mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-27 15:01:06 +00:00
246 lines
6 KiB
C#
246 lines
6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Syroot.Maths;
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using Toolbox.Library.IO;
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using Toolbox.Library;
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using WeifenLuo.WinFormsUI.Docking;
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using System.ComponentModel;
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namespace LayoutBXLYT
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{
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public class BasePane : SectionCommon
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{
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[Browsable(false)]
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public bool DisplayInEditor { get; set; } = true;
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[DisplayName("Name"), CategoryAttribute("Pane")]
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public string Name { get; set; }
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[DisplayName("Translate"), CategoryAttribute("Pane")]
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public Vector3F Translate { get; set; }
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[DisplayName("Rotate"), CategoryAttribute("Pane")]
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public Vector3F Rotate { get; set; }
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[DisplayName("Scale"), CategoryAttribute("Pane")]
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public Vector2F Scale { get; set; }
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[DisplayName("Width"), CategoryAttribute("Pane")]
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public float Width { get; set; }
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[DisplayName("Width"), CategoryAttribute("Pane")]
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public float Height { get; set; }
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[DisplayName("Origin X"), CategoryAttribute("Origin")]
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public virtual OriginX originX { get; set; }
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[DisplayName("Origin X"), CategoryAttribute("Origin")]
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public virtual OriginY originY { get; set; }
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[Browsable(false)]
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public virtual OriginX ParentOriginX { get; set; }
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[Browsable(false)]
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public virtual OriginY ParentOriginY { get; set; }
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[Browsable(false)]
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public BasePane Parent { get; set; }
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[Browsable(false)]
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public List<BasePane> Childern { get; set; } = new List<BasePane>();
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[Browsable(false)]
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public bool HasChildern
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{
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get { return Childern.Count > 0; }
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}
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public BasePane()
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{
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originX = OriginX.Center;
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originY = OriginY.Center;
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ParentOriginX = OriginX.Center;
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ParentOriginY = OriginY.Center;
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}
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public CustomRectangle CreateRectangle()
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{
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int left = 0;
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int right = 0;
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int top = 0;
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int bottom = 0;
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//Do origin transforms
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var transformed = TransformOrientation((int)Width, (int)Height);
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//Now do parent transforms
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Vector2 ParentWH = new Vector2(0, 0);
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if (Parent != null && Parent is BasePane)
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ParentWH = new Vector2((int)Parent.Width, (int)Parent.Height);
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var transformedParent = TransformOrientation(ParentWH.X, ParentWH.Y);
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// if (Parent != null)
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// transformed -= transformedParent;
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return new CustomRectangle(
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transformed.X,
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transformed.Y,
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transformed.Z,
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transformed.W);
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}
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private Vector4 TransformOrientation(int Width, int Height)
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{
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int left = 0;
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int right = 0;
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int top = 0;
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int bottom = 0;
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if (originX == OriginX.Left)
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right = Width;
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else if (originX == OriginX.Right)
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left = -Width;
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else //To center
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{
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left = -Width / 2;
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right = Width / 2;
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}
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if (originY == OriginY.Top)
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bottom = Height;
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else if (originY == OriginY.Bottom)
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top = -Height;
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else //To center
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{
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top = -Height / 2;
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bottom = Height / 2;
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}
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return new Vector4(left, right, top, bottom);
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}
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}
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public enum OriginX : byte
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{
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Center = 0,
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Left = 1,
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Right = 2
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};
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public enum OriginY : byte
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{
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Center = 0,
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Top = 1,
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Bottom = 2
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};
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public class BxlytHeader : IDisposable
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{
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public string FileName
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{
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get { return FileInfo.FileName; }
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}
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public bool IsBigEndian { get; set; }
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internal IFileFormat FileInfo;
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public BasePane RootPane { get; set; }
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public BasePane RootGroup { get; set; }
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public virtual Dictionary<string, STGenericTexture> GetTextures { get; }
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public virtual List<string> Textures { get; }
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internal uint Version;
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public string VersionFull
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{
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get
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{
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var major = Version >> 24;
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var minor = Version >> 16 & 0xFF;
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var micro = Version >> 8 & 0xFF;
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var micro2 = Version & 0xFF;
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return $"{major} {minor} {micro} {micro2}";
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}
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}
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public uint VersionMajor
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{
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get { return Version >> 24; }
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}
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public uint VersionMinor
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{
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get { return Version >> 16 & 0xFF; }
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}
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public uint VersionMicro
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{
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get { return Version >> 8 & 0xFF; }
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}
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public uint VersionMicro2
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{
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get { return Version & 0xFF; }
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}
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public void Dispose()
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{
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FileInfo.Unload();
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}
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}
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public class SectionCommon
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{
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public virtual string Signature { get; }
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public uint SectionSize { get; set; }
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public long StartPosition { get; set; }
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internal byte[] Data { get; set; }
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public SectionCommon()
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{
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}
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public SectionCommon(string signature)
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{
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Signature = signature;
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}
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public virtual void Write(FileWriter writer, BxlytHeader header)
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{
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if (Data != null)
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writer.Write(Data);
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}
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}
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public class CustomRectangle
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{
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public int LeftPoint;
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public int RightPoint;
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public int TopPoint;
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public int BottomPoint;
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public CustomRectangle(int left, int right, int top, int bottom)
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{
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LeftPoint = left;
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RightPoint = right;
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TopPoint = top;
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BottomPoint = bottom;
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}
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}
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public class LayoutDocked : DockContent
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{
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}
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}
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