mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
232c44a605
KCL support has been greatly improved. - High poly collisions can now be created (even higher than 65k+). Collision should still be made with the game limitations and performance in mind! - Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games. - KCL files can now have the endianness switched and saved back allowing for direct conversion. - OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact. - File sizes are more optmized and improved. - Speed signifcantly improved and is much faster for both exporting and replacing. -Materials are now split in the node view for a KCL. This is to select and easily see all the material types and so they can be highlighted.
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108 KiB
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2309 lines
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108 KiB
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<Compile Include="FileFormats\DKCTF\Common.cs" />
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<Compile Include="FileFormats\DKCTF\MSBT.cs" />
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<Compile Include="FileFormats\DKCTF\PAK.cs" />
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<Compile Include="FileFormats\Effects\ESET.cs" />
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<Compile Include="FileFormats\HedgehogEngine\HeaderCommon.cs" />
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<Compile Include="FileFormats\HedgehogEngine\HedgeModel.cs" />
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<Compile Include="FileFormats\HedgehogEngine\PACx.cs" />
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<Compile Include="FileFormats\CrashBandicoot\IGZ_Structure.cs" />
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<Compile Include="FileFormats\Grezzo\CSAB.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1M\G1MChunkCommon.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1M\G1MEnums.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1M\G1MG.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1M\G1MS.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1T\G1T.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1T\G1TFile.cs" />
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<Compile Include="FileFormats\HyruleWarriors\HWBinGzResource.cs" />
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<Compile Include="FileFormats\CrashBandicoot\IGA_PAK.cs" />
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<Compile Include="FileFormats\NLG\LM2\LM2_ChunkTable.cs" />
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<Compile Include="FileFormats\NLG\LM2\LM2_DICT.cs" />
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<Compile Include="FileFormats\NLG\LM2\LM2_Enums.cs" />
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<Compile Include="FileFormats\NLG\LM2\LM2_Model.cs" />
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<Compile Include="FileFormats\NLG\LM2\TexturePOWE.cs" />
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<Compile Include="FileFormats\Archives\LZARC.cs" />
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<Compile Include="FileFormats\Archives\ME01.cs" />
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<Compile Include="FileFormats\Archives\MKGPDX_PAC.cs" />
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<Compile Include="FileFormats\Archives\NXARC.cs" />
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<Compile Include="FileFormats\Archives\RARC.cs" />
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<Compile Include="FileFormats\Archives\Sonic Racing\GameDataToc.cs" />
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<Compile Include="FileFormats\Archives\Sonic Racing\SPC.cs" />
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<Compile Include="FileFormats\Archives\Sonic Racing\SWU.cs" />
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<Compile Include="FileFormats\Archives\Sonic Racing\SP2.cs" />
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<Compile Include="FileFormats\Archives\TMPK.cs" />
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<Compile Include="FileFormats\Archives\U8.cs" />
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<Compile Include="FileFormats\Grezzo\CMB.cs" />
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<Compile Include="FileFormats\Grezzo\GAR.cs" />
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<Compile Include="FileFormats\Grezzo\ZSI.cs" />
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<Compile Include="FileFormats\Audio\BARS\BARS.cs" />
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<Compile Include="FileFormats\Audio\BARSLIST.cs" />
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<Compile Include="FileFormats\Audio\BCSTM.cs" />
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<Compile Include="FileFormats\Archives\BEA.cs" />
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<Compile Include="FileFormats\Audio\BCWAV.cs" />
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<Compile Include="FileFormats\Audio\BFWAV.cs" />
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<Compile Include="FileFormats\Audio\BRWAV.cs" />
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<Compile Include="FileFormats\Audio\HPS.cs" />
