Switch-Toolbox/Switch_FileFormatsMain/PluginRuntime.cs
KillzXGaming d5f50d91b8 More fixes to UI and file saving. Also add in bflim editing.
Fixed the shader param editor not adjusting the height for float4 types.
Fixed the shape editor not adjusting some lists properly.
Fixed hash based sarcs not saving right (menu.szs for example).
Fixed bflim sarc alignment from being corrupted.
Add alignment for effect file formats in sarc.
Add bflim to the texture loader in sarc for batch previewing/edits
2019-03-29 15:28:35 -04:00

20 lines
712 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Bfres.Structs;
namespace FirstPlugin
{
public class PluginRuntime
{
public static Dictionary<string, BFLIM> bflimTextures = new Dictionary<string, BFLIM>();
public static List<BNTX> bntxContainers = new List<BNTX>();
public static List<BFRESGroupNode> ftexContainers = new List<BFRESGroupNode>();
public static string ExternalFMATPath = "";
public static string OdysseyGamePath = "";
public static string Mk8GamePath = "";
public static List<string> SarcHashes = new List<string>(); //Each sarc has their own hash
}
}