mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
287 lines
9.8 KiB
C#
287 lines
9.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using SFGraphics.GLObjects.Textures;
|
|
using SFGraphics.GLObjects.Textures.TextureFormats;
|
|
using OpenTK;
|
|
using OpenTK.Graphics.OpenGL;
|
|
using Switch_Toolbox.Library.IO;
|
|
using GL_EditorFramework.GL_Core;
|
|
|
|
namespace Switch_Toolbox.Library
|
|
{
|
|
public class RenderTools
|
|
{
|
|
public static void ResetSpecularCubeMap()
|
|
{
|
|
specularpbr = null;
|
|
}
|
|
|
|
public static void ResetDiffuseCubeMap()
|
|
{
|
|
diffusepbr = null;
|
|
}
|
|
|
|
public static STGenericTexture defaulttex;
|
|
public static STGenericTexture defaultTex
|
|
{
|
|
get
|
|
{
|
|
if (defaulttex == null)
|
|
{
|
|
defaulttex = new GenericBitmapTexture(Properties.Resources.DefaultTexture);
|
|
defaulttex.LoadOpenGLTexture();
|
|
defaulttex.RenderableTex.Bind();
|
|
}
|
|
return defaulttex;
|
|
}
|
|
set
|
|
{
|
|
defaulttex = value;
|
|
}
|
|
}
|
|
|
|
private static TextureCubeMap diffusepbr;
|
|
public static TextureCubeMap diffusePbr
|
|
{
|
|
get
|
|
{
|
|
if (diffusepbr == null)
|
|
{
|
|
if (System.IO.File.Exists(Runtime.PBR.DiffuseCubeMapPath))
|
|
{
|
|
DDS diffuseSdr = new DDS(Runtime.PBR.DiffuseCubeMapPath);
|
|
diffusepbr = DDS.CreateGLCubeMap(diffuseSdr);
|
|
}
|
|
else
|
|
{
|
|
DDS diffuseSdr = new DDS(Properties.Resources.diffuseSDR);
|
|
diffusepbr = DDS.CreateGLCubeMap(diffuseSdr);
|
|
}
|
|
}
|
|
return diffusepbr;
|
|
}
|
|
set
|
|
{
|
|
diffusepbr = value;
|
|
}
|
|
}
|
|
private static TextureCubeMap specularpbr;
|
|
public static TextureCubeMap specularPbr
|
|
{
|
|
get
|
|
{
|
|
if (specularpbr == null)
|
|
{
|
|
if (System.IO.File.Exists(Runtime.PBR.SpecularCubeMapPath))
|
|
{
|
|
DDS specularSdr = new DDS(Runtime.PBR.SpecularCubeMapPath);
|
|
specularpbr = DDS.CreateGLCubeMap(specularSdr);
|
|
if (specularSdr.MipCount <= 1)
|
|
{
|
|
GL.GenerateMipmap(GenerateMipmapTarget.TextureCubeMap);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DDS specularSdr = new DDS(Properties.Resources.specularSDR);
|
|
specularpbr = DDS.CreateGLCubeMap(specularSdr);
|
|
}
|
|
}
|
|
return specularpbr;
|
|
}
|
|
set
|
|
{
|
|
specularpbr = value;
|
|
}
|
|
}
|
|
public static STGenericTexture uvtestPattern;
|
|
public static STGenericTexture uvTestPattern
|
|
{
|
|
get
|
|
{
|
|
if (uvtestPattern == null)
|
|
{
|
|
uvTestPattern = new GenericBitmapTexture(Properties.Resources.UVPattern);
|
|
uvTestPattern.LoadOpenGLTexture();
|
|
uvTestPattern.RenderableTex.Bind();
|
|
}
|
|
return uvtestPattern;
|
|
}
|
|
set
|
|
{
|
|
uvtestPattern = value;