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<Compile Include="FileFormats\Audio\IDSP.cs" />
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<Compile Include="FileFormats\Audio\MP3.cs" />
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<Compile Include="FileFormats\Audio\Ogg.cs" />
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<Compile Include="FileFormats\Audio\WAV.cs" />
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<Compile Include="FileFormats\BFRES\PlatformConverter\BfresPlatformConverter.cs" />
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<Compile Include="FileFormats\BFRES\BFRESGroupNode.cs" />
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<Compile Include="FileFormats\BFRES\BFRESAnimFolder.cs" />
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<Compile Include="FileFormats\BFRES\BfresUtilies.cs" />
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<Compile Include="FileFormats\BFRES\gfxEnum.cs" />
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<Compile Include="FileFormats\BFRES\GLEnumConverter.cs" />
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<Compile Include="FileFormats\BMD\BMD.cs" />
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<Compile Include="FileFormats\BMD\BMDMaterialWrapper.cs" />
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<Compile Include="FileFormats\BMD\BMDShapeWrapper.cs" />
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<Compile Include="FileFormats\BMD\BMDTextureMap.cs" />
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<Compile Include="FileFormats\BMD\BMDTextureWrapper.cs" />
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<Compile Include="FileFormats\Collision\KclFile.cs" />
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<Compile Include="FileFormats\Effects\EFCF.cs" />
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<Compile Include="FileFormats\Effects\PTCL_3DS.cs" />
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<Compile Include="FileFormats\Effects\PTCL_WiiU.cs" />
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<Compile Include="FileFormats\Font\BXFNT\BXFNT.cs" />
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<Compile Include="FileFormats\Audio\Archives\BFGRP.cs" />
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<Compile Include="FileFormats\Font\BXFNT\BffntCharSet2Xlor.cs" />
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<Compile Include="FileFormats\Font\BFTTF.cs" />
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<Compile Include="FileFormats\HyruleWarriors\G1M\G1M.cs" />
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<Compile Include="FileFormats\HyruleWarriors\LINKDATA.cs" />
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<Compile Include="FileFormats\Layout\Animation\LytAnimGroup.cs" />
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<Compile Include="FileFormats\Layout\Animation\LytAnimTrack.cs" />
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<Compile Include="FileFormats\Layout\Animation\LytKeyFrame.cs" />
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<Compile Include="FileFormats\Layout\BxlytShader.cs" />
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<Compile Include="FileFormats\Layout\BxlytToGL.cs" />
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<Compile Include="FileFormats\Layout\CAFE\TextFormats\FLAN.cs" />
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<Compile Include="FileFormats\Layout\Shared\FontShadowParameter.cs" />
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<Compile Include="FileFormats\Layout\Shared\IndirectParameter.cs" />
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<Compile Include="FileFormats\Layout\Shared\ProjectionTexGenParam.cs" />
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<Compile Include="FileFormats\Layout\CAFE\Materials\TevStage.cs" />
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<Compile Include="FileFormats\Layout\CAFE\Materials\TexCoordGen.cs" />
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<Compile Include="FileFormats\Layout\CAFE\Materials\TextureRef.cs" />
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<Compile Include="FileFormats\Layout\ShaderLoader.cs" />
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<Compile Include="FileFormats\Layout\CTR\BCLYT.cs" />
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<Compile Include="FileFormats\Layout\CAFE\TextFormats\FLYT.cs" />
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<Compile Include="FileFormats\Layout\CTR\BclytShader.cs" />
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<Compile Include="FileFormats\Layout\Animation\LytAnimation.cs" />
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<Compile Include="FileFormats\Layout\LayoutCustomPaneMapper.cs" />
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<Compile Include="FileFormats\Layout\LayoutTextureLoader.cs" />
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<Compile Include="FileFormats\Layout\TextureManager.cs" />
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<Compile Include="FileFormats\Layout\Wrappers\PaneTreeWrapper.cs" />
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<Compile Include="FileFormats\Layout\Common.cs" />
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|
<Compile Include="FileFormats\Layout\PartsManager.cs" />
