mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 21:13:19 +00:00
949 lines
33 KiB
C#
949 lines
33 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using GL_EditorFramework.Interfaces;
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using OpenTK.Graphics.OpenGL;
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using OpenTK;
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using Switch_Toolbox.Library.Rendering;
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using GL_EditorFramework.GL_Core;
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using System.Drawing;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library.Forms;
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using GL_EditorFramework.EditorDrawables;
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using FirstPlugin.Forms;
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using static GL_EditorFramework.EditorDrawables.EditorSceneBase;
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namespace FirstPlugin
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{
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public class KCL : TreeNodeFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Collision;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "KCL" };
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public string[] Extension { get; set; } = new string[] { "*.kcl" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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return reader.ReadUInt32() == 0x02020000;
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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types.Add(typeof(MenuExt));
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return types.ToArray();
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}
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}
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byte[] data;
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STToolStripItem EndiannessToolstrip;
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public KCL()
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{
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ContextMenuStrip = new STContextMenuStrip();
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ContextMenuStrip.Items.Add(new STToolStripItem("Save", Save));
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ContextMenuStrip.Items.Add(new STToolStripItem("Export", Export));
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ContextMenuStrip.Items.Add(new STToolStripItem("Replace", Replace));
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ContextMenuStrip.Items.Add(new STToolStripItem("Open Material Editor", OpenMaterialEditor));
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EndiannessToolstrip = new STToolStripItem("Big Endian Mode", SwapEndianess) { Checked = true };
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ContextMenuStrip.Items.Add(EndiannessToolstrip);
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CanSave = true;
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IFileInfo = new IFileInfo();
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}
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public void OpenMaterialEditor(object sender, EventArgs args)
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{
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CollisionMaterialEditor editor = new CollisionMaterialEditor();
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editor.LoadCollisionValues(kcl, Renderer);
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if (editor.ShowDialog() == DialogResult.OK)
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{
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}
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}
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public void Load(System.IO.Stream stream)
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{
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Text = FileName;
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Renderer = new KCLRendering();
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stream.Position = 0;
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data = stream.ToArray();
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Read(data);
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}
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class MenuExt : IFileMenuExtension
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{
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public STToolStripItem[] NewFileMenuExtensions => null;
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public STToolStripItem[] NewFromFileMenuExtensions => newFileExt;
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public STToolStripItem[] ToolsMenuExtensions => null;
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public STToolStripItem[] TitleBarExtensions => null;
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public STToolStripItem[] CompressionMenuExtensions => null;
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public STToolStripItem[] ExperimentalMenuExtensions => null;
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public STToolStripItem[] EditMenuExtensions => null;
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public ToolStripButton[] IconButtonMenuExtensions => null;
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STToolStripItem[] newFileExt = new STToolStripItem[2];
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public MenuExt()
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{
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newFileExt[0] = new STToolStripItem("KCL (Switch)", CreateNew);
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newFileExt[1] = new STToolStripItem("KCL (Wii U)", CreateNew);
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}
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public void CreateNew(object sender, EventArgs args)
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{
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var ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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if (sender.ToString() == "KCL (Wii U)")
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ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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OpenFileDialog opn = new OpenFileDialog();
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if (opn.ShowDialog() != DialogResult.OK) return;
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var mod = EditorCore.Common.OBJ.Read(new MemoryStream(File.ReadAllBytes(opn.FileName)), null);
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var f = MarioKart.MK7.KCL.FromOBJ(mod);
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string name = System.IO.Path.GetFileNameWithoutExtension(opn.FileName);
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KCL kcl = new KCL();
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kcl.Text = name;
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kcl.IFileInfo = new IFileInfo();
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kcl.FileName = name;
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kcl.Renderer = new KCLRendering();
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kcl.Read(f.Write(ByteOrder));
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ObjectEditor editor = new ObjectEditor(kcl);
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editor.Text = name;
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LibraryGUI.Instance.CreateMdiWindow(editor);