|
|
}
|
|
}
|
|
|
|
private static Texture2D boneWeightGradient;
|
|
public static Texture2D BoneWeightGradient
|
|
{
|
|
get
|
|
{
|
|
if (boneWeightGradient == null)
|
|
{
|
|
boneWeightGradient = new Texture2D();
|
|
boneWeightGradient.LoadImageData(Properties.Resources.boneWeightGradient);
|
|
boneWeightGradient.TextureWrapR = TextureWrapMode.Repeat;
|
|
boneWeightGradient.TextureWrapS = TextureWrapMode.Repeat;
|
|
boneWeightGradient.TextureWrapT = TextureWrapMode.Repeat;
|
|
}
|
|
return boneWeightGradient;
|
|
}
|
|
set
|
|
{
|
|
boneWeightGradient = value;
|
|
}
|
|
}
|
|
|
|
private static Texture2D boneWeightGradient2;
|
|
public static Texture2D BoneWeightGradient2
|
|
{
|
|
get
|
|
{
|
|
if (boneWeightGradient2 == null)
|
|
{
|
|
boneWeightGradient2 = new Texture2D();
|
|
boneWeightGradient2.LoadImageData(Properties.Resources.boneWeightGradient2);
|
|
boneWeightGradient2.TextureWrapR = TextureWrapMode.Repeat;
|
|
boneWeightGradient2.TextureWrapS = TextureWrapMode.Repeat;
|
|
boneWeightGradient2.TextureWrapT = TextureWrapMode.Repeat;
|
|
}
|
|
return boneWeightGradient2;
|
|
}
|
|
set
|
|
{
|
|
boneWeightGradient = value;
|
|
}
|
|
}
|
|
|
|
private static Texture2D brdfpbr;
|
|
public static Texture2D brdfPbr
|
|
{
|
|
get
|
|
{
|
|
if (brdfpbr == null)
|
|
{
|
|
DDS brdf = new DDS(Properties.Resources.brsf);
|
|
var tex = DDS.GetArrayFaces(brdf, 1);
|
|
|
|
brdfpbr = new Texture2D();
|
|
brdfpbr.LoadImageData((int)brdf.header.width, (int)brdf.header.height, tex[0].mipmaps[0],
|
|
new TextureFormatUncompressed(PixelInternalFormat.Rgba, PixelFormat.Rgba, PixelType.UnsignedByte));
|
|
|
|
// Don't use mipmaps.
|
|
diffusePbr.MinFilter = TextureMinFilter.Linear;
|
|
diffusePbr.MagFilter = TextureMagFilter.Linear;
|
|
}
|
|
return brdfpbr;
|
|
}
|
|
set
|
|
{
|
|
brdfpbr = value;
|
|
}
|
|
}
|
|
|
|
public static void LoadTextures()
|
|
{
|
|
|
|
}
|
|
|
|
public static void DisposeTextures()
|
|
{
|
|
defaultTex = null;
|
|
uvTestPattern = null;
|
|
brdfPbr = null;
|
|
diffusePbr = null;
|
|
specularPbr = null;
|
|
}
|
|
|
|
public static void DrawSkyBox(Matrix4 RotationMatrix)
|
|
{
|
|
|
|
}
|
|
|
|
private static void DrawScreenTriangle(ShaderProgram shader)
|
|
{
|
|
float[] vertices =
|
|
{
|
|
-1f, -1f, 0.0f,
|
|
3f, -1f, 0.0f,
|
|
-1f, 3f, 0.0f
|
|
};
|
|
|
|
int vao;
|
|
GL.GenVertexArrays(1, out vao);
|
|
GL.BindVertexArray(vao);
|
|
|
|
int vbo;
|
|
GL.GenBuffers(1, out vbo);
|
|
GL.BindBuffer(BufferTarget.ArrayBuffer, vbo);
|
|
GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(sizeof(float) * vertices.Length), vertices, BufferUsageHint.StaticDraw);