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|
<Compile Include="FileFormats\Layout\RenderablePane.cs" />
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|
<Compile Include="FileFormats\Layout\Rev\BRLAN.cs" />
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<Compile Include="FileFormats\Layout\Rev\BrlytShader.cs" />
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<Compile Include="FileFormats\Layout\Rev\BRLYT.cs" />
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<Compile Include="FileFormats\Layout\Rev\Materials\TevStage.cs" />
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<Compile Include="FileFormats\Layout\Rev\Shaders\Shader.cs" />
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|
<Compile Include="FileFormats\Layout\Wrappers\MatWrapper.cs" />
|
|
<Compile Include="FileFormats\Message\MSBP.cs" />
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|
<Compile Include="FileFormats\CrashBandicoot\IGZ_TEX.cs" />
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|
<Compile Include="FileFormats\NLG\PunchOutWii\PO_Mesh.cs" />
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|
<Compile Include="FileFormats\NLG\PunchOutWii\PO_Model.cs" />
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|
<Compile Include="FileFormats\NLG\PunchOutWii\PO_Texture.cs" />
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|
<Compile Include="FileFormats\NLG\PunchOutWii\PO_VertexAttribute.cs" />
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|
<Compile Include="FileFormats\Pikmin1\MOD.cs" />
|
|
<Compile Include="FileFormats\Pikmin1\TXE.cs" />
|
|
<Compile Include="FileFormats\Pokemon\GFLX\FlatBufferHelper.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBANIM\FlatBuffers\gfbanim.cs" />
|
|
<Compile Include="FileFormats\Pokemon\GFLX\GFBANIM\GfbanimKeyFrameLoader.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBANIM\GFBANM.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBANMCFG\GFBANMCFG.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBANMCFG\FlatBuffers\gfbanmcfg.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\FlatBuffers\BufferToStruct.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\FlatBuffers\gfbmdl.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFBMDL.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFLXModel.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFLXMeshBufferHelper.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GfbmdlImportSettings.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFMDLStructs.cs" />
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|
<Compile Include="FileFormats\Pokemon\GFLX\GFBPMCATALOG\FlatBuffers\gfbpmcatalog.cs" />
|
|
<Compile Include="FileFormats\Pokemon\GFLX\PokemonTable.cs" />
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|
<Compile Include="FileFormats\Rom\3DS\NCSDStructs.cs" />
|
|
<Compile Include="FileFormats\Rom\3DS\NCSD.cs" />
|
|
<Compile Include="FileFormats\Rom\3DS\RomFS.cs" />
|
|
<Compile Include="FileFormats\Rom\3DS\NCCH.cs" />
|
|
<Compile Include="FileFormats\Rom\3DS\NCCHStructs.cs" />
|
|
<Compile Include="FileFormats\Rom\3DS\RomFSStructure.cs" />
|
|
<Compile Include="FileFormats\Shader\SHARC\SharcCommon.cs" />
|
|
<Compile Include="FileFormats\Texture\CTPK.cs" />
|
|
<Compile Include="FileFormats\Grezzo\CTXB.cs" />
|
|
<Compile Include="FileFormats\Texture\SIR0.cs" />
|
|
<Compile Include="FileFormats\Texture\TPL\TPL_IO.cs" />
|
|
<Compile Include="FileFormats\Texture\TVOL.cs" />
|
|
<Compile Include="FileFormats\Texture\TPL\TPL.cs" />
|
|
<Compile Include="FileFormats\Rom\GCDisk.cs" />
|
|
<Compile Include="FileFormats\Texture\BTI.cs" />
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|
<Compile Include="FileFormats\Texture\WTB.cs" />
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|
<Compile Include="GL\BCH_Render.cs" />
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|
<Compile Include="GL\BFRES\BFRESRenderBase.cs" />
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|
<Compile Include="GL\BMD_Renderer.cs" />
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|
<Compile Include="GL\CMB_Renderer.cs" />
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|
<Compile Include="GL\G1M_Renderer.cs" />
|
|
<Compile Include="GL\GXToOpenGL.cs" />
|
|
<Compile Include="GL\KCL_Render.cs" />
|
|
<Compile Include="GL\LM2_Render.cs" />
|
|
<Compile Include="FileFormats\Layout\CAFE\BflytShader.cs" />
|
|
<Compile Include="GL\Custom2D\KCLRendering2D.cs" />
|
|
<Compile Include="GL\LM3_Renderer.cs" />
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|
<Compile Include="GL\PunchOutWii_Renderer.cs" />
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|
<Compile Include="GL\BFRES\RedPro\RedPro_Renderer.cs" />
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|
<Compile Include="GL\BFRES\RedPro\ShaderProgram.cs" />
|
|
<Compile Include="GL\Strikers_Renderer.cs" />
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|
<Compile Include="GUI\BCH\BCHAnimationEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\BCHAnimationEditor.Designer.cs">
|
|
<DependentUpon>BCHAnimationEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\BCHMeshEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\BCHMeshEditor.Designer.cs">
|
|
<DependentUpon>BCHMeshEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\BCHModelEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\BCHModelEditor.Designer.cs">