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return data;
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}
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public enum GameSet : ushort
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{
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MarioOdyssey = 0x0,
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MarioKart8D = 0x1,
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Splatoon2 = 0x2,
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}
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public enum CollisionType_MarioOdssey : ushort
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{
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}
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public enum CollisionType_MK8D : ushort
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{
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Road_Default = 0,
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Road_Bumpy = 2,
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Road_Sand = 4,
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Offroad_Sand = 6,
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Road_HeavySand = 8,
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Road_IcyRoad = 9,
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OrangeBooster = 10,
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AntiGravityPanel = 11,
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Latiku = 16,
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Wall5 = 17,
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Wall4 = 19,
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Wall = 23,
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Latiku2 = 28,
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Glider = 31,
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SidewalkSlope = 32,
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Road_Dirt = 33,
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Unsolid = 56,
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Water = 60,
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Road_Stone = 64,
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Wall1 = 81,
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Wall2 = 84,
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FinishLine = 93,
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RedFlowerEffect = 95,
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Wall3 = 113,
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WhiteFlowerEffect = 127,
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Road_Metal = 128,
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Road_3DS_MP_Piano = 129,
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Road_RoyalR_Grass = 134,
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TopPillar = 135,
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YoshiCuiruit_Grass = 144,
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YellowFlowerEffect = 159,
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Road_MetalGating = 160,
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Road_3DS_MP_Xylophone = 161,
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Road_3DS_MP_Vibraphone = 193,
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SNES_RR_road = 227,
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Offroad_Mud = 230,
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Trick = 4096,
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BoosterStunt = 4106,
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TrickEndOfRamp = 4108,
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Trick3 = 4130,
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Trick6 = 4160,
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Trick4 = 4224,
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Trick5 = 8192,
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BoostTrick = 8202,
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}
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public void Save(object sender, EventArgs args)
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{
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = "Supported Formats|*.kcl";
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sfd.FileName = Text;
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sfd.DefaultExt = ".kcl";
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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STFileSaver.SaveFileFormat(this, sfd.FileName);
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}
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}
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private Syroot.BinaryData.ByteOrder endianness;
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public Syroot.BinaryData.ByteOrder Endianness
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{
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get
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{
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return endianness;
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}
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set
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{
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endianness = value;
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if (value == Syroot.BinaryData.ByteOrder.BigEndian)
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EndiannessToolstrip.Checked = true;
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else
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EndiannessToolstrip.Checked = false;
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}
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}
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public void Export(object sender, EventArgs args)
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{
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if (kcl == null)
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return;
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = "Supported Formats|*.obj";
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sfd.FileName = Text;
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sfd.DefaultExt = ".obj";
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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kcl.ToOBJ().toWritableObj().WriteObj(sfd.FileName + ".obj");
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}
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}
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public void Replace(object sender, EventArgs args)
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{
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OpenFileDialog ofd = new OpenFileDialog();
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ofd.Filter = "Supported Formats|*.obj";
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if (ofd.ShowDialog() == DialogResult.OK)
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{
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var mod = EditorCore.Common.OBJ.Read(new MemoryStream(File.ReadAllBytes(ofd.FileName)), null);
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if (mod.Faces.Count > 65535)
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{
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MessageBox.Show("this model has too many faces, only models with less than 65535 triangles can be converted");
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return;
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}
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kcl = MarioKart.MK7.KCL.FromOBJ(mod);