|
|
|
|
GL.VertexAttribPointer(shader.GetAttribute("position"), 3, VertexAttribPointerType.Float, false, sizeof(float) * 3, 0);
|
|
GL.EnableVertexAttribArray(0);
|
|
|
|
GL.DrawArrays(PrimitiveType.Triangles, 0, 3);
|
|
}
|
|
|
|
public static void DrawCube(Vector3 center, float size)
|
|
{
|
|
DrawRectangularPrism(center, size, size, size, false);
|
|
}
|
|
|
|
public static void DrawRectangularPrism(Vector3 center, float sizeX, float sizeY, float sizeZ, bool useWireFrame = false)
|
|
{
|
|
PrimitiveType primitiveType = PrimitiveType.Quads;
|
|
if (useWireFrame)
|
|
{
|
|
GL.LineWidth(2);
|
|
primitiveType = PrimitiveType.LineLoop;
|
|
}
|
|
|
|
GL.Begin(primitiveType);
|
|
GL.Vertex3(center.X + sizeX, center.Y + sizeY, center.Z - sizeZ);
|
|
GL.Vertex3(center.X - sizeX, center.Y + sizeY, center.Z - sizeZ);
|
|
GL.Vertex3(center.X - sizeX, center.Y + sizeY, center.Z + sizeZ);
|
|
GL.Vertex3(center.X + sizeX, center.Y + sizeY, center.Z + sizeZ);
|
|
GL.End();
|
|
|
|
GL.Begin(primitiveType);
|
|
GL.Vertex3(center.X + sizeX, center.Y - sizeY, center.Z + sizeZ);
|
|
GL.Vertex3(center.X - sizeX, center.Y - sizeY, center.Z + sizeZ);
|
|
GL.Vertex3(center.X - sizeX, center.Y - sizeY, center.Z - sizeZ);
|
|
GL.Vertex3(center.X + sizeX, center.Y - sizeY, center.Z - sizeZ);
|
|
GL.End();
|
|
|
|
GL.Begin(primitiveType);
|
|
GL.Vertex3(center.X + sizeX, center.Y + sizeY, center.Z + sizeZ);
|
|
GL.Vertex3(center.X - sizeX, center.Y + sizeY, center.Z + sizeZ);
|
|
GL.Vertex3(center.X - sizeX, center.Y - sizeY, center.Z + sizeZ);
|
|
GL.Vertex3(center.X + sizeX, center.Y - sizeY, center.Z + sizeZ);
|
|
GL.End();
|
|
|
|
GL.Begin(primitiveType);
|
|
GL.Vertex3(center.X + sizeX, center.Y - sizeY, center.Z - sizeZ);
|
|
GL.Vertex3(center.X - sizeX, center.Y - sizeY, center.Z - sizeZ);
|
|
GL.Vertex3(center.X - sizeX, center.Y + sizeY, center.Z - sizeZ);
|
|
GL.Vertex3(center.X + sizeX, center.Y + sizeY, center.Z - sizeZ);
|
|
GL.End();
|
|
|
|
GL.Begin(primitiveType);
|
|
GL.Vertex3(center.X - sizeX, center.Y + sizeY, center.Z + sizeZ);
|
|
GL.Vertex3(center.X - sizeX, center.Y + sizeY, center.Z - sizeZ);
|
|
GL.Vertex3(center.X - sizeX, center.Y - sizeY, center.Z - sizeZ);
|
|
GL.Vertex3(center.X - sizeX, center.Y - sizeY, center.Z + sizeZ);
|
|
GL.End();
|
|
|
|
GL.Begin(primitiveType);
|
|
GL.Vertex3(center.X + sizeX, center.Y + sizeY, center.Z - sizeZ);
|
|
GL.Vertex3(center.X + sizeX, center.Y + sizeY, center.Z + sizeZ);
|
|
GL.Vertex3(center.X + sizeX, center.Y - sizeY, center.Z + sizeZ);
|
|
GL.Vertex3(center.X + sizeX, center.Y - sizeY, center.Z - sizeZ);
|
|
GL.End();
|
|
}
|
|
}
|
|
}
|