUT.cs" />
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<Compile Include="FileFormats\Texture\TEX3DS.cs" />
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<Compile Include="FileFormats\XLINK\XLINK.cs" />
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<Compile Include="GL\BCRES_Render.cs" />
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<Compile Include="GL\GFBMDL_Render.cs" />
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<Compile Include="GL\GMX_Renderer.cs" />
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<Compile Include="GL\Helpers\DepthGLControl.cs" />
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<Compile Include="GL\ShaderData\AglShaderOdyssey.cs" />
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<Compile Include="GL\ShaderData\AglShaderTurbo.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\ResourceFile.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\ExternalFiles.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FVIS.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMAA.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FMAT.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSCN.cs" />
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<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHA.cs" />
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<Compile Include="FileFormats\Audio\BFSTM.cs" />
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<Compile Include="FileFormats\Archives\NARC.cs" />
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<Compile Include="FileFormats\Archives\SDF.cs" />
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<Compile Include="FileFormats\Shader\SHARCFB.cs" />
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<Compile Include="FileFormats\Audio\BRSTM.cs" />
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<Compile Include="GL\Helpers\AlphaGLControl.cs" />
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<Compile Include="GL\Helpers\ColorGLControl.cs" />
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<Compile Include="GUI\AAMP\AampEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
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<Compile Include="GUI\AAMP\AampEditor.Designer.cs">
|
|
<DependentUpon>AampEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>ParamPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.Designer.cs">
|
|
<DependentUpon>SmoothNormalsMultiMeshForm.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.cs">
|
|
<SubType>Component</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.Designer.cs">
|
|
<DependentUpon>Color8KeySlider.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.Designer.cs">
|
|
<DependentUpon>ColorConstantPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.Designer.cs">
|
|
<DependentUpon>EmitterTexturePanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\IColorPanelCommon.cs" />
|
|
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.Designer.cs">
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|
<DependentUpon>ColorRandomPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.Designer.cs">
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|
<DependentUpon>EmitterEditorNX.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.cs">
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|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.Designer.cs">
|
|
<DependentUpon>BinaryTextureImporterList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\TextureImporterSettings.cs" />
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|
<Compile Include="GUI\TextureUI\Importers\GX2\CreateGx2Texture.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXImporterSettings.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXTextureImporter.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
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|
<Compile Include="Scenes\SMO\CustomClasses.cs" />
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|
<Compile Include="Scenes\SMO\Level.cs" />
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|
<Compile Include="Scenes\SMO\LevelObj.cs" />
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<Compile Include="Scenes\SMO_Scene.cs" />
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|
<Compile Include="Scenes\ZTP_Scene.cs" />
|
|
<Compile Include="YAML\YamlAamp.cs" />
|
|
<Compile Include="GUI\BCRES\BcresEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCRES\BcresEditor.Designer.cs">
|
|
<DependentUpon>BcresEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCRES\Material\SamplerEditorSimple.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCRES\Material\SamplerEditorSimple.Designer.cs">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneVisualAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.Designer.cs">
|
|
<DependentUpon>BoneVisListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.Designer.cs">
|
|
<DependentUpon>VisObjectAddDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="MaterialDefineConfig.cs" />
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.Designer.cs">
|
|
<DependentUpon>MaterialPresetDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.Designer.cs">
|
|
<DependentUpon>MaterialReplaceDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.Designer.cs">
|
|
<DependentUpon>VertexAttributeInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.Designer.cs">
|
|
<DependentUpon>SamplerInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.Designer.cs">
|
|
<DependentUpon>ParamValueDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueEditorBase.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.Designer.cs">
|
|
<DependentUpon>booleanPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.Designer.cs">
|
|
<DependentUpon>BoundingBoxListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.Designer.cs">
|
|
<DependentUpon>CopyUVChannelDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.Designer.cs">
|
|
<DependentUpon>FaceIndiceListViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.Designer.cs">
|
|
<DependentUpon>SubMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.Designer.cs">
|
|
<DependentUpon>VertexBufferCreator.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.Designer.cs">
|
|
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.Designer.cs">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.Designer.cs">
|
|
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.Designer.cs">
|
|
<DependentUpon>AddTextureKey.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GIF\GifToTexturePatternAnimation.cs" />
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.Designer.cs">
|
|
