mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 21:13:19 +00:00
116 lines
3.1 KiB
C#
116 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library.Forms;
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using System.Windows.Forms;
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using aampv1 = AampV1Library;
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using aampv2 = AampV2Library;
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using FirstPlugin.Forms;
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namespace FirstPlugin
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{
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public class AAMP : IEditor<AampEditorBase>, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Parameter;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "AAMP" };
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public string[] Extension { get; set; } = new string[] { "*.aamp" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(Stream stream)
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{
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using (var reader = new FileReader(stream, true))
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{
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return reader.CheckSignature(4, "AAMP");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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private uint CheckVersion(Stream stream)
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{
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using (FileReader reader = new FileReader(stream, true))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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reader.ReadSignature(4, "AAMP");
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reader.Position = 4;
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return reader.ReadUInt32();
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}
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}
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bool IsSaveDialog = false;
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public AampEditorBase OpenForm()
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{
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if (aampFileV1 != null)
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{
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AampV1Editor editor = new AampV1Editor(this, IsSaveDialog);
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editor.Text = FileName;
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editor.Dock = DockStyle.Fill;
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return editor;
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}
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else
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{
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AampV2Editor editor = new AampV2Editor(this, IsSaveDialog);
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editor.Text = FileName;
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editor.Dock = DockStyle.Fill;
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return editor;
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}
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}
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public aampv1.AampFile aampFileV1;
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public aampv2.AampFile aampFileV2;
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public void Load(Stream stream)
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{
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CanSave = true;
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IsSaveDialog = IFileInfo != null && IFileInfo.InArchive;
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uint Version = CheckVersion(stream);
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if (Version == 1)
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{
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aampFileV1 = new aampv1.AampFile(stream);
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}
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else if (Version == 2)
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{
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aampFileV2 = new aampv2.AampFile(stream);
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}
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else
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{
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throw new Exception($"Unsupported AAMP version! {Version}");
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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var mem = new MemoryStream();
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if (aampFileV1 != null)
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aampFileV1.Save(mem);
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else
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aampFileV2.Save(mem);
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return mem.ToArray();
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}
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}
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}
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