mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-27 06:50:23 +00:00
f0c3fc5465
Also add latest turbo muunt editor files
105 lines
4.2 KiB
C#
105 lines
4.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Drawing;
|
|
using OpenTK;
|
|
using OpenTK.Graphics.OpenGL;
|
|
using FirstPlugin.Turbo.CourseMuuntStructs;
|
|
using Toolbox.Library;
|
|
using Toolbox.Library.IO;
|
|
|
|
namespace FirstPlugin.MuuntEditor
|
|
{
|
|
/// <summary>
|
|
/// Represets a path with multiple grouped points that connect to each other
|
|
/// This one in particular includes 2 left and right points that connect together
|
|
/// </summary>
|
|
public class RenderableDoublePointPath : IDrawableObject
|
|
{
|
|
public Color LineColor = Color.Green;
|
|
|
|
public List<BasePathGroup> PathGroups = new List<BasePathGroup>();
|
|
|
|
public RenderableDoublePointPath(List<BasePathGroup> pathGroups, Color color)
|
|
{
|
|
PathGroups = pathGroups;
|
|
LineColor = color;
|
|
}
|
|
|
|
public void Draw(Matrix4 mvp)
|
|
{
|
|
GL.Disable(EnableCap.DepthTest);
|
|
for (int i = 0; i < PathGroups.Count; i++)
|
|
{
|
|
foreach (var path in PathGroups[i].PathPoints)
|
|
{
|
|
//Draw a line repesenting the size of the path area
|
|
var point1 = Matrix2DHelper.RotatePoint(path.Translate, path.Scale.X / 2, path.Scale.Z / 2, path.Scale.Y / 2, path.Rotate);
|
|
var point2 = Matrix2DHelper.RotatePoint(path.Translate, -(path.Scale.X / 2), -(path.Scale.Z / 2), -(path.Scale.Y / 2), path.Rotate);
|
|
|
|
Color pathColor = LineColor;
|
|
if (path.IsSelected)
|
|
pathColor = Color.LightGreen;
|
|
else if (path.IsHovered)
|
|
pathColor = LineColor.Lighten(70);
|
|
|
|
GL.LineWidth(3f);
|
|
GL.Color3(pathColor);
|
|
GL.Begin(PrimitiveType.Lines);
|
|
GL.Vertex3(point1);
|
|
GL.Vertex3(point2);
|
|
GL.End();
|
|
|
|
|
|
//Draw 2 points repesenting the edges of the path
|
|
|
|
GL.LineWidth(2f);
|
|
|
|
foreach (var nextPt in path.NextPoints)
|
|
{
|
|
var nextPoint = PathGroups[nextPt.PathID].PathPoints[nextPt.PtID];
|
|
|
|
var nextPoint1 = Matrix2DHelper.RotatePoint(nextPoint.Translate, (nextPoint.Scale.X / 2), nextPoint.Scale.Z / 2, -nextPoint.Scale.Y / 2, nextPoint.Rotate);
|
|
var nextPoint2 = Matrix2DHelper.RotatePoint(nextPoint.Translate, -(nextPoint.Scale.X / 2), -(nextPoint.Scale.Z / 2), (nextPoint.Scale.Y / 2), nextPoint.Rotate);
|
|
|
|
/* GL.Color3(Color.Green);
|
|
GL.Begin(PrimitiveType.Lines);
|
|
GL.Vertex3(point1);
|
|
GL.Vertex3(nextPoint1);
|
|
GL.End();
|
|
|
|
GL.Color3(Color.Green);
|
|
GL.Begin(PrimitiveType.Lines);
|
|
GL.Vertex3(point2);
|
|
GL.Vertex3(nextPoint2);
|
|
GL.End();*/
|
|
}
|
|
|
|
foreach (var prevPt in path.PrevPoints)
|
|
{
|
|
var prevPoint = PathGroups[prevPt.PathID].PathPoints[prevPt.PtID];
|
|
|
|
var prevPoint1 = Matrix2DHelper.RotatePoint(prevPoint.Translate, (prevPoint.Scale.X / 2), prevPoint.Scale.Z / 2, prevPoint.Scale.Y / 2, prevPoint.Rotate);
|
|
var prevPoint2 = Matrix2DHelper.RotatePoint(prevPoint.Translate, -(prevPoint.Scale.X / 2), -(prevPoint.Scale.Z / 2), -(prevPoint.Scale.Y / 2), prevPoint.Rotate);
|
|
|
|
GL.Color3(Color.Green);
|
|
GL.Begin(PrimitiveType.Lines);
|
|
GL.Vertex3(point1);
|
|
GL.Vertex3(prevPoint1);
|
|
GL.End();
|
|
|
|
GL.Color3(Color.Green);
|
|
GL.Begin(PrimitiveType.Lines);
|
|
GL.Vertex3(point2);
|
|
GL.Vertex3(prevPoint2);
|
|
GL.End();
|
|
}
|
|
|
|
GL.LineWidth(1f);
|
|
}
|
|
}
|
|
GL.Enable(EnableCap.DepthTest);
|
|
}
|
|
}
|
|
}
|