mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-25 20:33:07 +00:00
59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library.Forms;
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using Switch_Toolbox.Library.Animations;
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namespace FirstPlugin
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{
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public partial class BatchEditBaseAnimDataForm : STForm
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{
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public float ScaleX => (float)scaleXUD.Value;
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public float ScaleY => (float)scaleXUD.Value;
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public float ScaleZ => (float)scaleXUD.Value;
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public string TargetBone => boneListCB.GetSelectedText();
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public bool SegmentScaleCompensate => scaleCompChk.Checked;
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public BatchEditBaseAnimDataForm()
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{
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InitializeComponent();
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}
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public bool HasCustomScale
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{
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get
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{
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return ScaleX != 1 || ScaleY != 1 || ScaleZ != 1;
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}
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}
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private Animation activeAnim;
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public void LoadAnim(Animation anim)
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{
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activeAnim = anim;
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foreach (var bone in anim.Bones)
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boneListCB.Items.Add(bone.Text);
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boneListCB.SelectedIndex = 0;
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}
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private void boneListCB_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (activeAnim != null)
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{
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int index = boneListCB.SelectedIndex;
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scaleCompChk.Checked = activeAnim.Bones[index].UseSegmentScaleCompensate;
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}
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}
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}
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}
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