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data = kcl.Write(Endianness);
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Read(data);
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Renderer.UpdateVertexData();
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}
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}
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public void SwapEndianess(object sender, EventArgs args)
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{
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if (EndiannessToolstrip.Checked)
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{
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EndiannessToolstrip.Checked = false;
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Endianness = Syroot.BinaryData.ByteOrder.LittleEndian;
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}
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else
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{
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EndiannessToolstrip.Checked = true;
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Endianness = Syroot.BinaryData.ByteOrder.BigEndian;
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}
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}
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Viewport viewport
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{
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get
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{
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var editor = LibraryGUI.Instance.GetObjectEditor();
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return editor.GetViewport();
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}
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set
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{
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var editor = LibraryGUI.Instance.GetObjectEditor();
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editor.LoadViewport(value);
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}
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}
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public KCLRendering Renderer;
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bool IsLoaded = false;
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public override void OnClick(TreeView treeView)
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{
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if (Runtime.UseOpenGL)
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{
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if (viewport == null)
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{
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viewport = new Viewport();
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viewport.Dock = DockStyle.Fill;
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}
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LibraryGUI.Instance.LoadEditor(viewport);
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viewport.Text = Text;
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if (!IsLoaded)
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{
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viewport.AddDrawable(Renderer);
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viewport.LoadObjects();
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}
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IsLoaded = true;
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}
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}
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public MarioKart.MK7.KCL kcl = null;
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public void Read(byte[] file_data)
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{
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data = file_data;
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try
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{
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Endianness = Syroot.BinaryData.ByteOrder.LittleEndian;
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kcl = new MarioKart.MK7.KCL(file_data, Syroot.BinaryData.ByteOrder.LittleEndian);
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}
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catch
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{
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Endianness = Syroot.BinaryData.ByteOrder.BigEndian;
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kcl = new MarioKart.MK7.KCL(file_data, Syroot.BinaryData.ByteOrder.BigEndian);
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}
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Read(kcl);
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}
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public void Read(MarioKart.MK7.KCL kcl)
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{
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Vector3 min = new Vector3();
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Vector3 max = new Vector3();
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Nodes.Clear();
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Renderer.models.Clear();
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int CurModelIndx = 0;
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foreach (MarioKart.MK7.KCL.KCLModel mdl in kcl.Models)
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{
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KCLModel kclmodel = new KCLModel();
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kclmodel.Text = "Model " + CurModelIndx;
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int ft = 0;
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foreach (var plane in mdl.Planes)
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{
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var triangle = mdl.GetTriangle(plane);
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var normal = triangle.Normal;
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var pointA = triangle.PointA;
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var pointB = triangle.PointB;
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var pointC = triangle.PointC;
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Vertex vtx = new Vertex();
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Vertex vtx2 = new Vertex();
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Vertex vtx3 = new Vertex();
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vtx.pos = new Vector3(Vec3D_To_Vec3(pointA));
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vtx2.pos = new Vector3(Vec3D_To_Vec3(pointB));
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vtx3.pos = new Vector3(Vec3D_To_Vec3(pointC));
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vtx.nrm = new Vector3(Vec3D_To_Vec3(normal));
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vtx2.nrm = new Vector3(Vec3D_To_Vec3(normal));
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vtx3.nrm = new Vector3(Vec3D_To_Vec3(normal));
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KCLModel.Face face = new KCLModel.Face();
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face.Text = triangle.Collision.ToString();
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face.MaterialFlag = triangle.Collision;
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var col = MarioKart.MK7.KCLColors.GetMaterialColor(plane.CollisionType);
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Vector3 ColorSet = new Vector3(col.R, col.G, col.B);
