mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-30 00:10:36 +00:00
207 lines
8.7 KiB
C#
207 lines
8.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Drawing;
|
|
using System.Threading.Tasks;
|
|
using OpenTK.Graphics.OpenGL;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Switch_Toolbox.Library.Rendering
|
|
{
|
|
public class RenderableTex
|
|
{
|
|
public int width, height;
|
|
public int TexID;
|
|
public PixelInternalFormat pixelInternalFormat;
|
|
public PixelFormat pixelFormat;
|
|
public PixelType pixelType = PixelType.UnsignedByte;
|
|
public byte[] data;
|
|
public bool GLInitialized = false;
|
|
|
|
public void Dispose()
|
|
{
|
|
GL.DeleteTexture(TexID);
|
|
data = null;
|
|
}
|
|
|
|
public void LoadOpenGLTexture(STGenericTexture GenericTexture)
|
|
{
|
|
if (!Runtime.OpenTKInitialized || GLInitialized || Runtime.UseLegacyGL)
|
|
return;
|
|
|
|
if (GenericTexture.ArrayCount <= 0)
|
|
{
|
|
throw new Exception($"No texture data found with texture {GenericTexture.Text}");
|
|
}
|
|
|
|
width = (int)GenericTexture.Width;
|
|
height = (int)GenericTexture.Height;
|
|
|
|
data = GenericTexture.GetImageData(0, 0);
|
|
|
|
if (data.Length <= 0)
|
|
throw new Exception("Data is empty!");
|
|
|
|
switch (GenericTexture.Format)
|
|
{
|
|
case TEX_FORMAT.BC1_UNORM:
|
|
pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
|
|
break;
|
|
case TEX_FORMAT.BC1_UNORM_SRGB:
|
|
pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt1Ext;
|
|
break;
|
|
case TEX_FORMAT.BC2_UNORM:
|
|
pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
|
|
break;
|
|
case TEX_FORMAT.BC2_UNORM_SRGB:
|
|
pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt3Ext;
|
|
break;
|
|
case TEX_FORMAT.BC3_UNORM:
|
|
pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
|
|
break;
|
|
case TEX_FORMAT.BC3_UNORM_SRGB:
|
|
pixelInternalFormat = PixelInternalFormat.CompressedRgbaS3tcDxt5Ext;
|
|
break;
|
|
case TEX_FORMAT.BC4_UNORM:
|
|
case TEX_FORMAT.BC4_SNORM:
|
|
//Convert to rgb to prevent red output
|
|
//While shaders could prevent this, converting is easier and works fine across all editors
|
|
data = STGenericTexture.DecodeBlock(data,
|
|
GenericTexture.Width,
|
|
GenericTexture.Height,
|
|
GenericTexture.Format,
|
|
GenericTexture.PlatformSwizzle);
|
|
|
|
pixelInternalFormat = PixelInternalFormat.Rgba;
|
|
pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;
|
|
|
|
// pixelInternalFormat = PixelInternalFormat.CompressedRedRgtc1;
|
|
// pixelInternalFormat = PixelInternalFormat.CompressedSignedRedRgtc1;
|
|
break;
|
|
case TEX_FORMAT.BC5_SNORM:
|
|
pixelInternalFormat = PixelInternalFormat.CompressedRgRgtc2;
|
|
|
|
data = DDSCompressor.DecompressBC5(GenericTexture.GetImageData(0,0),
|
|
(int)GenericTexture.Width, (int)GenericTexture.Height, true, true);
|
|
pixelInternalFormat = PixelInternalFormat.Rgba;
|
|
pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;
|
|
break;
|
|
case TEX_FORMAT.BC5_UNORM:
|
|
pixelInternalFormat = PixelInternalFormat.CompressedRgRgtc2;
|
|
break;
|
|
case TEX_FORMAT.BC6H_UF16:
|
|
pixelInternalFormat = PixelInternalFormat.CompressedRgbBptcUnsignedFloat;
|
|
break;
|
|
case TEX_FORMAT.BC6H_SF16:
|
|
pixelInternalFormat = PixelInternalFormat.CompressedRgbBptcSignedFloat;
|
|
break;
|
|
case TEX_FORMAT.BC7_UNORM:
|
|
pixelInternalFormat = PixelInternalFormat.CompressedRgbaBptcUnorm;
|
|
break;
|
|
case TEX_FORMAT.BC7_UNORM_SRGB:
|
|
pixelInternalFormat = PixelInternalFormat.CompressedSrgbAlphaBptcUnorm;
|
|
break;
|
|
