mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
c78251aab3
Update primative type for meshes. This will allow custom primative types for rendering. Add strikers and punch out wii model/texture support (older formats of LM2/LM3). Add LM2 Arcade model support (updated format of MKAGPDX) Add support for LM2/LM3 pck audio archives. Add support for LM2 message/localization data.
40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox.Library.Rendering;
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using GL_EditorFramework.GL_Core;
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using GL_EditorFramework.Interfaces;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using Toolbox.Library;
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namespace FirstPlugin.NLG
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{
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public class Strikers_Renderer : GenericModelRenderer
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{
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public override void OnRender(GLControl control)
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{
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}
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public override int BindTexture(STGenericMatTexture tex, ShaderProgram shader)
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{
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GL.ActiveTexture(TextureUnit.Texture0 + tex.textureUnit + 1);
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GL.BindTexture(TextureTarget.Texture2D, RenderTools.defaultTex.RenderableTex.TexID);
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string activeTex = tex.Name;
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foreach (var texture in PluginRuntime.stikersTextures)
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{
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if (texture.Text == tex.Name)
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{
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BindGLTexture(tex, shader, texture);
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return tex.textureUnit + 1;
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}
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}
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return tex.textureUnit + 1;
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}
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}
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}
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