mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 17:03:42 +00:00
155 lines
5.5 KiB
C#
155 lines
5.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Bfres.Structs;
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using Switch_Toolbox.Library.Forms;
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using BrightIdeasSoftware;
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using OpenTK;
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namespace FirstPlugin.Forms
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{
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public partial class BoneAnimEditor : UserControl
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{
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public BoneAnimEditor()
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{
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InitializeComponent();
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listViewCustom2.ShowGroups = false;
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listViewCustom2.View = View.Details;
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listViewCustom2.BackColor = FormThemes.BaseTheme.FormBackColor;
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listViewCustom2.ForeColor = FormThemes.BaseTheme.FormForeColor;
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}
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public List<KeyFrame> keyFrames = new List<KeyFrame>();
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public void LoadBoneAnim(FSKA.BoneAnimNode boneAnim)
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{
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listViewCustom2.BeginUpdate();
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listViewCustom2.Items.Clear();
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FSKA fska = (FSKA)boneAnim.Parent;
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if (boneAnim.BoneAnimU != null)
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stPropertyGrid1.LoadProperty(boneAnim.BoneAnimU, onPropertyChanged);
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else
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stPropertyGrid1.LoadProperty(boneAnim.BoneAnim, onPropertyChanged);
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frameCountLbl.Text = $" / {fska.FrameCount}";
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currentFrameUD.Maximum = fska.FrameCount;
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return;
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fska.SetFrame(0);
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for (int frame = 0; frame < fska.FrameCount; frame++)
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{
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bool IsKeyed = boneAnim.HasKeyedFrames(frame);
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if (IsKeyed)
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{
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KeyFrame key = new KeyFrame();
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key.Frame = frame;
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keyFrames.Add(key);
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Vector3 pos = boneAnim.GetPosition(frame);
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var rot = boneAnim.GetRotation(frame);
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Vector3 sca = boneAnim.GetScale(frame);
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key.PosX = pos.X;
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key.PosY = pos.Y;
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key.PosZ = pos.Z;
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key.PosX = rot.X;
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key.PosY = rot.Y;
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key.PosZ = rot.Z;
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key.RotW = rot.W;
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key.ScaX = sca.X;
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key.ScaY = sca.Y;
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key.ScaZ = sca.Z;
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listViewCustom2.Items.Add(key.Frame.ToString()).SubItems.AddRange(
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new ListViewItem.ListViewSubItem[]
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{
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new ListViewItem.ListViewSubItem() { Text = key.ScaX.ToString() },
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new ListViewItem.ListViewSubItem() { Text = key.ScaY.ToString() },
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new ListViewItem.ListViewSubItem() { Text = key.ScaZ.ToString() },
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new ListViewItem.ListViewSubItem() { Text = key.RotX.ToString() },
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new ListViewItem.ListViewSubItem() { Text = key.RotY.ToString() },
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new ListViewItem.ListViewSubItem() { Text = key.RotZ.ToString() },
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new ListViewItem.ListViewSubItem() { Text = key.RotW.ToString() },
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new ListViewItem.ListViewSubItem() { Text = key.PosX.ToString() },
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new ListViewItem.ListViewSubItem() { Text = key.PosY.ToString() },
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new ListViewItem.ListViewSubItem() { Text = key.PosZ.ToString() },
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});
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}
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}
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listViewCustom2.EndUpdate();
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}
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public class KeyFrame
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{
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public int Frame { get; set; }
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public float PosX { get; set; }
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public float PosY { get; set; }
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public float PosZ { get; set; }
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public float RotX { get; set; }
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public float RotY { get; set; }
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public float RotZ { get; set; }
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public float RotW { get; set; } = 1;
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public float ScaX { get; set; } = 1;
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public float ScaY { get; set; } = 1;
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public float ScaZ { get; set; } = 1;
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const int size = 4;
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const int padding = 8;
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public override string ToString()
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{
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return String.Format("[{0}][{1}],[{2}],[{3}],[{4}],[{5}],[{6}],[{7}],[{8}],[{9}]", (Frame + 1).ToString().PadLeft(5),
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PosX.ToString().ToFixedString(size, ' ').PadRight(padding),
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PosY.ToString().ToFixedString(size, ' ').PadRight(padding),
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PosZ.ToString().ToFixedString(size, ' ').PadRight(padding),
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RotX.ToString().ToFixedString(size, ' ').PadRight(padding),
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RotY.ToString().ToFixedString(size, ' ').PadRight(padding),
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RotZ.ToString().ToFixedString(size, ' ').PadRight(padding),
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RotW.ToString().ToFixedString(size, ' ').PadRight(padding),
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ScaX.ToString().ToFixedString(size, ' ').PadRight(padding),
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ScaY.ToString().ToFixedString(size, ' ').PadRight(padding),
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ScaZ.ToString().ToFixedString(size, ' ').PadRight(padding));
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}
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}
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public void onPropertyChanged() { }
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private void stPanel2_Paint(object sender, PaintEventArgs e)
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{
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}
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private void listViewCustom2_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (listViewCustom2.SelectedIndices.Count > 0)
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{
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var keyframe = keyFrames[listViewCustom2.SelectedIndices[0]];
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LoadData(keyframe);
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}
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}
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private void LoadData(KeyFrame keyFrame)
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{
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}
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}
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}
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