case TEX_FORMAT.R8G8B8A8_UNORM:
|
|
pixelInternalFormat = PixelInternalFormat.Rgba;
|
|
pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;
|
|
break;
|
|
case TEX_FORMAT.R8G8B8A8_UNORM_SRGB:
|
|
pixelInternalFormat = PixelInternalFormat.Rgba;
|
|
pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;
|
|
break;
|
|
default:
|
|
data = STGenericTexture.DecodeBlock(data,
|
|
GenericTexture.Width,
|
|
GenericTexture.Height,
|
|
GenericTexture.Format,
|
|
GenericTexture.PlatformSwizzle);
|
|
|
|
pixelInternalFormat = PixelInternalFormat.Rgba;
|
|
pixelFormat = OpenTK.Graphics.OpenGL.PixelFormat.Rgba;
|
|
break;
|
|
}
|
|
GLInitialized = true;
|
|
|
|
TexID = loadImage(this);
|
|
}
|
|
|
|
public static int loadImage(RenderableTex t)
|
|
{
|
|
if (!t.GLInitialized)
|
|
return -1;
|
|
|
|
int texID = GL.GenTexture();
|
|
|
|
GL.BindTexture(TextureTarget.Texture2D, texID);
|
|
|
|
if (t.pixelInternalFormat != PixelInternalFormat.Rgba)
|
|
{
|
|
GL.CompressedTexImage2D<byte>(TextureTarget.Texture2D, 0, (InternalFormat)t.pixelInternalFormat,
|
|
t.width, t.height, 0, getImageSize(t), t.data);
|
|
//Debug.WriteLine(GL.GetError());
|
|
}
|
|
else
|
|
{
|
|
GL.TexImage2D<byte>(TextureTarget.Texture2D, 0, t.pixelInternalFormat, t.width, t.height, 0,
|
|
t.pixelFormat, PixelType.UnsignedByte, t.data);
|
|
}
|
|
|
|
GL.GenerateMipmap(GenerateMipmapTarget.Texture2D);
|
|
|
|
return texID;
|
|
}
|
|
|
|
public void Bind()
|
|
{
|
|
GL.BindTexture(TextureTarget.Texture2D, TexID);
|
|
}
|
|
|
|
private static int getImageSize(RenderableTex t)
|
|
{
|
|
switch (t.pixelInternalFormat)
|
|
{
|
|
case PixelInternalFormat.CompressedRgbaS3tcDxt1Ext:
|
|
case PixelInternalFormat.CompressedSrgbAlphaS3tcDxt1Ext:
|
|
case PixelInternalFormat.CompressedRedRgtc1:
|
|
case PixelInternalFormat.CompressedSignedRedRgtc1:
|
|
return (t.width * t.height / 2);
|
|
case PixelInternalFormat.CompressedRgbaS3tcDxt3Ext:
|
|
case PixelInternalFormat.CompressedSrgbAlphaS3tcDxt3Ext:
|
|
case PixelInternalFormat.CompressedRgbaS3tcDxt5Ext:
|
|
case PixelInternalFormat.CompressedSrgbAlphaS3tcDxt5Ext:
|
|
case PixelInternalFormat.CompressedSignedRgRgtc2:
|
|
case PixelInternalFormat.CompressedRgRgtc2:
|
|
case PixelInternalFormat.CompressedRgbaBptcUnorm:
|
|
case PixelInternalFormat.CompressedSrgbAlphaBptcUnorm:
|
|
return (t.width * t.height);
|
|
case PixelInternalFormat.Rgba:
|
|
return t.data.Length;
|
|
default:
|
|
return t.data.Length;
|
|
}
|
|
}
|
|
|
|
public unsafe Bitmap ToBitmap()
|
|
{
|
|
Bitmap bitmap = new Bitmap(width, height);
|
|
System.Drawing.Imaging.BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, width, height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
|
GL.BindTexture(TextureTarget.Texture2D, TexID);
|
|
GL.GetTexImage(TextureTarget.Texture2D, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bitmapData.Scan0);
|
|
|
|
bitmap.UnlockBits(bitmapData);
|
|
return bitmap;
|
|
}
|
|
|
|
public static unsafe Bitmap GLTextureToBitmap(RenderableTex t)
|
|
{
|
|
Bitmap bitmap = new Bitmap(t.width, t.height);
|
|
System.Drawing.Imaging.BitmapData bitmapData = bitmap.LockBits(new Rectangle(0, 0, t.width, t.height), System.Drawing.Imaging.ImageLockMode.WriteOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
|
GL.BindTexture(TextureTarget.Texture2D, t.TexID);
|
|
GL.GetTexImage(TextureTarget.Texture2D, 0, OpenTK.Graphics.OpenGL.PixelFormat.Bgra, PixelType.UnsignedByte, bitmapData.Scan0);
|
|
|
|
bitmap.UnlockBits(bitmapData);
|
|
return bitmap;
|
|
}
|
|
}
|
|
|
|
}
|