<DependentUpon>TexPatternInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseControlPoint.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseObjPt.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Base\PointID.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderableConnectedMapPoints.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\CourseMuuntStructs.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\IObject.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\GravityPaths.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\IntroCamera.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\ItemPaths.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\EnemyPaths.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\GliderPaths.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\JugemPath.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\LapPaths.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderablePathPoint.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\ObjPath.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\Paths.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathGroup.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\PullPath.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\RenderableConnectedPaths.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\ReturnPoint.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathPoint.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Paths\SteerAssistPath.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.Designer.cs">
|
|
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathCollectionNode.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathGroupNode.cs" />
|
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<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathPointNode.cs" />
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<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingEntryWrapper.cs" />
|
|
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingWrapper.cs" />
|
|
<Compile Include="GUI\Editors\EffectTableEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\EffectTableEditor.Designer.cs">
|
|
<DependentUpon>EffectTableEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\KCL\CollisionMaterialEditor.Designer.cs">
|
|
<DependentUpon>CollisionMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.Designer.cs">
|
|
<DependentUpon>MSBTEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.Designer.cs">
|
|
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\MarioCostumeEditor.cs" />
|
|
<Compile Include="GUI\AAMP\AampV1Editor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\AampV2Editor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.Designer.cs" />
|
|
<Compile Include="GUI\BFRES\BfresEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresEditor.Designer.cs">
|
|
<DependentUpon>BfresEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.Designer.cs">
|
|
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.Designer.cs">
|
|
<DependentUpon>ColorPicker.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.Designer.cs">
|
|
<DependentUpon>ColorWheel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.Designer.cs">
|
|
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.Designer.cs">
|
|
<DependentUpon>TexSrtPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.Designer.cs">
|
|
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.Designer.cs">
|
|
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.Designer.cs">
|
|
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.Designer.cs">
|
|
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.Designer.cs">
|
|
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.Designer.cs">
|
|
<DependentUpon>KeyShapeList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.Designer.cs">
|
|
<DependentUpon>VertexBufferList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.Designer.cs">
|
|
<DependentUpon>BoneIndexList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.Designer.cs">
|
|
<DependentUpon>BoneInfoPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.Designer.cs">
|
|
<DependentUpon>DebugInfoBox.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.Designer.cs">
|
|
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.Designer.cs">
|
|
<DependentUpon>SubFileEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.Designer.cs">
|
|
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.Designer.cs">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.Designer.cs">
|
|
<DependentUpon>SamplerListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.Designer.cs">
|
|
<DependentUpon>BfresTexturePatternEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.Designer.cs">
|
|
<DependentUpon>FrameTextureThumbnail.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.Designer.cs">
|
|
<DependentUpon>AnimParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\AnimKeyViewer.Designer.cs">
|
|
<DependentUpon>AnimKeyViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.Designer.cs">
|
|
<DependentUpon>SceneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderBinaryDisplay.Designer.cs">
|
|
<DependentUpon>ShaderBinaryDisplay.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\ShaderEditor.Designer.cs">
|
|
<DependentUpon>ShaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\TexturePatternAnimEditor.Designer.cs">
|
|
<DependentUpon>TexturePatternAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataEditor.Designer.cs">
|
|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataParser.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataParser.Designer.cs">
|
|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\UserDataWrapper.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHU.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSHP.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSKL.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTXP.cs" />
|
|
<Compile Include="FileFormats\BFRES\BfresSwitch.cs" />
|
|
<Compile Include="FileFormats\BFRES\BfresWiiU.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSKA.cs" />
|
|
<Compile Include="FileFormats\BFRES\KsaShader.cs" />
|
|
<Compile Include="FileFormats\Audio\Archives\BFSAR.cs" />
|
|
<Compile Include="FileFormats\Shader\BFSHA.cs" />
|
|
<Compile Include="FileFormats\Shader\BNSH.cs" />
|
|
<Compile Include="FileFormats\Byaml\BYAML.cs" />
|
|
<Compile Include="FileFormats\Turbo\Course_MapCamera_bin.cs" />
|
|
<Compile Include="FileFormats\Custom\CsvModels.cs" />
|
|
<Compile Include="FileFormats\Archives\GFPAK.cs" />
|
|
<Compile Include="FileFormats\Collision\KCL.cs" />
|
|
<Compile Include="FileFormats\Message\MSBT.cs" />
|
|
<Compile Include="FileFormats\Rom\NCA.cs" />
|
|
<Compile Include="FileFormats\Rom\NSP.cs" />
|
|
<Compile Include="FileFormats\Effects\PCTL.cs" />
|
|