|
|
<DependentUpon>BCHModelEditor.cs</DependentUpon>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\BCHBoneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
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|
<Compile Include="GUI\BCH\BCHBoneEditor.Designer.cs">
|
|
<DependentUpon>BCHBoneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialGeneralEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialGeneralEditor.Designer.cs">
|
|
<DependentUpon>BCHMaterialGeneralEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialShaderParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialShaderParamEditor.Designer.cs">
|
|
<DependentUpon>BCHMaterialShaderParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialEditor.Designer.cs">
|
|
<DependentUpon>BCHMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialColorEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialColorEditor.Designer.cs">
|
|
<DependentUpon>BCHMaterialColorEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialBlendingEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialBlendingEditor.Designer.cs">
|
|
<DependentUpon>BCHMaterialBlendingEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialFragmentEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHMaterialFragmentEditor.Designer.cs">
|
|
<DependentUpon>BCHMaterialFragmentEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHTextureMapEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\BCHTextureMapEditor.Designer.cs">
|
|
<DependentUpon>BCHTextureMapEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\Material\IMaterialLoader.cs" />
|
|
<Compile Include="GUI\BCH\MetaData\UserDataEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\MetaData\UserDataEditor.Designer.cs">
|
|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\MetaData\UserDataParser.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BCH\MetaData\UserDataParser.Designer.cs">
|
|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BXFNT\CharacterSelector.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BXFNT\CharacterSelector.Designer.cs">
|
|
<DependentUpon>CharacterSelector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\LayoutAnimTreeLoader.cs" />
|
|
<Compile Include="GUI\BFLYT\Animations\LytAnimationWindow.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytAnimationWindow.Designer.cs">
|
|
<DependentUpon>LytAnimationWindow.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\CTR\PaneMatColorEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\CTR\PaneMatColorEditor.Designer.cs">
|
|
<DependentUpon>PaneMatColorEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\CTR\PaneMatCTRTevEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\CTR\PaneMatCTRTevEditor.Designer.cs">
|
|
<DependentUpon>PaneMatCTRTevEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatBlending.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatBlending.Designer.cs">
|
|
<DependentUpon>PaneMatBlending.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatColorEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatColorEditor.Designer.cs">
|
|
<DependentUpon>PaneMatColorEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatRevTevSwapTableEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatRevTevSwapTableEditor.Designer.cs">
|
|
<DependentUpon>PaneMatRevTevSwapTableEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatRevTevEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\PaneMatRevTevEditor.Designer.cs">
|
|
<DependentUpon>PaneMatRevTevEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\SwapTableEntry.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Rev\SwapTableEntry.Designer.cs">
|
|
<DependentUpon>SwapTableEntry.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresAnimationCopy.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresAnimationCopy.Designer.cs">
|
|
<DependentUpon>BfresAnimationCopy.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderState\RenderStateEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderState\RenderStateEditor.Designer.cs">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel2D.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel2D.Designer.cs">
|
|
<DependentUpon>TexSrtPanel2D.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\ByamlNodeSearch.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\ByamlNodeSearch.Designer.cs">
|
|
<DependentUpon>ByamlNodeSearch.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMaterialEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMaterialEditor.Designer.cs">
|
|
<DependentUpon>GFLXMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMaterialParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMaterialParamEditor.Designer.cs">
|
|
<DependentUpon>GFLXMaterialParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMeshEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXMeshEditor.Designer.cs">
|
|
<DependentUpon>GFLXMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXModelImporter.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\GFBMDL\GFLXModelImporter.Designer.cs">
|
|
<DependentUpon>GFLXModelImporter.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Pokemon\PokemonLoaderSwSh.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Pokemon\PokemonLoaderSwSh.Designer.cs">
|
|
<DependentUpon>PokemonLoaderSwSh.cs</DependentUpon>
|
|
</Compile>
