Switch-Toolbox/File_Format_Library/FileFormats/Audio/WAV.cs
KillzXGaming 7cf2e9c571 Cleanup
2019-07-16 17:45:10 -04:00

91 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading.Tasks;
using Toolbox;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.Forms;
using VGAudio.Formats;
using VGAudio.Containers.NintendoWare;
namespace FirstPlugin
{
public class WAV : IEditor<AudioPlayerPanel>, IFileFormat
{
public FileType FileType { get; set; } = FileType.Audio;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Waveform Audio" };
public string[] Extension { get; set; } = new string[] { "*.wav" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
{
bool IsValidSig = reader.CheckSignature(4, "WAVE"); //RIFF is also used in avi so just use WAVE
bool IsValidExt = reader.CheckSignature(4, ".wav");
if (IsValidExt || IsValidSig)
return true;
else
return false;
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public AudioPlayerPanel OpenForm()
{
AudioPlayerPanel form = new AudioPlayerPanel();
form.Text = FileName;
form.Dock = DockStyle.Fill;
form.LoadFile(audioData, this);
// form.AddFileContextEvent("Save", Save);
// form.AddFileContextEvent("Replace", Replace);
// form.LoadProperties(prop);
return form;
}
public void FillEditor(UserControl control)
{
((AudioPlayerPanel)control).LoadFile(audioData, this);
}
AudioData audioData;
public void Load(System.IO.Stream stream)
{
CanSave = true;
audioData = new BCFstmReader().Read(stream);
}
public void Unload()
{
}
public byte[] Save()
{
var writer = new BCFstmWriter(NwTarget.Ctr);
writer.Configuration = new BxstmConfiguration()
{
Endianness = VGAudio.Utilities.Endianness.LittleEndian,
};
return writer.GetFile(audioData, writer.Configuration);
}
}
}