<Compile Include="FileFormats\Archives\SARC.cs" />
|
|
<Compile Include="FileFormats\Shader\SHARC.cs" />
|
|
<Compile Include="FileFormats\Texture\BNTX.cs" />
|
|
<Compile Include="FileFormats\Effects\EFF.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTEX.cs" />
|
|
<Compile Include="FileFormats\Texture\GTXFile.cs" />
|
|
<Compile Include="FileFormats\Texture\NUTEXB.cs" />
|
|
<Compile Include="FileFormats\Texture\TexConv.cs" />
|
|
<Compile Include="FileFormats\Texture\XTX.cs" />
|
|
<Compile Include="FileFormats\Rom\XCI.cs" />
|
|
<Compile Include="GetSwitchKeys.cs" />
|
|
<Compile Include="GL\BFRES_Render.cs" />
|
|
<Compile Include="GUI\Advanced Editor\TextureViewer.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Advanced Editor\TextureViewer.Designer.cs">
|
|
<DependentUpon>TextureViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\AttributeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AttributeEditor.Designer.cs">
|
|
<DependentUpon>AttributeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.Designer.cs">
|
|
<DependentUpon>MK8MapCameraEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresModelImportSettings.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresModelImportSettings.Designer.cs">
|
|
<DependentUpon>BfresModelImportSettings.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BntxSelector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BntxSelector.Designer.cs">
|
|
<DependentUpon>BntxSelector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\CopyMaterialMenu.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\CopyMaterialMenu.Designer.cs">
|
|
<DependentUpon>CopyMaterialMenu.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\BFAVEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\BFAVEditor.Designer.cs">
|
|
<DependentUpon>BFAVEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.Designer.cs">
|
|
<DependentUpon>BfresBoneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.Designer.cs">
|
|
<DependentUpon>BfresLODMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.Designer.cs">
|
|
<DependentUpon>BfresMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.Designer.cs">
|
|
<DependentUpon>ShaderOptionsEditBox.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\VisibiltyAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\VisibiltyAnimEditor.Designer.cs">
|
|
<DependentUpon>VisibiltyAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\FormLoader.cs" />
|
|
<Compile Include="GUI\KeySelection.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\KeySelection.Designer.cs" />
|
|
<Compile Include="GUI\TextureLoader.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureLoader.Designer.cs">
|
|
<DependentUpon>TextureLoader.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\ByamlEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\ByamlEditor.Designer.cs">
|
|
<DependentUpon>ByamlEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Advanced Editor\PreviewEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Advanced Editor\PreviewEditor.Designer.cs">
|
|
<DependentUpon>PreviewEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.Designer.cs">
|
|
<DependentUpon>FSKLEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEnums.cs" />
|
|
<Compile Include="GUI\Editors\VertexAttributeDataList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\VertexAttributeDataList.Designer.cs">
|
|
<DependentUpon>VertexAttributeDataList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\PreviewFormatList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\PreviewFormatList.Designer.cs">
|
|
<DependentUpon>PreviewFormatList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Texture Selector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Texture Selector.Designer.cs">
|
|
<DependentUpon>Texture Selector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="Main.cs" />
|
|
<Compile Include="MaterialPresetConfig.cs" />
|
|
<Compile Include="NodeWrappers\Archives\BFRESWrapper.cs" />
|
|
<Compile Include="NodeWrappers\BfresFilters.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="Properties\Resources.Designer.cs">
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</ItemGroup>
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|
<ItemGroup>
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|
<COMReference Include="AxWMPLib">
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|
<Guid>{6BF52A50-394A-11D3-B153-00C04F79FAA6}</Guid>
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|
<VersionMajor>1</VersionMajor>
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|
<VersionMinor>0</VersionMinor>
|
|
<Lcid>0</Lcid>
|
|
<WrapperTool>aximp</WrapperTool>
|
|
<Isolated>False</Isolated>
|
|
<Private>False</Private>
|
|
</COMReference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Basic_Bake_st0.dds" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\Basic_Bake_st1.dds" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\arrowMinimize 1.png" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\GridBackground.png" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\AddIcon.png" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\RemoveIcon.png" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\Texture.png" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\ViewportIcon.png" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\ViewportIconDisable.png" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<Folder Include="FileFormats\EvemtFlow\" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\ArrowIcon.png" />
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|
</ItemGroup>
|
|
<ItemGroup>
|
|
<None Include="Resources\MetaInfo.png" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\Layout\AlignmentPane.png" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\Layout\BoundryPane.png" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\Layout\NullPane.png" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\Layout\PicturePane.png" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\Layout\ScissorPane.png" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\Layout\TextPane.png" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\Layout\WindowPane.png" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\Layout\QuickAccess.png" />
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|
</ItemGroup>
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|
<ItemGroup>
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|
<None Include="Resources\Layout\OrthoView.png" />
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|
</ItemGroup>
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|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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|
</Project> |