|
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<Compile Include="GUI\ViewportEditor.cs">
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<SubType>UserControl</SubType>
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</Compile>
|
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<Compile Include="GUI\ViewportEditor.Designer.cs">
|
|
<DependentUpon>ViewportEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddAnimGroupDialog.cs">
|
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<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddAnimGroupDialog.Designer.cs">
|
|
<DependentUpon>AddAnimGroupDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddGroupTypeDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddGroupTypeDialog.Designer.cs">
|
|
<DependentUpon>AddGroupTypeDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddGroupTargetDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\AddGroupTargetDialog.Designer.cs">
|
|
<DependentUpon>AddGroupTargetDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimEditor.Designer.cs">
|
|
<DependentUpon>LayoutAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\LayoutAnimEditorBasic.cs">
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<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\Basic\LayoutAnimEditorBasic.Designer.cs">
|
|
<DependentUpon>LayoutAnimEditorBasic.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytAnimEditorKeyGUI.cs">
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<SubType>UserControl</SubType>
|
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</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyPaneSRTPanel.cs">
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|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyPaneSRTPanel.Designer.cs">
|
|
<DependentUpon>LytKeyPaneSRTPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVisibiltyPane.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVisibiltyPane.Designer.cs">
|
|
<DependentUpon>LytKeyVisibiltyPane.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVtxColorPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LytKeyVtxColorPanel.Designer.cs">
|
|
<DependentUpon>LytKeyVtxColorPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\BasePaneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\BasePaneEditor.Designer.cs">
|
|
<DependentUpon>BasePaneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\BasePictureboxEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\BasePictureboxEditor.Designer.cs">
|
|
<DependentUpon>BasePictureboxEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\EditorPanelBase.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatBlending.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatBlending.Designer.cs">
|
|
<DependentUpon>PaneMatBlending.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatTextureCombiner.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatTextureCombiner.Designer.cs">
|
|
<DependentUpon>PaneMatTextureCombiner.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\PaneEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\PaneEditor.Designer.cs">
|
|
<DependentUpon>PaneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatColorEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatColorEditor.Designer.cs">
|
|
<DependentUpon>PaneMatColorEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatTextureMapsEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\PaneMatTextureMapsEditor.Designer.cs">
|
|
<DependentUpon>PaneMatTextureMapsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Texture_Selector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Materials\Texture_Selector.Designer.cs">
|
|
<DependentUpon>Texture_Selector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Part\PartPaneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Part\PartPaneEditor.Designer.cs">
|
|
<DependentUpon>PartPaneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\TextEditor\NewTextboxDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\TextEditor\NewTextboxDialog.Designer.cs">
|
|
<DependentUpon>NewTextboxDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\TextEditor\PaneTextBoxEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\TextEditor\PaneTextBoxEditor.Designer.cs">
|
|
<DependentUpon>PaneTextBoxEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\VertexColorPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\VertexColorPanel.Designer.cs">
|
|
<DependentUpon>VertexColorPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowContentEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowContentEditor.Designer.cs">
|
|
<DependentUpon>WindowContentEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameEditor.Designer.cs">
|
|
<DependentUpon>WindowFrameEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowPaneEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowPaneEditor.Designer.cs">
|
|
<DependentUpon>WindowPaneEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameEditorSettings.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameEditorSettings.Designer.cs">
|
|
<DependentUpon>WindowFrameEditorSettings.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameSelector.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Editor\Window\WindowFrameSelector.Designer.cs">
|
|