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vtx.col = new Vector4(ColorSet, 1);
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vtx2.col = new Vector4(ColorSet, 1);
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vtx3.col = new Vector4(ColorSet, 1);
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kclmodel.faces.Add(ft);
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kclmodel.faces.Add(ft + 1);
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kclmodel.faces.Add(ft + 2);
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ft += 3;
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kclmodel.vertices.Add(vtx);
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kclmodel.vertices.Add(vtx2);
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kclmodel.vertices.Add(vtx3);
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#region FindMaxMin
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if (triangle.PointA.X < min.X) min.X = (float)triangle.PointA.X;
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if (triangle.PointA.Y < min.Y) min.Y = (float)triangle.PointA.Y;
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if (triangle.PointA.Z < min.Z) min.Z = (float)triangle.PointA.Z;
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if (triangle.PointA.X > max.X) max.X = (float)triangle.PointA.X;
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if (triangle.PointA.Y > max.Y) max.Y = (float)triangle.PointA.Y;
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if (triangle.PointA.Z > max.Z) max.Z = (float)triangle.PointA.Z;
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if (triangle.PointB.X < min.X) min.X = (float)triangle.PointB.X;
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if (triangle.PointB.Y < min.Y) min.Y = (float)triangle.PointB.Y;
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if (triangle.PointB.Z < min.Z) min.Z = (float)triangle.PointB.Z;
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if (triangle.PointB.X > max.X) max.X = (float)triangle.PointB.X;
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if (triangle.PointB.Y > max.Y) max.Y = (float)triangle.PointB.Y;
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if (triangle.PointB.Z > max.Z) max.Z = (float)triangle.PointB.Z;
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if (triangle.PointC.X < min.X) min.X = (float)triangle.PointC.X;
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if (triangle.PointC.Y < min.Y) min.Y = (float)triangle.PointC.Y;
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if (triangle.PointC.Z < min.Z) min.Z = (float)triangle.PointC.Z;
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if (triangle.PointC.X > max.X) max.X = (float)triangle.PointC.X;
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if (triangle.PointC.Y > max.Y) max.Y = (float)triangle.PointC.Y;
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if (triangle.PointC.Z > max.Z) max.Z = (float)triangle.PointC.Z;
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#endregion
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}
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Renderer.Max = max;
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Renderer.Min = min;
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Renderer.models.Add(kclmodel);
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Nodes.Add(kclmodel);
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CurModelIndx++;
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}
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}
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public class KCLRendering : AbstractGlDrawable
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{
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public Vector3 Max = new Vector3(0);
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public Vector3 Min = new Vector3(0);
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public List<ushort> SelectedTypes = new List<ushort>();
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public Vector3 position = new Vector3(0, 0, 0);
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protected bool Selected = false;
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protected bool Hovered = false;
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// public override bool IsSelected() => Selected;
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// public override bool IsSelected(int partIndex) => Selected;
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public bool IsHovered() => Selected;
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// gl buffer objects
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int vbo_position;
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int ibo_elements;
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//Set the game's material list
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public GameSet GameMaterialSet = GameSet.MarioKart8D;
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public List<KCLModel> models = new List<KCLModel>();
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private void GenerateBuffers()
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{
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GL.GenBuffers(1, out vbo_position);
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GL.GenBuffers(1, out ibo_elements);
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}
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public void Destroy()
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{
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GL.DeleteBuffer(vbo_position);
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GL.DeleteBuffer(ibo_elements);
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}
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public void UpdateVertexData()
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{
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if (!Runtime.OpenTKInitialized)
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return;
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DisplayVertex[] Vertices;
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int[] Faces;
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int poffset = 0;
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int voffset = 0;
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List<DisplayVertex> Vs = new List<DisplayVertex>();
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List<int> Ds = new List<int>();
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foreach (KCLModel m in models)
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{
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m.Offset = poffset * 4;
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List<DisplayVertex> pv = m.CreateDisplayVertices();
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Vs.AddRange(pv);
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for (int i = 0; i < m.displayFaceSize; i++)
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{
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Ds.Add(m.display[i] + voffset);
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}
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poffset += m.displayFaceSize;
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voffset += pv.Count;
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}
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// Binds
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Vertices = Vs.ToArray();
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Faces = Ds.ToArray();
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// Bind only once!
