Switch-Toolbox/File_Format_Library/GUI/Byaml/TurboCourseMuunt/RenderableDoublePointPath.cs
KillzXGaming f0c3fc5465 Add proper hash matching for GFPAK
Also add latest turbo muunt editor files
2019-11-21 21:46:51 -05:00

105 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using FirstPlugin.Turbo.CourseMuuntStructs;
using Toolbox.Library;
using Toolbox.Library.IO;
namespace FirstPlugin.MuuntEditor
{
/// <summary>
/// Represets a path with multiple grouped points that connect to each other
/// This one in particular includes 2 left and right points that connect together
/// </summary>
public class RenderableDoublePointPath : IDrawableObject
{
public Color LineColor = Color.Green;
public List<BasePathGroup> PathGroups = new List<BasePathGroup>();
public RenderableDoublePointPath(List<BasePathGroup> pathGroups, Color color)
{
PathGroups = pathGroups;
LineColor = color;
}
public void Draw(Matrix4 mvp)
{
GL.Disable(EnableCap.DepthTest);
for (int i = 0; i < PathGroups.Count; i++)
{
foreach (var path in PathGroups[i].PathPoints)
{
//Draw a line repesenting the size of the path area
var point1 = Matrix2DHelper.RotatePoint(path.Translate, path.Scale.X / 2, path.Scale.Z / 2, path.Scale.Y / 2, path.Rotate);
var point2 = Matrix2DHelper.RotatePoint(path.Translate, -(path.Scale.X / 2), -(path.Scale.Z / 2), -(path.Scale.Y / 2), path.Rotate);
Color pathColor = LineColor;
if (path.IsSelected)
pathColor = Color.LightGreen;
else if (path.IsHovered)
pathColor = LineColor.Lighten(70);
GL.LineWidth(3f);
GL.Color3(pathColor);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(point1);
GL.Vertex3(point2);
GL.End();
//Draw 2 points repesenting the edges of the path
GL.LineWidth(2f);
foreach (var nextPt in path.NextPoints)
{
var nextPoint = PathGroups[nextPt.PathID].PathPoints[nextPt.PtID];
var nextPoint1 = Matrix2DHelper.RotatePoint(nextPoint.Translate, (nextPoint.Scale.X / 2), nextPoint.Scale.Z / 2, -nextPoint.Scale.Y / 2, nextPoint.Rotate);
var nextPoint2 = Matrix2DHelper.RotatePoint(nextPoint.Translate, -(nextPoint.Scale.X / 2), -(nextPoint.Scale.Z / 2), (nextPoint.Scale.Y / 2), nextPoint.Rotate);
/* GL.Color3(Color.Green);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(point1);
GL.Vertex3(nextPoint1);
GL.End();
GL.Color3(Color.Green);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(point2);
GL.Vertex3(nextPoint2);
GL.End();*/
}
foreach (var prevPt in path.PrevPoints)
{
var prevPoint = PathGroups[prevPt.PathID].PathPoints[prevPt.PtID];
var prevPoint1 = Matrix2DHelper.RotatePoint(prevPoint.Translate, (prevPoint.Scale.X / 2), prevPoint.Scale.Z / 2, prevPoint.Scale.Y / 2, prevPoint.Rotate);
var prevPoint2 = Matrix2DHelper.RotatePoint(prevPoint.Translate, -(prevPoint.Scale.X / 2), -(prevPoint.Scale.Z / 2), -(prevPoint.Scale.Y / 2), prevPoint.Rotate);
GL.Color3(Color.Green);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(point1);
GL.Vertex3(prevPoint1);
GL.End();
GL.Color3(Color.Green);
GL.Begin(PrimitiveType.Lines);
GL.Vertex3(point2);
GL.Vertex3(prevPoint2);
GL.End();
}
GL.LineWidth(1f);
}
}
GL.Enable(EnableCap.DepthTest);
}
}
}