mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-12 22:22:30 +00:00
341 lines
12 KiB
C#
341 lines
12 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox.Library;
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using Toolbox.Library.IO;
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using Toolbox.Library.Forms;
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using System.Windows.Forms;
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using FirstPlugin.Forms;
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using SPICA.Formats.CtrH3D;
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using SPICA.Formats.CtrH3D.Model;
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using SPICA.Formats.CtrH3D.Texture;
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using SPICA.Formats.CtrH3D.Shader;
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using SPICA.Formats.CtrH3D.Animation;
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using SPICA.Formats.CtrH3D.Camera;
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using SPICA.Formats.CtrH3D.Fog;
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using SPICA.Formats.CtrH3D.Light;
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using SPICA.Formats.CtrH3D.LUT;
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using SPICA.WinForms.Formats;
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namespace FirstPlugin.CtrLibrary
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{
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public class BCH : TreeNodeFile, IContextMenuNode, IFileFormat, ITextureContainer
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{
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public FileType FileType { get; set; } = FileType.Model;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "BCH", "BCRES" };
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public string[] Extension { get; set; } = new string[] { "*.bch", "*.bcres" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true)) {
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return (reader.CheckSignature(3, "BCH") ||
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reader.CheckSignature(4, "CGFX"));
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// (GFPackage.IsValidPackage(stream));
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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bool DrawablesLoaded = false;
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public override void OnClick(TreeView treeView)
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{
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var propertyGrid = LoadEditor<STPropertyGrid>();
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propertyGrid.LoadProperty(new FileSettings(H3DFile));
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}
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public bool DisplayIcons => true;
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public List<STGenericTexture> TextureList
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{
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get { return Textures; }
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set { }
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}
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public class FileSettings
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{
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private H3D H3DFile;
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public enum VersionList : ushort
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{
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LatestVersion = 44943,
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}
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public VersionList VersionPreset
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{
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get { return (VersionList)H3DFile.ConverterVersion; }
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set { H3DFile.ConverterVersion = (ushort)value; }
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}
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public ushort Version
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{
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get { return H3DFile.ConverterVersion; }
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set { H3DFile.ConverterVersion = value; }
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}
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public byte BackwardCompatibility
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{
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get { return H3DFile.BackwardCompatibility; }
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set { H3DFile.BackwardCompatibility = value; }
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}
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public byte ForwardCompatibility
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{
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get { return H3DFile.ForwardCompatibility; }
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set { H3DFile.ForwardCompatibility = value; }
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}
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public FileSettings(H3D h3d) {
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H3DFile = h3d;
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}
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}
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public T LoadEditor<T>() where T : UserControl, new()
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{
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ViewportEditor editor = (ViewportEditor)LibraryGUI.GetActiveContent(typeof(ViewportEditor));
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if (editor == null)
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{
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editor = new ViewportEditor(true);
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editor.Dock = DockStyle.Fill;
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LibraryGUI.LoadEditor(editor);
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}
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if (!DrawablesLoaded)
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{
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ObjectEditor.AddContainer(DrawableContainer);
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DrawablesLoaded = true;
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}
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if (Runtime.UseOpenGL)
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editor.LoadViewport(DrawableContainer);
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foreach (var subControl in editor.GetEditorPanel().Controls)
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if (subControl.GetType() == typeof(T))
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return subControl as T;
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T control = new T();
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control.Dock = DockStyle.Fill;
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editor.LoadEditor(control);
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return control;
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}
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public BCH_Renderer Renderer;
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public DrawableContainer DrawableContainer = new DrawableContainer();
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public List<STGenericTexture> Textures = new List<STGenericTexture>();
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public H3D H3DFile;
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public FileFormatType FormatType = FileFormatType.BCH;
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public enum FileFormatType
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{
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BCH,
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BCRES,
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MBN,
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GFModel,
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GFTexture,
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GFModelPack,
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GFMotion,
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GFPackedTexture,
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GFL2OverWorld,
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GFBtlSklAnim,
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GFCharaModel,
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GFOWMapModel,
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GFOWCharaModel,
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GFPkmnModel,
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GFPkmnSklAnim,
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MTModel,
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}
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private void ConvertH3D(System.IO.Stream stream)
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{
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CanSave = true;
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System.IO.BinaryReader Reader = new System.IO.BinaryReader(stream);
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using (FileReader reader = new FileReader(stream, true))
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{
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uint magicNumber = reader.ReadUInt32();
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switch (magicNumber)
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{
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case 0x15122117:
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FormatType = FileFormatType.GFModel;
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H3DFile = new H3D();
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H3DFile.Models.Add(new SPICA.Formats.GFL2.Model.GFModel(Reader, "Model").ToH3DModel());
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break;
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}
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string mbnPath = FilePath.Replace("bch", "mbn");
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if (reader.CheckSignature(3, "BCH"))
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{
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H3DFile = H3D.Open(stream.ToBytes());
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FormatType = FileFormatType.BCH;
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return;
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}
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else if (reader.CheckSignature(4, "CGFX"))