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GL.BindBuffer(BufferTarget.ArrayBuffer, vbo_position);
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GL.BufferData<DisplayVertex>(BufferTarget.ArrayBuffer, (IntPtr)(Vertices.Length * DisplayVertex.Size), Vertices, BufferUsageHint.StaticDraw);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, ibo_elements);
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GL.BufferData<int>(BufferTarget.ElementArrayBuffer, (IntPtr)(Faces.Length * sizeof(int)), Faces, BufferUsageHint.StaticDraw);
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LibraryGUI.Instance.UpdateViewport();
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}
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public void DrawGlobalOctree()
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{
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var size = Max - Min;
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var BoxSize = size / 2f;
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for (int k = 0; k < 2; k++)
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{
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for (int l = 0; l < 2; l++)
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{
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for (int m = 0; m < 2; m++)
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{
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var Boxmin = Min + new Vector3(BoxSize.X * m, BoxSize.Y * l, BoxSize.Z * k);
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var pos = new Vector3(BoxSize.X * m, BoxSize.Y * l, BoxSize.Z * k);
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}
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}
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}
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}
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public ShaderProgram defaultShaderProgram;
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public ShaderProgram solidColorShaderProgram;
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public override void Prepare(GL_ControlModern control)
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{
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string pathFrag = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader") + "\\KCL.frag";
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string pathVert = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader") + "\\KCL.vert";
|
|
|
|
var defaultFrag = new FragmentShader(File.ReadAllText(pathFrag));
|
|
var defaultVert = new VertexShader(File.ReadAllText(pathVert));
|
|
|
|
var solidColorFrag = new FragmentShader(
|
|
@"#version 330
|
|
uniform vec4 color;
|
|
out vec4 FragColor;
|
|
|
|
void main(){
|
|
FragColor = color;
|
|
}");
|
|
|
|
var solidColorVert = new VertexShader(
|
|
@"#version 330
|
|
in vec3 vPosition;
|
|
in vec3 vNormal;
|
|
in vec3 vColor;
|
|
|
|
out vec3 normal;
|
|
out vec3 color;
|
|
out vec3 position;
|
|
|
|
uniform mat4 mtxMdl;
|
|
uniform mat4 mtxCam;
|
|
|
|
void main(){
|
|
normal = vNormal;
|
|
color = vColor;
|
|
position = vPosition;
|
|
|
|
gl_Position = mtxMdl * mtxCam * vec4(vPosition.xyz, 1.0);
|
|
}");
|
|
|
|
defaultShaderProgram = new ShaderProgram(defaultFrag, defaultVert);
|
|
solidColorShaderProgram = new ShaderProgram(solidColorFrag, solidColorVert);
|
|
|
|
}
|
|
|
|
public override void Prepare(GL_ControlLegacy control)
|
|
{
|
|
string pathFrag = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Legacy") + "\\KCL.frag";
|
|
string pathVert = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Legacy") + "\\KCL.vert";
|
|
|
|
var defaultFrag = new FragmentShader(File.ReadAllText(pathFrag));
|
|
