mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
871fc44178
More progress on the basic pane animation editor. It can add and clear entries for frames, groups, etc. Add the latest muunt editor files. A wip editor which is currently disabled. Planned to edit object placement paths paths supporting both 2D and 3D views.
46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Toolbox.Library
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{
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public class STRectangle
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{
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public int LeftPoint;
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public int RightPoint;
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public int TopPoint;
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public int BottomPoint;
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public STRectangle(float posX, float posY, float width, float height)
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{
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LeftPoint = (int)(posX - (width / 2));
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RightPoint = (int)(posX + (width / 2));
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TopPoint = (int)(posY + (height / 2));
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BottomPoint = (int)(posY - (height / 2));
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}
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public STRectangle(int left, int right, int top, int bottom)
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{
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LeftPoint = left;
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RightPoint = right;
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TopPoint = top;
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BottomPoint = bottom;
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}
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public bool IsHit(int X, int Y)
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{
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bool isInBetweenX = (X > LeftPoint) && (X < RightPoint) ||
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(X < LeftPoint) && (X > RightPoint);
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bool isInBetweenY = (Y > BottomPoint) && (Y < TopPoint) ||
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(Y < BottomPoint) && (Y > TopPoint);
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if (isInBetweenX && isInBetweenY)
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return true;
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else
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return false;
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}
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}
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}
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