<DependentUpon>WindowFrameSelector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\FileSelector.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\FileSelector.Designer.cs">
|
|
<DependentUpon>FileSelector.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Animations\LayoutAnimList.Designer.cs">
|
|
<DependentUpon>LayoutAnimList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutHierarchy.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutHierarchy.Designer.cs">
|
|
<DependentUpon>LayoutHierarchy.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutPartsEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutPartsEditor.Designer.cs">
|
|
<DependentUpon>LayoutPartsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutProperties.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutProperties.Designer.cs">
|
|
<DependentUpon>LayoutProperties.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutSaveDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutSaveDialog.Designer.cs">
|
|
<DependentUpon>LayoutSaveDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutTextDocked.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutTextDocked.Designer.cs">
|
|
<DependentUpon>LayoutTextDocked.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutTextureList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutTextureList.Designer.cs">
|
|
<DependentUpon>LayoutTextureList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutUndoManager.cs" />
|
|
<Compile Include="GUI\BFLYT\LayoutViewer.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutViewer.Designer.cs">
|
|
<DependentUpon>LayoutViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\Textbox.cs" />
|
|
<Compile Include="GUI\BFLYT\UserDataEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\UserDataEditor.Designer.cs">
|
|
<DependentUpon>UserDataEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\UserDataParser.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\UserDataParser.Designer.cs">
|
|
<DependentUpon>UserDataParser.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BotwActorEditorControl.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BotwActorEditorControl.Designer.cs">
|
|
<DependentUpon>BotwActorEditorControl.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BXFNT\BffntEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BXFNT\BffntEditor.Designer.cs">
|
|
<DependentUpon>BffntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFLYT\LayoutEditor.Designer.cs">
|
|
<DependentUpon>LayoutEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BatchEditBaseAnimDataForm.Designer.cs">
|
|
<DependentUpon>BatchEditBaseAnimDataForm.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BMD\BMDModelImportSettings.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BMD\BMDModelImportSettings.Designer.cs">
|
|
<DependentUpon>BMDModelImportSettings.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="FileFormats\Pokemon\GFLX\GFBMDL\GFLXMesh.cs" />
|
|
<Compile Include="FileFormats\GMX\GMX.cs" />
|
|
<Compile Include="FileFormats\Hashes\SAHT.cs" />
|
|
<Compile Include="FileFormats\MKAGPDX\MKAGPDX_Model.cs" />
|
|
<Compile Include="FileFormats\Rom\IStorage.cs" />
|
|
<Compile Include="FileFormats\Rom\RomfsNodeWrapper.cs" />
|
|
<Compile Include="FileFormats\Shader\NSWShaderDecompile.cs" />
|
|
<Compile Include="FileFormats\Shader\NUSHDB.cs" />
|
|
<Compile Include="FileFormats\Shader\NVNSH.cs" />
|
|
<Compile Include="FileFormats\Shader\SHARC\SHARCFBNX.cs" />
|
|
<Compile Include="FileFormats\Texture\BCLIM.cs" />
|
|
<Compile Include="FileFormats\Texture\BFLIM.cs" />
|
|
<Compile Include="FileFormats\Layout\CAFE\BFLAN.cs" />
|
|
<Compile Include="FileFormats\Layout\CAFE\BFLYT.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\CurveHelper.cs" />
|
|
<Compile Include="FileFormats\BFRES\BFRES.cs" />
|
|
<Compile Include="FileFormats\Texture\NUT.cs" />
|
|
<Compile Include="FileFormats\Texture\TEX3DS.cs" />
|
|
<Compile Include="FileFormats\XLINK\XLINK.cs" />
|
|
<Compile Include="GL\GFBMDL_Render.cs" />
|
|
<Compile Include="GL\GMX_Renderer.cs" />
|
|
<Compile Include="GL\Helpers\DepthGLControl.cs" />
|
|
<Compile Include="GL\ShaderData\AglShaderOdyssey.cs" />
|
|
<Compile Include="GL\ShaderData\AglShaderTurbo.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\ResourceFile.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\ExternalFiles.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FVIS.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMAA.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FMAT.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSCN.cs" />
|
|
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHA.cs" />
|
|
<Compile Include="FileFormats\Audio\BFSTM.cs" />
|
|
<Compile Include="FileFormats\Archives\NARC.cs" />
|
|
<Compile Include="FileFormats\Archives\SDF.cs" />
|
|
<Compile Include="FileFormats\Shader\SHARC\SHARCFB.cs" />
|
|
<Compile Include="FileFormats\Audio\BRSTM.cs" />
|
|
<Compile Include="GL\Helpers\AlphaGLControl.cs" />
|
|
<Compile Include="GL\Helpers\ColorGLControl.cs" />
|
|
<Compile Include="GUI\AAMP\AampEditorBase.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\AampEditorBase.Designer.cs">
|
|
<DependentUpon>AampEditorBase.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\ParamAnim\ParamPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>ParamPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SmoothNormalsMultiMeshForm.Designer.cs">