var defaultVert = new VertexShader(File.ReadAllText(pathVert));
|
|
|
|
var solidColorFrag = new FragmentShader(
|
|
@"#version 330
|
|
uniform vec4 color;
|
|
out vec4 FragColor;
|
|
|
|
void main(){
|
|
FragColor = color;
|
|
}");
|
|
|
|
var solidColorVert = new VertexShader(
|
|
@"#version 330
|
|
in vec3 vPosition;
|
|
in vec3 vNormal;
|
|
in vec3 vColor;
|
|
|
|
out vec3 normal;
|
|
out vec3 color;
|
|
out vec3 position;
|
|
|
|
void main(){
|
|
normal = vNormal;
|
|
color = vColor;
|
|
position = vPosition;
|
|
|
|
gl_Position = mvpMatrix * vec4(vPosition.xyz, 1.0);
|
|
}");
|
|
|
|
defaultShaderProgram = new ShaderProgram(defaultFrag, defaultVert);
|
|
solidColorShaderProgram = new ShaderProgram(solidColorFrag, solidColorVert);
|
|
}
|
|
|
|
private void CheckBuffers()
|
|
{
|
|
if (!Runtime.OpenTKInitialized)
|
|
return;
|
|
|
|
bool buffersWereInitialized = ibo_elements != 0 && vbo_position != 0;
|
|
if (!buffersWereInitialized)
|
|
{
|
|
GenerateBuffers();
|
|
UpdateVertexData();
|
|
}
|
|
}
|
|
public override void Draw(GL_ControlLegacy control, Pass pass)
|
|
{
|
|
CheckBuffers();
|
|
|
|
if (!Runtime.OpenTKInitialized)
|
|
return;
|
|
}
|
|
|
|
public override void Draw(GL_ControlModern control, Pass pass)
|
|
{
|
|
CheckBuffers();
|
|
|
|
if (!Runtime.OpenTKInitialized)
|
|
return;
|
|
|
|
control.CurrentShader = defaultShaderProgram;
|
|
|
|
// control.UpdateModelMatrix(
|
|
// Matrix4.CreateScale(Runtime.previewScale) *
|
|
// Matrix4.CreateTranslation(Selected ? editorScene.CurrentAction.NewPos(position) : position));
|
|
|
|
SetRenderSettings(defaultShaderProgram);
|
|
|
|
Matrix4 camMat = control.ModelMatrix * control.CameraMatrix * control.ProjectionMatrix;
|
|
|
|
GL.Disable(EnableCap.CullFace);
|
|
|
|
GL.Uniform3(defaultShaderProgram["difLightDirection"], Vector3.TransformNormal(new Vector3(0f, 0f, -1f), camMat.Inverted()).Normalized());
|
|
GL.Uniform3(defaultShaderProgram["difLightColor"], new Vector3(1));
|
|
GL.Uniform3(defaultShaderProgram["ambLightColor"], new Vector3(1));
|
|
|
|
defaultShaderProgram.EnableVertexAttributes();
|
|
|
|
foreach (KCLModel mdl in models)
|
|
{
|
|
DrawModel(mdl, defaultShaderProgram);
|
|
}
|
|
|
|
defaultShaderProgram.DisableVertexAttributes();
|
|
|
|
GL.UseProgram(0);
|
|
GL.Disable(EnableCap.DepthTest);
|
|
GL.Enable(EnableCap.DepthTest);
|
|
GL.Enable(EnableCap.CullFace);
|
|
}
|
|
private void SetRenderSettings(ShaderProgram shader)
|
|
{
|
|
shader.SetBoolToInt("renderVertColor", Runtime.renderVertColor);
|
|
GL.Uniform1(defaultShaderProgram["renderType"], (int)Runtime.viewportShading);
|
|
|
|
}
|
|
private void DrawModel(KCLModel m, ShaderProgram shader, bool drawSelection = false)
|
|
{
|
|
if (m.faces.Count <= 3)
|
|
return;
|
|
|
|
SetVertexAttributes(m, shader);
|
|
|
|
if (m.Checked)
|
|
{
|
|
if ((m.IsSelected))
|
|
{
|
|
DrawModelSelection(m, shader);
|
|
}
|
|
else
|
|
{
|
|
if (Runtime.RenderModelWireframe)
|
|
{
|
|
DrawModelWireframe(m, shader);
|
|
}
|
|
|
|
if (Runtime.RenderModels)
|
|
{
|
|
GL.DrawElements(PrimitiveType.Triangles, m.displayFaceSize, DrawElementsType.UnsignedInt, m.Offset);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
private static void DrawModelSelection(KCLModel p, ShaderProgram shader)
|
|
{
|
|
//This part needs to be reworked for proper outline. Currently would make model disappear
|
|
|
|
GL.DrawElements(PrimitiveType.Triangles, p.displayFaceSize, DrawElementsType.UnsignedInt, p.Offset);
|
|
|
|
GL.Enable(EnableCap.StencilTest);
|
|
// use vertex color for wireframe color
|
|
GL.Uniform1(shader["colorOverride"], 1);
|
|
GL.PolygonMode(MaterialFace.Front, PolygonMode.Line);
|
|
GL.Enable(EnableCap.LineSmooth);
|
|
GL.LineWidth(1.5f);
|
|
GL.DrawElements(PrimitiveType.Triangles, p.displayFaceSize, DrawElementsType.UnsignedInt, p.Offset);