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{
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H3DFile = SPICA.Formats.CtrGfx.Gfx.Open(stream);
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FormatType = FileFormatType.BCRES;
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}
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else if (GFPackage.IsValidPackage(stream))
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{
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GFPackage.Header PackHeader = GFPackage.GetPackageHeader(stream);
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switch (PackHeader.Magic)
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{
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case "PC": H3DFile = GFPkmnModel.OpenAsH3D(stream, PackHeader, null); break;
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}
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}
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else if (System.IO.File.Exists(mbnPath))
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{
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var ModelBinary = new SPICA.Formats.ModelBinary.MBn(new System.IO.BinaryReader(
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System.IO.File.OpenRead(mbnPath)), H3DFile);
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H3DFile = ModelBinary.ToH3D();
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FormatType = FileFormatType.MBN;
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}
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else
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H3DFile = H3D.Open(stream.ToBytes());
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}
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}
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public void UpdateViewport() {
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LibraryGUI.UpdateViewport();
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}
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public void Load(System.IO.Stream stream)
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{
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Text = FileName;
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ConvertH3D(stream);
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Renderer = new BCH_Renderer();
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DrawableContainer.Name = FileName;
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DrawableContainer.Drawables.Add(Renderer);
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AddNodeGroup(H3DFile.Models, new BCHGroupNode(BCHGroupType.Models));
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AddNodeGroup(H3DFile.Textures, new TextureFolder(BCHGroupType.Textures));
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AddNodeGroup(H3DFile.LUTs, new BCHGroupNode(BCHGroupType.Lookups));
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AddNodeGroup(H3DFile.Shaders, new BCHGroupNode(BCHGroupType.Shaders));
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AddNodeGroup(H3DFile.Cameras, new BCHGroupNode(BCHGroupType.Cameras));
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AddNodeGroup(H3DFile.Lights, new BCHGroupNode(BCHGroupType.Lights));
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AddNodeGroup(H3DFile.Fogs, new BCHGroupNode(BCHGroupType.Fogs));
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AddNodeGroup(H3DFile.Scenes, new BCHGroupNode(BCHGroupType.Scenes));
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AddNodeGroup(H3DFile.SkeletalAnimations, new BCHGroupNode(BCHGroupType.SkeletalAnim));
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AddNodeGroup(H3DFile.MaterialAnimations, new BCHGroupNode(BCHGroupType.MaterialAnim));
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AddNodeGroup(H3DFile.VisibilityAnimations, new BCHGroupNode(BCHGroupType.VisibiltyAnim));
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AddNodeGroup(H3DFile.CameraAnimations, new BCHGroupNode(BCHGroupType.CameraAnim));
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AddNodeGroup(H3DFile.LightAnimations, new BCHGroupNode(BCHGroupType.LightAnim));
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AddNodeGroup(H3DFile.FogAnimations, new BCHGroupNode(BCHGroupType.EmitterAnim));
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}
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private void AddNodeGroup<T>(H3DDict<T> SubSections, BCHGroupNode Folder)
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where T : SPICA.Formats.Common.INamed
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{
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if (SubSections == null || SubSections.Count == 0)
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return;
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Nodes.Add(Folder);
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if (Folder.Type == BCHGroupType.Textures)
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PluginRuntime.bchTexContainers.Add(Folder);
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for (int i = 0; i < SubSections?.Count; i++)
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{
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var section = SubSections[i] as SPICA.Formats.Common.INamed;
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switch (Folder.Type)
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{
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case BCHGroupType.Models:
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var CMDLWrapper = new H3DModelWrapper((H3DModel)section, this);
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Folder.AddNode(CMDLWrapper);
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break;
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case BCHGroupType.SkeletalAnim:
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var CSKAWrapper = new H3DSkeletalAnimWrapper((H3DAnimation)section, this);
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Folder.AddNode(CSKAWrapper);
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break;
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case BCHGroupType.Textures:
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{
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var wrapper = new H3DTextureWrapper((H3DTexture)section, this);
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wrapper.ImageKey = "texture";
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wrapper.SelectedImageKey = "texture";
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Folder.AddNode(wrapper);
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Textures.Add(wrapper);
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}
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break;
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default:
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Folder.AddNode(new Toolbox.Library.NodeWrappers.STGenericWrapper(SubSections[i].Name));
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break;
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}
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}
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}
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public void Save(System.IO.Stream stream) {
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switch (FormatType)
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{
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case FileFormatType.BCH:
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H3D.Save(stream, H3DFile);
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break;
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default:
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throw new Exception($"File format cannot be saved yet! {FormatType}");
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}
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}
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public ToolStripItem[] GetContextMenuItems()
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{
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List<ToolStripItem> Items = new List<ToolStripItem>();
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// Items.Add(new ToolStripMenuItem("Export Model", null, ExportAction, Keys.Control | Keys.E));
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return Items.ToArray();
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}
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private void ExportAction(object sender, EventArgs e)
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{
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}
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public void Unload()
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{
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ObjectEditor.RemoveContainer(DrawableContainer);
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foreach (var node in Nodes)
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{
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if (PluginRuntime.bchTexContainers.Contains(node))
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PluginRuntime.bchTexContainers.Remove((BCHGroupNode)node);
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}
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foreach (var tex in Textures)
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tex?.DisposeRenderable();
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Textures.Clear();
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}
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public class TextureFolder : BCHGroupNode, ITextureContainer
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{
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public bool DisplayIcons => true;
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public TextureFolder(BCHGroupType type) : base(type) { }
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public List<STGenericTexture> TextureList
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{
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get
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{
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List<STGenericTexture> textures = new List<STGenericTexture>();
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foreach (STGenericTexture node in Nodes)
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textures.Add(node);
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return textures;
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}
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set { }
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}
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}
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}
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}
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