mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 13:03:15 +00:00
114 lines
4.5 KiB
C#
114 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Toolbox.Library;
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using Toolbox.Library.Forms;
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using SuperBMDLib.Materials;
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namespace FirstPlugin
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{
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public class BMDMaterialWrapper : STGenericMaterial
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{
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public Material Material;
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SuperBMDLib.Model ParentModel;
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public bool isTransparent
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{
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get
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{
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return (Material.Flag & 3) == 0;
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}
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}
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public BMDMaterialWrapper(Material mat, SuperBMDLib.Model model)
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{
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Material = mat;
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ParentModel = model;
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Text = mat.Name;
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int textureUnit = 1;
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if (mat.TextureIndices[0] != -1)
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{
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int texIndex = mat.TextureIndices[0];
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BMDTextureMap matTexture = new BMDTextureMap(this);
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matTexture.TextureIndex = texIndex;
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matTexture.Name = ParentModel.Textures[texIndex].Name;
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matTexture.Type = STGenericMatTexture.TextureType.Diffuse;
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matTexture.textureUnit = textureUnit++;
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matTexture.WrapModeS = ConvertWrapMode(ParentModel.Textures[texIndex].WrapS);
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matTexture.WrapModeT = ConvertWrapMode(ParentModel.Textures[texIndex].WrapT);
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matTexture.MinFilter = ConvertMinFilter(ParentModel.Textures[texIndex].MinFilter);
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matTexture.MagFilter = ConvertMagFilter(ParentModel.Textures[texIndex].MagFilter);
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TextureMaps.Add(matTexture);
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foreach (var textureIndex in mat.TextureIndices)
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{
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if (textureIndex != -1)
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Nodes.Add(ParentModel.Textures[textureIndex].Name);
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}
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}
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}
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private STTextureWrapMode ConvertWrapMode(BinaryTextureImage.WrapModes wrapMode)
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{
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switch (wrapMode)
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{
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case BinaryTextureImage.WrapModes.Repeat: return STTextureWrapMode.Repeat;
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case BinaryTextureImage.WrapModes.MirroredRepeat: return STTextureWrapMode.Mirror;
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case BinaryTextureImage.WrapModes.ClampToEdge: return STTextureWrapMode.Clamp;
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default:
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return STTextureWrapMode.Repeat;
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}
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}
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private STTextureMinFilter ConvertMinFilter(BinaryTextureImage.FilterMode filterMode)
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{
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switch (filterMode)
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{
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case BinaryTextureImage.FilterMode.Linear: return STTextureMinFilter.Linear;
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case BinaryTextureImage.FilterMode.LinearMipmapLinear: return STTextureMinFilter.Linear;
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case BinaryTextureImage.FilterMode.LinearMipmapNearest: return STTextureMinFilter.LinearMipMapNearest;
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case BinaryTextureImage.FilterMode.Nearest: return STTextureMinFilter.Nearest;
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case BinaryTextureImage.FilterMode.NearestMipmapLinear: return STTextureMinFilter.NearestMipmapLinear;
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case BinaryTextureImage.FilterMode.NearestMipmapNearest: return STTextureMinFilter.NearestMipmapNearest;
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default:
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return STTextureMinFilter.Linear;
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}
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}
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private STTextureMagFilter ConvertMagFilter(BinaryTextureImage.FilterMode filterMode)
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{
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switch (filterMode)
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{
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case BinaryTextureImage.FilterMode.Linear: return STTextureMagFilter.Linear;
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case BinaryTextureImage.FilterMode.LinearMipmapLinear: return STTextureMagFilter.Linear;
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case BinaryTextureImage.FilterMode.LinearMipmapNearest: return STTextureMagFilter.Linear;
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case BinaryTextureImage.FilterMode.Nearest: return STTextureMagFilter.Nearest;
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case BinaryTextureImage.FilterMode.NearestMipmapLinear: return STTextureMagFilter.Nearest;
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case BinaryTextureImage.FilterMode.NearestMipmapNearest: return STTextureMagFilter.Nearest;
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default:
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return STTextureMagFilter.Linear;
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}
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}
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public override void OnClick(TreeView treeView)
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{
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STPropertyGrid editor = (STPropertyGrid)LibraryGUI.GetActiveContent(typeof(STPropertyGrid));
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if (editor == null)
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{
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editor = new STPropertyGrid();
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LibraryGUI.LoadEditor(editor);
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}
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editor.Text = Text;
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editor.Dock = DockStyle.Fill;
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editor.LoadProperty(Material, null);
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}
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}
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}
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