|
|
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
|
|
GL.Uniform1(shader["colorOverride"], 0);
|
|
|
|
GL.Enable(EnableCap.DepthTest);
|
|
}
|
|
private void SetVertexAttributes(KCLModel m, ShaderProgram shader)
|
|
{
|
|
GL.BindBuffer(BufferTarget.ArrayBuffer, vbo_position);
|
|
GL.VertexAttribPointer(shader.GetAttribute("vPosition"), 3, VertexAttribPointerType.Float, false, DisplayVertex.Size, 0);
|
|
GL.VertexAttribPointer(shader.GetAttribute("vNormal"), 3, VertexAttribPointerType.Float, false, DisplayVertex.Size, 12);
|
|
GL.VertexAttribPointer(shader.GetAttribute("vColor"), 3, VertexAttribPointerType.Float, false, DisplayVertex.Size, 24);
|
|
GL.BindBuffer(BufferTarget.ElementArrayBuffer, ibo_elements);
|
|
}
|
|
private static void DrawModelWireframe(KCLModel p, ShaderProgram shader)
|
|
{
|
|
// use vertex color for wireframe color
|
|
GL.Uniform1(shader["colorOverride"], 1);
|
|
GL.PolygonMode(MaterialFace.Front, PolygonMode.Line);
|
|
GL.Enable(EnableCap.LineSmooth);
|
|
GL.LineWidth(1.5f);
|
|
GL.DrawElements(PrimitiveType.Triangles, p.displayFaceSize, DrawElementsType.UnsignedInt, p.Offset);
|
|
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
|
|
GL.Uniform1(shader["colorOverride"], 0);
|
|
}
|
|
|
|
/* public override BoundingBox GetSelectionBox()
|
|
{
|
|
Vector3 Min = new Vector3(0);
|
|
Vector3 Max = new Vector3(0);
|
|
|
|
foreach (var model in models)
|
|
{
|
|
foreach (var vertex in model.vertices)
|
|
{
|
|
Min.X = Math.Min(Min.X, vertex.pos.X);
|
|
Min.Y = Math.Min(Min.Y, vertex.pos.Y);
|
|
Min.Z = Math.Min(Min.Z, vertex.pos.Z);
|
|
Max.X = Math.Max(Max.X, vertex.pos.X);
|
|
Max.Y = Math.Max(Max.Y, vertex.pos.Y);
|
|
Max.Z = Math.Max(Max.Z, vertex.pos.Z);
|
|
}
|
|
}
|
|
|
|
return new BoundingBox()
|
|
{
|
|
minX = Min.X,
|
|
minY = Min.Y,
|
|
minZ = Min.Z,
|
|
maxX = Max.X,
|
|
maxY = Max.Y,
|
|
maxZ = Max.Z,
|
|
};
|
|
}
|
|
|
|
public override LocalOrientation GetLocalOrientation(int partIndex)
|
|
{
|
|
return new LocalOrientation(position);
|
|
}
|
|
|
|
public override bool TryStartDragging(DragActionType actionType, int hoveredPart, out LocalOrientation localOrientation, out bool dragExclusively)
|
|
{
|
|
localOrientation = new LocalOrientation(position);
|
|
dragExclusively = false;
|
|
return Selected;
|
|
}
|
|
|
|
public override bool IsInRange(float range, float rangeSquared, Vector3 pos)
|
|
{
|
|
range = 20000; //Make the range large for now. Todo go back to this
|
|
|
|
BoundingBox box = GetSelectionBox();
|
|
|
|
if (pos.X < box.maxX + range && pos.X > box.minX - range &&
|
|
pos.Y < box.maxY + range && pos.Y > box.minY - range &&
|
|
pos.Z < box.maxZ + range && pos.Z > box.minZ - range)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
public override uint SelectAll(GL_ControlBase control)
|
|
{
|
|
Selected = true;
|
|
return REDRAW;
|
|
}
|
|
|
|
public override uint SelectDefault(GL_ControlBase control)
|
|
{
|
|
Selected = true;
|
|
return REDRAW;
|
|
}
|
|
|
|
public override uint Select(int partIndex, GL_ControlBase control)
|
|
{
|
|
Selected = true;
|
|
return REDRAW;
|
|
}
|
|
|
|
public override uint Deselect(int partIndex, GL_ControlBase control)
|
|
{
|
|
Selected = false;
|
|
return REDRAW;
|
|
}
|
|
|
|
public override uint DeselectAll(GL_ControlBase control)
|
|
{
|
|
Selected = false;
|
|
return REDRAW;
|
|
}
|
|
|
|
public override Vector3 Position
|
|
{
|
|
get
|
|
{
|
|
return position;
|
|
}
|
|
set
|
|
{
|
|
position = value;
|
|
}
|
|
}*/
|
|
}
|
|
|
|
//Convert KCL lib vec3 to opentk one so i can use the cross and dot methods
|
|
public static Vector3 Vec3D_To_Vec3(System.Windows.Media.Media3D.Vector3D v)
|
|
{
|
|
return new Vector3((float)v.X, (float)v.Y, (float)v.Z);
|
|
}
|
|
public struct DisplayVertex
|
|
{
|
|
// Used for rendering.