|
|
<DependentUpon>SmoothNormalsMultiMeshForm.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Interfaces\I2DDrawableContainer.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Interfaces\I3DDrawableContainer.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Interfaces\IDrawableObject.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Interfaces\IMuuntLoader.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntCollisionObject.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditor3D.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\PathDoublePointDrawableContainer.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\PathDrawableContainer.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\RenderableSinglePointDrawable.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\PropertyObject.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MapObject.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\ObjectGroup.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditor.Designer.cs">
|
|
<DependentUpon>MuuntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditorDocker.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntEditor2D.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntObjectList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntObjectList.Designer.cs">
|
|
<DependentUpon>MuuntObjectList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntPropertiesEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\MuuntPropertiesEditor.Designer.cs">
|
|
<DependentUpon>MuuntPropertiesEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\MuuntEditor\Plugins\MK8\TrackMuuntLoader.cs" />
|
|
<Compile Include="GUI\Byaml\MuuntEditor\PropertyGridConverters.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Matrix2DHelper.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\RenderableDoublePointPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\RenderablePath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\TransformableObject.cs" />
|
|
<Compile Include="GUI\Editors\MK8TrackEditor\MapCameraViewer.cs" />
|
|
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.cs">
|
|
<SubType>Component</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\Color8KeySlider.Designer.cs">
|
|
<DependentUpon>Color8KeySlider.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorConstantPanel.Designer.cs">
|
|
<DependentUpon>ColorConstantPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterTexturePanel.Designer.cs">
|
|
<DependentUpon>EmitterTexturePanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\IColorPanelCommon.cs" />
|
|
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\ColorRandomPanel.Designer.cs">
|
|
<DependentUpon>ColorRandomPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\PTCL\EmitterEditorNX.Designer.cs">
|
|
<DependentUpon>EmitterEditorNX.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Rom\SwitchKeySelectionForm.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Rom\SwitchKeySelectionForm.Designer.cs">
|
|
<DependentUpon>SwitchKeySelectionForm.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.Designer.cs">
|
|
<DependentUpon>BinaryTextureImporterList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\TextureUI\Importers\BNTX\TextureImporterSettings.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\CreateGx2Texture.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXImporterSettings.cs" />
|
|
<Compile Include="GUI\TextureUI\Importers\GX2\GTXTextureImporter.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="Scenes\SMO\CustomClasses.cs" />
|
|
<Compile Include="Scenes\SMO\Level.cs" />
|
|
<Compile Include="Scenes\SMO\LevelObj.cs" />
|
|
<Compile Include="Scenes\SMO_Scene.cs" />
|
|
<Compile Include="Scenes\ZTP_Scene.cs" />
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneVisualAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.Designer.cs">
|
|
<DependentUpon>BoneVisListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.Designer.cs">
|
|
<DependentUpon>VisObjectAddDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="MaterialDefineConfig.cs" />
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\Presets\MaterialPresetDialog.Designer.cs">
|
|
<DependentUpon>MaterialPresetDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.Designer.cs">
|
|
<DependentUpon>MaterialReplaceDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.Designer.cs">
|
|
<DependentUpon>VertexAttributeInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.Designer.cs">
|
|
<DependentUpon>SamplerInputListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.Designer.cs">
|
|
<DependentUpon>ParamValueDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueEditorBase.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.Designer.cs">
|
|
<DependentUpon>booleanPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.Designer.cs">
|
|
<DependentUpon>BoundingBoxListEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.Designer.cs">
|
|
<DependentUpon>CopyUVChannelDialog.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.Designer.cs">
|
|
<DependentUpon>FaceIndiceListViewer.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.Designer.cs">
|
|
<DependentUpon>SubMeshEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.Designer.cs">
|
|
<DependentUpon>VertexBufferCreator.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.Designer.cs">
|
