mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
43 lines
1.8 KiB
C#
43 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FirstPlugin
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{
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public class SMO_Scene
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{
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public Dictionary<string, string> OdysseyStages = new Dictionary<string, string>()
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{
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//Main
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{ "CapWorldHomeStage","Cap Kingdom" },
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{ "WaterfallWorldHomeStage","Cascade Kingdom" },
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{ "SandWorldHomeStage","Sand Kindom" },
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{ "SnowWorldHomeStage","Snow Kingdom" },
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{ "SeaWorldHomeStage", "Seaside Kingdom" },
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{ "ClashWorldHomeStage","Lost Kingdom" },
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{ "CityWorldHomeStage","Metro Kingdom" },
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{ "LakeWorldHomeStage","Lake Kingdom(Starting Area)" },
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{ "SkyWorldHomeStage","Bowser\'s Kingdom" },
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{ "BossRaidWorldHomeStage","Ruined Kingdom" },
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{ "MoonWorldHomeStage","Moon Kingdom" },
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{ "LavaWorldHomeStage","Luncheon Kingdom" },
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{"PeachWorldHomeStage", "Mushroom Kingdom" },
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{"Special1WorldHomeStage", "Dark Side of the Moon"},
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{"Special2WorldHomeStage", "Darker Side of the Moon"},
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//Sub areas
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{ "MeganeLiftExStage","MoEye moving Platform" },
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{ "SandWorldPyramid000Stage","Pyramid(Starting Area)" },
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{ "SandWorldPyramid001Stage","Pyramid(Bullet Bill Parkour)" },
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{ "SandWorldUnderground000Stage","Ice Underground before Boss" },
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{ "SandWorldUnderground001Stage","Ice Underground Boss" },
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{ "LakeWorldTownZone","LakeKingdom (Town Area)" },
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{ "ForestWorldHomeStage","Wodded Kingdom" },
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{ "DemoCrashHomeFallStage","Cloud Kingdom(1. Bowser Fight)" },
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{ "Theater2DExStage","Theater (smb 1-1)" },
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};
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}
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}
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