|
|
public Vector3 pos;
|
|
public Vector3 nrm;
|
|
public Vector3 col;
|
|
|
|
public static int Size = 4 * (3 + 3 + 3);
|
|
}
|
|
public class KCLModel : STGenericObject
|
|
{
|
|
public KCLModel()
|
|
{
|
|
ImageKey = "mesh";
|
|
SelectedImageKey = "mesh";
|
|
|
|
Checked = true;
|
|
}
|
|
|
|
public int[] display;
|
|
public int Offset; // For Rendering
|
|
|
|
public int strip = 0x40;
|
|
public int displayFaceSize = 0;
|
|
|
|
public class Face : TreeNode
|
|
{
|
|
public int MaterialFlag = 0;
|
|
|
|
}
|
|
|
|
public List<DisplayVertex> CreateDisplayVertices()
|
|
{
|
|
// rearrange faces
|
|
display = getDisplayFace().ToArray();
|
|
|
|
List<DisplayVertex> displayVertList = new List<DisplayVertex>();
|
|
|
|
if (faces.Count <= 3)
|
|
return displayVertList;
|
|
|
|
foreach (Vertex v in vertices)
|
|
{
|
|
DisplayVertex displayVert = new DisplayVertex()
|
|
{
|
|
pos = v.pos,
|
|
nrm = v.nrm,
|
|
col = v.col.Xyz,
|
|
};
|
|
|
|
displayVertList.Add(displayVert);
|
|
}
|
|
|
|
return displayVertList;
|
|
}
|
|
|
|
public List<int> getDisplayFace()
|
|
{
|
|
if ((strip >> 4) == 4)
|
|
{
|
|
displayFaceSize = faces.Count;
|
|
return faces;
|
|
}
|
|
else
|
|
{
|
|
List<int> f = new List<int>();
|
|
|
|
int startDirection = 1;
|
|
int p = 0;
|
|
int f1 = faces[p++];
|
|
int f2 = faces[p++];
|
|
int faceDirection = startDirection;
|
|
int f3;
|
|
do
|
|
{
|
|
f3 = faces[p++];
|
|
if (f3 == 0xFFFF)
|
|
{
|
|
f1 = faces[p++];
|
|
f2 = faces[p++];
|
|
faceDirection = startDirection;
|
|
}
|
|
else
|
|
{
|
|
faceDirection *= -1;
|
|
if ((f1 != f2) && (f2 != f3) && (f3 != f1))
|
|
{
|
|
if (faceDirection > 0)
|
|
{
|
|
f.Add(f3);
|
|
f.Add(f2);
|
|
f.Add(f1);
|
|
}
|
|
else
|
|
{
|
|
f.Add(f2);
|
|
f.Add(f3);
|
|
f.Add(f1);
|
|
}
|
|
}
|
|
f1 = f2;
|
|
f2 = f3;
|
|
}
|
|
} while (p < faces.Count);
|
|
|
|
displayFaceSize = f.Count;
|
|
return f;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|