|
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.Designer.cs">
|
|
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.Designer.cs">
|
|
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.Designer.cs">
|
|
<DependentUpon>AddTextureKey.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GIF\GifToTexturePatternAnimation.cs" />
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.Designer.cs">
|
|
<DependentUpon>TexPatternInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.Designer.cs">
|
|
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\BaseControlPoint.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\BaseObjPt.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\PointID.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\RenderableConnectedMapPoints.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\CourseMuuntStructs.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\IObject.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\GravityPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\IntroCamera.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\ItemPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\EnemyPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\GliderPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\JugemPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\LapPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\RenderablePathPoint.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\ObjPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\Paths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\BasePathGroup.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\PullPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\RenderableConnectedPaths.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\ReturnPoint.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Base\BasePathPoint.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Paths\SteerAssistPath.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\TurboMunntEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\TurboMunntEditor.Designer.cs">
|
|
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\PathCollectionNode.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\PathGroupNode.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\PathPointNode.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\ProbeLightingEntryWrapper.cs" />
|
|
<Compile Include="GUI\Byaml\TurboCourseMuunt\Wrappers\ProbeLightingWrapper.cs" />
|
|
<Compile Include="GUI\Editors\EffectTableEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Editors\EffectTableEditor.Designer.cs">
|
|
<DependentUpon>EffectTableEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\Message\MSBTEditor.Designer.cs">
|
|
<DependentUpon>MSBTEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\OdysseyCostumeLoader.Designer.cs">
|
|
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\SMO\MarioCostumeEditor.cs" />
|
|
<Compile Include="GUI\AAMP\AampEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\AAMP\EditBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresEditor.Designer.cs">
|
|
<DependentUpon>BfresEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BfresHeaderEditor.Designer.cs">
|
|
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.Designer.cs">
|
|
<DependentUpon>ColorPicker.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.Designer.cs">
|
|
<DependentUpon>ColorWheel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.Designer.cs">
|
|
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.Designer.cs">
|
|
<DependentUpon>TexSrtPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.Designer.cs">
|
|
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.Designer.cs">
|
|
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.Designer.cs">
|
|
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.Designer.cs">
|
|
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.Designer.cs">
|
|
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\KeyShapeList.Designer.cs">
|
|
<DependentUpon>KeyShapeList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\VertexBufferList.Designer.cs">
|
|
<DependentUpon>VertexBufferList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.Designer.cs">
|
|
<DependentUpon>BoneIndexList.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.Designer.cs">
|
|
<DependentUpon>BoneInfoPanel.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\DebugInfoBox.Designer.cs">
|
|
<DependentUpon>DebugInfoBox.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.Designer.cs">
|
|
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.Designer.cs">
|
|
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\SubFileEditor.Designer.cs">
|
|
<DependentUpon>SubFileEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.Designer.cs">
|
|
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.Designer.cs">
|
|
<DependentUpon>RenderStateEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerEditor.Designer.cs">
|
|
<DependentUpon>SamplerEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.Designer.cs">
|
|
<DependentUpon>SamplerListEdit.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.cs">
|
|
<SubType>UserControl</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.Designer.cs">
|
|
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
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